Question about finding disconnect if inactive. + one
-migrated-
I can do small things with ce, but have yet to find a starting point of where to find out how you disconnect from a game, loaded ce ran unknown initial value then sat there till i dc'ed, followed by next scan has changed. Would then reenter , next scan has changed. Repeat that for about 30 mins hahah and it never narrowed down past 100k+.
Any points of where to start looking at.

Also when trying to edit a game to multi client it, i found the createmute x (a,w) and could locate a JNE but never a JNZ anywhere in the code.
Last but not least i know its alot but on the createprocess, could anyone link me to a guide that explains the pushes?
cum here
Huh? Can you clarify what game this is that you are trying to hack.



sorry for the delayed responce been away for a bit =)
wanted to try the disconnect on backyard monsters  and theres a bunch of others on facebook that dc you when inactive
Never let a computer tell me shit.
oh this is very very simple. there is a function that checks a timer. so, instead of having the function execute, just have it immediately return.

I dont remember exactly, because I formatted my computer yesterday, and havent played bym in months...
anyways just dig around in the source. find the function, change the first opcode in it to 47



I use this AoB tool to make all the AoBs I post. Try the online version if you dont feel like downloading it.
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