Disabling thie code
-migrated-
Disabling thie code Posted on: 01/24/2012 3:41pm
Quote Post
Hi guys, I am trying to disable this code:

Code: [Select]
public function scriptTimedOut()
        {
            var _loc_1:Boolean = true;
            var _loc_2:Boolean = false;
            if (_loc_1 || _loc_2)
            {
                do
                {
                   
                    return;
                   
                    State.change("timedout", false);
                    if (_loc_1)
                    {
                    }while (true)
                   
                    timedOut = true;
                }
                if (!(_loc_2 && this))
                {
                    do
                    {
                       
                        if (!_loc_2)
                        {
                            if (_loc_1)
                            {
                            }
                           
                            if (!PIO.GameConn().connected) goto 56;
                        }
                        PIO.GameConn().disconnect();
                    }
                    if (_loc_1 || _loc_2)
                    {
                        do
                        {
                           
                            if (!(PIO.GameConn() != null)) goto 134;
                        }
                    }while (true)
                   
                    if (_loc_1 || _loc_1)
                    {
                       
                    }while (!PIO.ChatConn().connected)
                }
                if (!_loc_2)
                {
                    PIO.ChatConn().disconnect();
                    do
                    {
                       
                    }
                    if (!_loc_2)
                    {
                    }
                    if (!_loc_2)
                    {
                        do
                        {
                           
                            if (_loc_1 || this)
                            {
                               
                            }while (!PIO.InitConn().connected)
                        }
                        PIO.InitConn().disconnect();
                    }
                    continue;
                }
            }while (true)
            return;
        }// end function

Code: [Select]
public function scriptTimedOut()
        {
//27
_as3_pushfalse
//26
_as3_pushtrue
//d5
_as3_setlocal <1>
//d6
_as3_setlocal <2>
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//d1
_as3_getlocal <1>
//2a
_as3_dup
//11 03 00 00
_as3_iftrue offset: 3
//29
_as3_pop
//d2
_as3_getlocal <2>
//76
_as3_convert_b
//12 b9 01 00
_as3_iffalse offset: 441
//10 a5 01 00
_as3_jump offset: 421
//09
_as3_label
//47
_as3_returnvoid
//26
_as3_pushtrue
//11 b2 01 00
_as3_iftrue offset: 434
//09
_as3_label
//60 c6 14
_as3_getlex State
//2c 90 24
_as3_pushstring "timedout"
//27
_as3_pushfalse
//4f c7 17 02
_as3_callpropvoid change(param count:2)
//d1
_as3_getlocal <1>
//12 11 00 00
_as3_iffalse offset: 17
//d1
_as3_getlocal <1>
//12 1e 01 00
_as3_iffalse offset: 286
//10 df ff ff
_as3_jump offset: -33
//09
_as3_label
//5e 8d 14
_as3_findproperty timedOut
//26
_as3_pushtrue
//68 8d 14
_as3_initproperty timedOut
//d2
_as3_getlocal <2>
//2a
_as3_dup
//12 03 00 00
_as3_iffalse offset: 3
//29
_as3_pop
//d0
_as3_getlocal <0>
//76
_as3_convert_b
//11 53 00 00
_as3_iftrue offset: 83
//10 cd ff ff
_as3_jump offset: -51
//09
_as3_label
//60 b3 17
_as3_getlex PIO
//46 d5 07 00
_as3_callproperty GameConn(param count:0)
//d2
_as3_getlocal <2>
//11 39 00 00
_as3_iftrue offset: 57
//66 db 0a
_as3_getproperty playerio:Connection::connected
//d1
_as3_getlocal <1>
//12 06 00 00
_as3_iffalse offset: 6
//d2
_as3_getlocal <2>
//11 6f 00 00
_as3_iftrue offset: 111
//76
_as3_convert_b
//d2
_as3_getlocal <2>
//2a
_as3_dup
//12 03 00 00
_as3_iffalse offset: 3
//29
_as3_pop
//d2
_as3_getlocal <2>
//76
_as3_convert_b
//11 7b 00 00
_as3_iftrue offset: 123
//d2
_as3_getlocal <2>
//2a
_as3_dup
//12 03 00 00
_as3_iffalse offset: 3
//29
_as3_pop
//d1
_as3_getlocal <1>
//76
_as3_convert_b
//11 5a 00 00
_as3_iftrue offset: 90
//09
_as3_label
//12 ad ff ff
_as3_iffalse offset: -83
//d1
_as3_getlocal <1>
//12 10 00 00
_as3_iffalse offset: 16
//60 b3 17
_as3_getlex PIO
//46 d5 07 00
_as3_callproperty GameConn(param count:0)
//d1
_as3_getlocal <1>
//12 3c 00 00
_as3_iffalse offset: 60
//4f db 14 00
_as3_callpropvoid playerio:Connection::disconnect(param count:0)
//d1
_as3_getlocal <1>
//2a
_as3_dup
//11 03 00 00
_as3_iftrue offset: 3
//29
_as3_pop
//d2
_as3_getlocal <2>
//76
_as3_convert_b
//12 71 00 00
_as3_iffalse offset: 113
//d1
_as3_getlocal <1>
//12 b0 00 00
_as3_iffalse offset: 176
//d1
_as3_getlocal <1>
//2a
_as3_dup
//11 03 00 00
_as3_iftrue offset: 3
//29
_as3_pop
//d2
_as3_getlocal <2>
//76
_as3_convert_b
//12 c2 00 00
_as3_iffalse offset: 194
//d2
_as3_getlocal <2>
//2a
_as3_dup
//12 03 00 00
_as3_iffalse offset: 3
//29
_as3_pop
//d1
_as3_getlocal <1>
//76
_as3_convert_b
//11 00 01 00
_as3_iftrue offset: 256
//10 68 ff ff
_as3_jump offset: -152
//09
_as3_label
//60 b3 17
_as3_getlex PIO
//46 d5 07 00
_as3_callproperty GameConn(param count:0)
//20
_as3_pushnull
//ab
_as3_equals
//d1
_as3_getlocal <1>
//12 ec 00 00
_as3_iffalse offset: 236
//96
_as3_not
//d1
_as3_getlocal <1>
//12 63 00 00
_as3_iffalse offset: 99
//2a
_as3_dup
//d2
_as3_getlocal <2>
//11 91 00 00
_as3_iftrue offset: 145
//d2
_as3_getlocal <2>
//11 d7 00 00
_as3_iftrue offset: 215
//12 92 ff ff
_as3_iffalse offset: -110
//d2
_as3_getlocal <2>
//11 41 00 00
_as3_iftrue offset: 65
//d1
_as3_getlocal <1>
//12 82 00 00
_as3_iffalse offset: 130
//d2
_as3_getlocal <2>
//2a
_as3_dup
//12 03 00 00
_as3_iffalse offset: 3
//29
_as3_pop
//d2
_as3_getlocal <2>
//76
_as3_convert_b
//11 70 00 00
_as3_iftrue offset: 112
//d1
_as3_getlocal <1>
//2a
_as3_dup
//11 03 00 00
_as3_iftrue offset: 3
//29
_as3_pop
//d2
_as3_getlocal <2>
//76
_as3_convert_b
//12 8a 00 00
_as3_iffalse offset: 138
//d1
_as3_getlocal <1>
//12 a9 00 00
_as3_iffalse offset: 169
//29
_as3_pop
//10 2f ff ff
_as3_jump offset: -209
//09
_as3_label
//60 b3 17
_as3_getlex PIO
//46 ef 0f 00
_as3_callproperty ChatConn(param count:0)
//d1
_as3_getlocal <1>
//2a
_as3_dup
//11 03 00 00
_as3_iftrue offset: 3
//29
_as3_pop
//d1
_as3_getlocal <1>
//76
_as3_convert_b
//12 22 00 00
_as3_iffalse offset: 34
//66 db 0a
_as3_getproperty playerio:Connection::connected
//d1
_as3_getlocal <1>
//2a
_as3_dup
//11 03 00 00
_as3_iftrue offset: 3
//29
_as3_pop
//d0
_as3_getlocal <0>
//76
_as3_convert_b
//12 7e 00 00
_as3_iffalse offset: 126
//76
_as3_convert_b
//d2
_as3_getlocal <2>
//11 57 00 00
_as3_iftrue offset: 87
//09
_as3_label
//12 7e ff ff
_as3_iffalse offset: -130
//60 b3 17
_as3_getlex PIO
//46 ef 0f 00
_as3_callproperty ChatConn(param count:0)
//d2
_as3_getlocal <2>
//11 15 00 00
_as3_iftrue offset: 21
//4f db 14 00
_as3_callpropvoid playerio:Connection::disconnect(param count:0)
//d1
_as3_getlocal <1>
//12 41 00 00
_as3_iffalse offset: 65
//10 65 ff ff
_as3_jump offset: -155
//09
_as3_label
//60 b3 17
_as3_getlex PIO
//46 ef 0f 00
_as3_callproperty ChatConn(param count:0)
//20
_as3_pushnull
//ab
_as3_equals
//d2
_as3_getlocal <2>
//11 06 00 00
_as3_iftrue offset: 6
//96
_as3_not
//2a
_as3_dup
//12 cd ff ff
_as3_iffalse offset: -51
//29
_as3_pop
//d2
_as3_getlocal <2>
//11 32 00 00
_as3_iftrue offset: 50
//10 98 ff ff
_as3_jump offset: -104
//09
_as3_label
//60 b3 17
_as3_getlex PIO
//46 cb 02 00
_as3_callproperty InitConn(param count:0)
//d1
_as3_getlocal <1>
//2a
_as3_dup
//11 03 00 00
_as3_iftrue offset: 3
//29
_as3_pop
//d0
_as3_getlocal <0>
//76
_as3_convert_b
//12 10 00 00
_as3_iffalse offset: 16
//66 db 0a
_as3_getproperty playerio:Connection::connected
//76
_as3_convert_b
//09
_as3_label
//12 c3 ff ff
_as3_iffalse offset: -61
//60 b3 17
_as3_getlex PIO
//46 cb 02 00
_as3_callproperty InitConn(param count:0)
//d2
_as3_getlocal <2>
//11 0f 00 00
_as3_iftrue offset: 15
//4f db 14 00
_as3_callpropvoid playerio:Connection::disconnect(param count:0)
//10 af ff ff
_as3_jump offset: -81
//60 b3 17
_as3_getlex PIO
//46 cb 02 00
_as3_callproperty InitConn(param count:0)
//20
_as3_pushnull
//ab
_as3_equals
//96
_as3_not
//2a
_as3_dup
//12 d8 ff ff
_as3_iffalse offset: -40
//29
_as3_pop
//10 ba ff ff
_as3_jump offset: -70
//47
_as3_returnvoid
        }// end function

It lock you with this message (broken image removed) when you change the value of the wind in a game called "Shell shock"
http://www.kongregate.com/games/kChamp/shellshock-live
Re: Disabling thie code Posted on: 01/28/2012 8:34pm
Quote Post
try to disable every call to scriptTimedOut with cheatengine
Re: Disabling thie code Posted on: 01/29/2012 12:23am
Quote Post
disgruntled old man
What game is it for?



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