Additional Info
Join Date: | 12/20/2011 | Last Login: | 02/18/2012 | Badass: | #636 | Points: | 2.48 | Post Count: | 11 | Karma: | 0 |
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Hi guys, I am trying to disable this code:public function scriptTimedOut() { var _loc_1:Boolean = true; var _loc_2:Boolean = false; if (_loc_1 || _loc_2) { do { return; State.change("timedout", false); if (_loc_1) { }while (true) timedOut = true; } if (!(_loc_2 && this)) { do { if (!_loc_2) { if (_loc_1) { } if (!PIO.GameConn().connected) goto 56; } PIO.GameConn().disconnect(); } if (_loc_1 || _loc_2) { do { if (!(PIO.GameConn() != null)) goto 134; } }while (true) if (_loc_1 || _loc_1) { }while (!PIO.ChatConn().connected) } if (!_loc_2) { PIO.ChatConn().disconnect(); do { } if (!_loc_2) { } if (!_loc_2) { do { if (_loc_1 || this) { }while (!PIO.InitConn().connected) } PIO.InitConn().disconnect(); } continue; } }while (true) return; }// end function public function scriptTimedOut() { //27 _as3_pushfalse //26 _as3_pushtrue //d5 _as3_setlocal <1> //d6 _as3_setlocal <2> //d0 _as3_getlocal <0> //30 _as3_pushscope //d1 _as3_getlocal <1> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d2 _as3_getlocal <2> //76 _as3_convert_b //12 b9 01 00 _as3_iffalse offset: 441 //10 a5 01 00 _as3_jump offset: 421 //09 _as3_label //47 _as3_returnvoid //26 _as3_pushtrue //11 b2 01 00 _as3_iftrue offset: 434 //09 _as3_label //60 c6 14 _as3_getlex State //2c 90 24 _as3_pushstring "timedout" //27 _as3_pushfalse //4f c7 17 02 _as3_callpropvoid change(param count:2) //d1 _as3_getlocal <1> //12 11 00 00 _as3_iffalse offset: 17 //d1 _as3_getlocal <1> //12 1e 01 00 _as3_iffalse offset: 286 //10 df ff ff _as3_jump offset: -33 //09 _as3_label //5e 8d 14 _as3_findproperty timedOut //26 _as3_pushtrue //68 8d 14 _as3_initproperty timedOut //d2 _as3_getlocal <2> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d0 _as3_getlocal <0> //76 _as3_convert_b //11 53 00 00 _as3_iftrue offset: 83 //10 cd ff ff _as3_jump offset: -51 //09 _as3_label //60 b3 17 _as3_getlex PIO //46 d5 07 00 _as3_callproperty GameConn(param count:0) //d2 _as3_getlocal <2> //11 39 00 00 _as3_iftrue offset: 57 //66 db 0a _as3_getproperty playerio:Connection::connected //d1 _as3_getlocal <1> //12 06 00 00 _as3_iffalse offset: 6 //d2 _as3_getlocal <2> //11 6f 00 00 _as3_iftrue offset: 111 //76 _as3_convert_b //d2 _as3_getlocal <2> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d2 _as3_getlocal <2> //76 _as3_convert_b //11 7b 00 00 _as3_iftrue offset: 123 //d2 _as3_getlocal <2> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d1 _as3_getlocal <1> //76 _as3_convert_b //11 5a 00 00 _as3_iftrue offset: 90 //09 _as3_label //12 ad ff ff _as3_iffalse offset: -83 //d1 _as3_getlocal <1> //12 10 00 00 _as3_iffalse offset: 16 //60 b3 17 _as3_getlex PIO //46 d5 07 00 _as3_callproperty GameConn(param count:0) //d1 _as3_getlocal <1> //12 3c 00 00 _as3_iffalse offset: 60 //4f db 14 00 _as3_callpropvoid playerio:Connection::disconnect(param count:0) //d1 _as3_getlocal <1> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d2 _as3_getlocal <2> //76 _as3_convert_b //12 71 00 00 _as3_iffalse offset: 113 //d1 _as3_getlocal <1> //12 b0 00 00 _as3_iffalse offset: 176 //d1 _as3_getlocal <1> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d2 _as3_getlocal <2> //76 _as3_convert_b //12 c2 00 00 _as3_iffalse offset: 194 //d2 _as3_getlocal <2> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d1 _as3_getlocal <1> //76 _as3_convert_b //11 00 01 00 _as3_iftrue offset: 256 //10 68 ff ff _as3_jump offset: -152 //09 _as3_label //60 b3 17 _as3_getlex PIO //46 d5 07 00 _as3_callproperty GameConn(param count:0) //20 _as3_pushnull //ab _as3_equals //d1 _as3_getlocal <1> //12 ec 00 00 _as3_iffalse offset: 236 //96 _as3_not //d1 _as3_getlocal <1> //12 63 00 00 _as3_iffalse offset: 99 //2a _as3_dup //d2 _as3_getlocal <2> //11 91 00 00 _as3_iftrue offset: 145 //d2 _as3_getlocal <2> //11 d7 00 00 _as3_iftrue offset: 215 //12 92 ff ff _as3_iffalse offset: -110 //d2 _as3_getlocal <2> //11 41 00 00 _as3_iftrue offset: 65 //d1 _as3_getlocal <1> //12 82 00 00 _as3_iffalse offset: 130 //d2 _as3_getlocal <2> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d2 _as3_getlocal <2> //76 _as3_convert_b //11 70 00 00 _as3_iftrue offset: 112 //d1 _as3_getlocal <1> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d2 _as3_getlocal <2> //76 _as3_convert_b //12 8a 00 00 _as3_iffalse offset: 138 //d1 _as3_getlocal <1> //12 a9 00 00 _as3_iffalse offset: 169 //29 _as3_pop //10 2f ff ff _as3_jump offset: -209 //09 _as3_label //60 b3 17 _as3_getlex PIO //46 ef 0f 00 _as3_callproperty ChatConn(param count:0) //d1 _as3_getlocal <1> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d1 _as3_getlocal <1> //76 _as3_convert_b //12 22 00 00 _as3_iffalse offset: 34 //66 db 0a _as3_getproperty playerio:Connection::connected //d1 _as3_getlocal <1> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d0 _as3_getlocal <0> //76 _as3_convert_b //12 7e 00 00 _as3_iffalse offset: 126 //76 _as3_convert_b //d2 _as3_getlocal <2> //11 57 00 00 _as3_iftrue offset: 87 //09 _as3_label //12 7e ff ff _as3_iffalse offset: -130 //60 b3 17 _as3_getlex PIO //46 ef 0f 00 _as3_callproperty ChatConn(param count:0) //d2 _as3_getlocal <2> //11 15 00 00 _as3_iftrue offset: 21 //4f db 14 00 _as3_callpropvoid playerio:Connection::disconnect(param count:0) //d1 _as3_getlocal <1> //12 41 00 00 _as3_iffalse offset: 65 //10 65 ff ff _as3_jump offset: -155 //09 _as3_label //60 b3 17 _as3_getlex PIO //46 ef 0f 00 _as3_callproperty ChatConn(param count:0) //20 _as3_pushnull //ab _as3_equals //d2 _as3_getlocal <2> //11 06 00 00 _as3_iftrue offset: 6 //96 _as3_not //2a _as3_dup //12 cd ff ff _as3_iffalse offset: -51 //29 _as3_pop //d2 _as3_getlocal <2> //11 32 00 00 _as3_iftrue offset: 50 //10 98 ff ff _as3_jump offset: -104 //09 _as3_label //60 b3 17 _as3_getlex PIO //46 cb 02 00 _as3_callproperty InitConn(param count:0) //d1 _as3_getlocal <1> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d0 _as3_getlocal <0> //76 _as3_convert_b //12 10 00 00 _as3_iffalse offset: 16 //66 db 0a _as3_getproperty playerio:Connection::connected //76 _as3_convert_b //09 _as3_label //12 c3 ff ff _as3_iffalse offset: -61 //60 b3 17 _as3_getlex PIO //46 cb 02 00 _as3_callproperty InitConn(param count:0) //d2 _as3_getlocal <2> //11 0f 00 00 _as3_iftrue offset: 15 //4f db 14 00 _as3_callpropvoid playerio:Connection::disconnect(param count:0) //10 af ff ff _as3_jump offset: -81 //60 b3 17 _as3_getlex PIO //46 cb 02 00 _as3_callproperty InitConn(param count:0) //20 _as3_pushnull //ab _as3_equals //96 _as3_not //2a _as3_dup //12 d8 ff ff _as3_iffalse offset: -40 //29 _as3_pop //10 ba ff ff _as3_jump offset: -70 //47 _as3_returnvoid }// end function It lock you with this message (broken image removed) when you change the value of the wind in a game called "Shell shock"http://www.kongregate.com/games/kChamp/shellshock-live
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