Link | Submitted By | Actions | |
---|---|---|---|
Game on Newgrounds | Hack Bot | ||
Game On Kongregate | dragonlord | ||
Game On Armor Games | gates |
Abobo's Big AdventureAuto-PostLast Updated: 09/19/2012 02:29 | |
Abobo's Big Adventure-migrated-Last Updated: 02/18/2012 14:28 | |
Abobo's Big Adventure (2000 points)-migrated-Last Updated: 01/11/2012 18:34 |
Additional Info
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Abobo's Big Adventure : http://www.kongregate.com/games/pestoforce/abobos-big-adventure
An item badge [badges=http://www.kongregate.com/games/pestoforce/abobos-big-adventure:94mvjqbi]123[/badges:94mvjqbi] Any AoB or .sol ? Sol Location : chat.kongregate.comgamez0137030 |
Additional Info
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um i got some that were made for me
but to tell you the truth this game is a piece of work, very hard to actually hack, and those aobs I got dont even work to the full extent without having to change most of the encryption. on't know if you've ever used a auto assembler script before so I've tried to explain the process as much as clearly as possible below: Attach to the game process as normal(plugin-container.exe, chrome.exe, iexplore.exe etc etc.) Click on the "memory view" button about halfway down the left hand side of cheat engine. It will bring up the memory viewer in a new window On that window click "tools" along the top bar and then click auto assemble on the dropdown menu. It will bring up a seperate auto assemble window Then copy everything in the code box below, paste it into the auto assemble window and then click execute. It will bring up a box saying "This code can be injected are you sure?" Click yes and it should bring up a new box saying "the code injection was successfull" Click OK and then you can go back to your game with unlimited rage. "Reccomended" instead of invincibility codes. Copy from the title "Enable all the way to Disable" and paste. [ENABLE] //Level1Rage Aobscan(_Level1Rage,96 05 00 07 64 00 00 00 48 12 9d 02 00 39 00) label(Level1Rage) registersymbol(Level1Rage) _Level1Rage: Level1Rage: db 96 05 00 07 64 00 00 00 48 12 99 02 00 39 00 //Level2Rage Aobscan(_Level2Rage,96 05 00 07 64 00 00 00 48 12 12 9d 02 00 fe 02) label(Level2Rage) registersymbol(Level2Rage) _Level2Rage: Level2Rage: db 96 05 00 07 64 00 00 00 48 12 12 9d 02 00 00 00 //Level4RageFull Aobscan(_Level4RageFull,4e 12 9d 02 00 c4 01) label(Level4RageFull) registersymbol(Level4RageFull) _Level4RageFull: Level4RageFull: db 4e 12 9d 02 00 00 00 //Level4MultiRage Aobscan(_Level4MultiRage,08 09 1c 96 04 00 08 0a 05 00 4f 96 02 00 08 09) label(Level4MultiRage) registersymbol(Level4MultiRage) _Level4MultiRage: Level4MultiRage: db 08 09 1c 96 04 00 08 0a 05 01 4f 96 02 00 08 09 //Level5Part1Rage Aobscan(_Level5Part1Rage,96 07 00 04 02 07 64 00 00 00 49 12 9d 02 00 21 00) label(Level5Part1Rage) registersymbol(Level5Part1Rage) _Level5Part1Rage: Level5Part1Rage: db 96 07 00 04 02 07 64 00 00 00 49 12 9d 02 00 00 00 //Level5Part1MultiRage Aobscan(_Level5Part1MultiRage,96 04 00 08 0c 05 00 1d 96 09) label(Level5Part1MultiRage) registersymbol(Level5Part1MultiRage) _Level5Part1MultiRage: Level5Part1MultiRage: db 96 04 00 08 0c 05 01 1d 96 09 //Level5Part2Rage Aobscan(_Level5Part2Rage,4e 12 9d 02 00 da 01) label(Level5Part2Rage) registersymbol(Level5Part2Rage) _Level5Part2Rage: Level5Part2Rage: db 4e 12 9d 02 00 00 00 //Level6Rage Aobscan(_Level6Rage,96 05 00 07 03 00 00 00 48 12 9d 02 00 18 00) label(Level6Rage) registersymbol(Level6Rage) _Level6Rage: Level6Rage: db 96 05 00 07 03 00 00 00 48 12 9d 02 00 00 00 //Level7Rage Aobscan(_Level7Rage,4e 12 9d 02 00 c2 03) label(Level7Rage) registersymbol(Level7Rage) _Level7Rage: Level7Rage: db 4e 12 9d 02 00 00 00 //Level8Rage Aobscan(_Level8Rage,48 12 12 9d 02 00 1e 00 96 04) label(Level8Rage) registersymbol(Level8Rage) _Level8Rage: Level8Rage: db 48 12 12 9d 02 00 00 00 96 04 [DISABLE] The process MIGHT be slightly different in other versions of CE (I was using 5.6.1). Done. All rage & invincibility AoB's combined into one auto assemble. It's hardly optimised so it might excecute a bit slow. Copy from title "Enable all the way to Disable" and paste. [ENABLE] //Level1Rage Aobscan(_Level1Rage,96 05 00 07 64 00 00 00 48 12 9d 02 00 39 00) label(Level1Rage) registersymbol(Level1Rage) _Level1Rage: Level1Rage: db 96 05 00 07 64 00 00 00 48 12 99 02 00 39 00 //Level2Rage Aobscan(_Level2Rage,96 05 00 07 64 00 00 00 48 12 12 9d 02 00 fe 02) label(Level2Rage) registersymbol(Level2Rage) _Level2Rage: Level2Rage: db 96 05 00 07 64 00 00 00 48 12 12 9d 02 00 00 00 //Level4RageFull Aobscan(_Level4RageFull,4e 12 9d 02 00 c4 01) label(Level4RageFull) registersymbol(Level4RageFull) _Level4RageFull: Level4RageFull: db 4e 12 9d 02 00 00 00 //Level4MultiRage Aobscan(_Level4MultiRage,08 09 1c 96 04 00 08 0a 05 00 4f 96 02 00 08 09) label(Level4MultiRage) registersymbol(Level4MultiRage) _Level4MultiRage: Level4MultiRage: db 08 09 1c 96 04 00 08 0a 05 01 4f 96 02 00 08 09 //Level5Part1Rage Aobscan(_Level5Part1Rage,96 07 00 04 02 07 64 00 00 00 49 12 9d 02 00 21 00) label(Level5Part1Rage) registersymbol(Level5Part1Rage) _Level5Part1Rage: Level5Part1Rage: db 96 07 00 04 02 07 64 00 00 00 49 12 9d 02 00 00 00 //Level5Part1MultiRage Aobscan(_Level5Part1MultiRage,96 04 00 08 0c 05 00 1d 96 09) label(Level5Part1MultiRage) registersymbol(Level5Part1MultiRage) _Level5Part1MultiRage: Level5Part1MultiRage: db 96 04 00 08 0c 05 01 1d 96 09 //Level5Part2Rage Aobscan(_Level5Part2Rage,4e 12 9d 02 00 da 01) label(Level5Part2Rage) registersymbol(Level5Part2Rage) _Level5Part2Rage: Level5Part2Rage: db 4e 12 9d 02 00 00 00 //Level6Rage Aobscan(_Level6Rage,96 05 00 07 03 00 00 00 48 12 9d 02 00 18 00) label(Level6Rage) registersymbol(Level6Rage) _Level6Rage: Level6Rage: db 96 05 00 07 03 00 00 00 48 12 9d 02 00 00 00 //Level7Rage Aobscan(_Level7Rage,4e 12 9d 02 00 c2 03) label(Level7Rage) registersymbol(Level7Rage) _Level7Rage: Level7Rage: db 4e 12 9d 02 00 00 00 //Level8Rage Aobscan(_Level8Rage,48 12 12 9d 02 00 1e 00 96 04) label(Level8Rage) registersymbol(Level8Rage) _Level8Rage: Level8Rage: db 48 12 12 9d 02 00 00 00 96 04 //Level1Invincible Aobscan(_Level1Invincible,12 12 9d 02 00 c2 00 96 08) label(Level1Invincible) registersymbol(Level1Invincible) _Level1Invincible: Level1Invincible: db 12 12 99 02 00 c2 00 96 08 //Level2Invincible Aobscan(_Level2Invincible,12 9d 02 00 d8 00 96 06) label(Level2Invincible) registersymbol(Level2Invincible) _Level2Invincible: Level2Invincible: db 12 99 02 00 d8 00 96 06 //Level4Invincible Aobscan(_Level4Invincible,4e 12 12 9d 02 00 fb 04) label(Level4Invincible) registersymbol(Level4Invincible) _Level4Invincible: Level4Invincible: db 4e 12 12 99 02 00 fb 04 //Level5InvincibleCollide Aobscan(_Level5InvincibleCollide,4e 12 9d 02 00 12 01) label(Level5InvincibleCollide) registersymbol(Level5InvincibleCollide) _Level5InvincibleCollide: Level5InvincibleCollide: db 4e 12 99 02 00 12 01 //Level5InvincibleProjectile Aobscan(_Level5InvincibleProjectile,4e 12 12 9d 02 00 8c 01) label(Level5InvincibleProjectile) registersymbol(Level5InvincibleProjectile) _Level5InvincibleProjectile: Level5InvincibleProjectile: db 4e 12 12 99 02 00 8c 01 //Level5Part2NormalAttack Aobscan(_Level5Part2NormalAttack,4e 12 12 9d 02 00 ef 06) label(Level5Part2NormalAttack) registersymbol(Level5Part2NormalAttack) _Level5Part2NormalAttack: Level5Part2NormalAttack: db 4e 12 12 99 02 00 ef 06 //Level5Part2Grabs Aobscan(_Level5Part2Grabs,49 12 9d 02 00 3d 00 96 02) label(Level5Part2Grabs) registersymbol(Level5Part2Grabs) _Level5Part2Grabs: Level5Part2Grabs: db 49 12 99 02 00 3d 00 96 02 //Level6InvincibleMinusLaser Aobscan(_Level6InvincibleMinusLaser,49 12 9d 02 00 43 01) label(Level6InvincibleMinusLaser) registersymbol(Level6InvincibleMinusLaser) _Level6InvincibleMinusLaser: Level6InvincibleMinusLaser: db 00 12 9d 02 00 43 01 //Level6InvincibleLaser Aobscan(_Level6InvincibleLaser,12 12 9d 02 00 10 03) label(Level6InvincibleLaser) registersymbol(Level6InvincibleLaser) _Level6InvincibleLaser: Level6InvincibleLaser: db 12 12 99 02 00 10 03 //Level7InvincibleAfterSpawn Aobscan(_Level7InvincibleAfterSpawn,70 4e 12 9d 02 00 59 00 96 08) label(Level7InvincibleAfterSpawn) registersymbol(Level7InvincibleAfterSpawn) _Level7InvincibleAfterSpawn: Level7InvincibleAfterSpawn: db 70 4e 12 99 02 00 59 00 96 08 //Level7InvincibleBeforeSpawn Aobscan(_Level7InvincibleBeforeSpawn,12 12 9d 02 00 22 01 96 08) label(Level7InvincibleBeforeSpawn) registersymbol(Level7InvincibleBeforeSpawn) _Level7InvincibleBeforeSpawn: Level7InvincibleBeforeSpawn: db 00 12 9d 02 00 22 01 96 08 //Level8Invincible Aobscan(_Level8Invincible,52 4c 12 9d 02 00 0e 00 17 96 02 00 08 16) label(Level8Invincible) registersymbol(Level8Invincible) _Level8Invincible: Level8Invincible: db 00 4c 12 9d 02 00 0e 00 17 96 02 00 08 16 [DISABLE] Very important Use auto assembly to get it to work, also in case these codes don't work or want to work, just delete the disable and enable to get it to work. One bug found with the code is if you do use invincibility, it also causes you to become "invisible as well or instead" rather just use unlimited rage instead. also note, these codes are note my own, i was given these code by someone who worked hard on them, I was able to get some of the in game medals using the rage code only and not the invincibility code due to the bug. Hopefully it will work for who ever uses it as well. |
Additional Info
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Fully completed sol including all medals. First sol (RAGE) contains the level data. Second sol (ng_ap_secure...) contains the medal data. You only need the RAGE sol for the item, the other sol is for if it gets any further badges regarding the medals.
As already stated above: Sol Location: chat.kongregate.comgamez0137030 Doesn't look like you can have the game open when sol swapping else it tends to wipe over the replaced medal data. Also the item will be awarded as soon as you load up the game. Survival of the fittest? Then why are there so many idiots around... |