Deadly Neighbors 2
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Deadly Neighbors 2 Posted on: 07/26/2012 7:34pm
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Re: Deadly Neighbors 2 Posted on: 07/26/2012 8:04pm
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Foreign Fanservice
AI does nothing

00 62 ?? 66 ?? ?? 24 00 0e
00 02 02 02 02 02 02 02 10

24 ?? ae 12 ?? 00 00 ?? 66 ?? ?? 24
24 00 ae 12 ?? 00 00 ?? 66 ?? ?? 24

Tested on like 2 levels before getting bored of it.

EDIT: Badged/challenged
  • Homeowner Association Enforcer ( challenge )
    • 6 Levels Completed
  • Won't You Be My Neighbor? Badge ( easy ~ 5 points )
    • 1 Special Item Found
  • Philatelist Badge ( medium ~ 15 points )
    • 3 Stamps Collected




Survival of the fittest? Then why are there so many idiots around...
Point proven.
Listen to many, speak to a few.

Re: Deadly Neighbors 2 Posted on: 07/27/2012 7:51am
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If u want just to get max lvl on all characters...
4*8+6 on 4bytes is great help
But in first you must have some upgrade points.. And second is that you can only one character get max level.. So if u want just repick upgrads.. And go with this..
Re: Deadly Neighbors 2 Posted on: 07/27/2012 11:15am
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Everything is 4*8+6
Don't get why this game has a 4.2 rating, does not deserve anything above 3.5.
Re: Deadly Neighbors 2 Posted on: 07/28/2012 6:43am
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Nerdook fanboys = high rating = probable badges.

AI does nothing

00 62 ?? 66 ?? ?? 24 00 0e
00 02 02 02 02 02 02 02 10

24 ?? ae 12 ?? 00 00 ?? 66 ?? ?? 24
24 00 ae 12 ?? 00 00 ?? 66 ?? ?? 24

Tested on like 2 levels before getting bored of it.

EDIT: Added in a second part to stop enemy specials from being used

I am new here can anyone tell me ?? means
Re: Deadly Neighbors 2 Posted on: 07/28/2012 9:21pm
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Nerdook fanboys = high rating = probable badges.

AI does nothing

00 62 ?? 66 ?? ?? 24 00 0e
00 02 02 02 02 02 02 02 10

24 ?? ae 12 ?? 00 00 ?? 66 ?? ?? 24
24 00 ae 12 ?? 00 00 ?? 66 ?? ?? 24

Tested on like 2 levels before getting bored of it.

EDIT: Added in a second part to stop enemy specials from being used

I am new here can anyone tell me ?? means

I'm going to assume you know how to use the AoBs. If not, then you should read the FAQ. But the AoB section doesn't seem to say anything about them. Anyways...

?? is a wildcard. It tells the scanner that the ?? in the array can be anything. When changing it, you interpret it differently.
For the first AoB, you would enter "00 62 ?? 66 ?? ?? 24 00 0e" as you would normally, and then change it to "00 02 02 02 02 02 02 02 10".
For the second AoB though, when changing it, you have to keep all the wildcard bytes the same. So when it tells you to change it to "24 00 ae 12 ?? 00 00 ?? 66 ?? ?? 24", you don't do anything to the bytes in the places where the wildcards are.
Re: Deadly Neighbors 2 Posted on: 08/07/2012 9:37am
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Sol location:

Windows Vista and Windows 7
C:\Users\%username%\AppData\Roaming\Macromedia\Flash Player\#SharedObjects\random numbers and letters\chat.kongregate.com\gamez\0015\0342\live\dn2_complete.swf

XP
C:\Documents And Settings\%username%\Application Data\Macromedia\Flash Player\#SharedObjects\random numbers and letters\chat.kongregate.com\gamez\0015\0342\live\dn2_complete.swf




IF YOU UPDATE YOUR Google Chrome to 21.0 or above then and use Google Chrome ONLY your .sol files will be saved in (Google Chrome Only)

Windows Vista and Windows 7
C:\Users\%username%\AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\Random numbers and letters\chat.kongregate.com\gamez\0015\0342\live\dn2_complete.swf

XP
C:\Documents And Settings\%username%\Application Datal\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\Random numbers and letters\chat.kongregate.com\gamez\0015\0342\live\dn2_complete.swf

SWF location: kongregate.com\gamez\0015\0342\live\dn2_complete.swf

100% Complete

Mirror 2 dn_coindata.sol http://www.mediafire.com/?rp7vsc90jl22me0
Mirror 2 dn_data1.sol http://www.mediafire.com/?9l373971spcey25
Mirror 3 dn_coindata.sol http://www.4shared.com/file/DjGwQZpH/dn_coindata.html
Mirror 3 dn_data1.sol http://www.4shared.com/file/_x2bnL65/dn_data1.html