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Last Updated: 09/19/2012 02:29
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5 |
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Kill 50 enemies |
15 |
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Earn 8 in-game achievements |
30 |
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Climb 1,000 meters in a single game |
Shoot, upgrade, conquer enemies, attempt achievements, collect gems, all in an attempt to escape an endless cave. Diamond Hollow was developed as an entry in Ludum Dare 20, a competition where you have 48 hours to create a game from scratch. I’ve fixed some bugs and made minor adjustments for the Kongregate version (such as replacing the music, implementing kong API, etc), and I hope you enjoy it. I’d love to make a sequel without a 48 hour time constraint, so if you have suggestions, please leave them in the comments! Special thanks to Pahndah for helping play test.