Link | Submitted By | Actions | |
---|---|---|---|
Game on Armor Games | Hack Bot | ||
Game on Kongregate | Hack Bot | ||
Game On Newgrounds | gates | ||
Game On Armor Games | Stalin15 |
Bubble Tanks Tower Defense 2-migrated-Last Updated: 01/15/2013 05:52 | |
Bubble Tanks Tower Defense 2Auto-PostLast Updated: 09/19/2012 02:29 |
5 | ||
Tower of Power |
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Pop 100 bubbles with a single tower |
30 | ||
Better Bubble Buster |
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Complete any 40 maps |
Additional Info
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url : http://www.kongregate.com/games/HeroInteractive/bubble-tanks-tower-defense-2
set base fire rate 1 (rapid fire) 62 04 11 08 00 00 d0 d1 66 ?? ?? 68 ?? ?? d0 62 04 11 08 00 00 d0 24 01 02 02 68 ?? ?? d0 item cool down d0 66 ba 10 48 24 01 02 02 48 ^outdated place/upgarde tower or use item to add bubbles (a.k.a money) (3 parts) 11 ?? 00 00 90 62 11 ?? 00 00 02 62 66 ?? 62 ?? 90 4f ?? ?? 01 10 66 ?? 62 ?? 02 4f ?? ?? 01 10 66 ?? 62 ?? 90 4f ?? ?? 01 62 66 ?? 62 ?? 02 4f ?? ?? 01 62 bye~ EDIT: It is the range part of 1st aob caused the problem, it is removed. Item cool down aob is outdated. No +karma or thanks post please, |
Additional Info
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You simply have to login (or make an account) to www.konghack.com, then "Submit a Hack", simple as that.
Don't worry though, I have uploaded your hacks on that "block" with your credits, I hope you don't mind. Also; Bubbles and Lives are 4bytes*1 |
Additional Info
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Bump for badges:
* Double Bubble Rubble (challenge) 5 levels completed * Tower of Power Badge ( easy - 5 points ) 100 enemies destroyed with single tower * Better Bubble Buster Badge ( hard - 30 points ) 40 levels completed |
Additional Info
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Thanks for the aobs ,I was wondering , Is there any way to block the path? that would be awesome.
Sorry for all the trouble in advance. Blood Runs...Anger Rises...Death Wakes, War Calls! |
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Thanks for the aobs ,I was wondering , Is there any way to block the path? that would be awesome. Not possible, as that would cause the game to be corrupted, eliminating the primary purpose of a string of the code the game is made of, and ultimately crashing the game |
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66 ?? 62 ?? 90 4f ?? ?? 01 10 This one isn't found (the second add bubbles AoB). Placing towers still adds bubbles, were the second two for items? If an AoB works by itself, it shouldn't be grouped with other AoBs. Edit: And something is interfering with upgrades, I assume the add bubbles AoB. Using them all I have no menu to upgrade or merge towers. Edit: Nope, it's the rapid fire AoB that's interfering. |
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Thanks for the aobs ,I was wondering , Is there any way to block the path? that would be awesome. There's no way to block the path, but if you want to play semi-legit with a "path block" strat, you can utilize tower juggling. You basically delete a tower so that there are two open paths, and the AI will automatically go towards the closer of the two paths. Then, right before reaching the opening, block it back with a tower, and the AI will go back towards the other opening. Keep repeating, (with AOB to gain bubbles for placing towers) and you can potentially juggle indefinitely. It does take timing and skill. You should be able to find some examples on youtube on similar tower defense games. In any event, blocking isn't really necessary for a couple of reasons. First, with the gain bubbles with upgrades AOB/4B*1 bubble hack, you should be able to build as many towers as you need to essentially take down every wave before the enemy can even get halfway to the end of the map, even if you launch all 50+ waves at once. Second, there are flying monsters which are immune to "blocking" anyway, so that defeats the entire purpose of the block. |
Additional Info
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Thanks for the aobs ,I was wondering , Is there any way to block the path? that would be awesome. This is not entirely true with this game. Here is how the paths and such are constructed in this game: Array("███,███,███,███,███,███,███,███,███,███,███,███,███,███,███,███,███,███,███,███,███,███,███,███")); Array("███,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,███")); Array("███,000,000,000,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,000,000,000,███")); Array("███,000,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,000,███")); Array("███,000,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,000,███")); Array("███,000,000,000,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,000,000,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,000,000,000,███")); Array("███,000,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,000,███")); Array("S01,000,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,000,E01")); Array("S02,000,000,000,▓▓▓,000,000,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,000,000,▓▓▓,000,000,000,E02")); Array("S03,▓▓▓,▓▓▓,▓▓▓,▓▓▓,000,000,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,000,000,▓▓▓,▓▓▓,▓▓▓,▓▓▓,E03")); Array("S04,▓▓▓,▓▓▓,▓▓▓,▓▓▓,000,000,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,000,000,▓▓▓,▓▓▓,▓▓▓,▓▓▓,E04")); Array("S05,▓▓▓,▓▓▓,▓▓▓,▓▓▓,000,000,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,000,000,▓▓▓,▓▓▓,▓▓▓,▓▓▓,E05")); Array("S06,000,000,000,▓▓▓,000,000,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,000,000,▓▓▓,000,000,000,E06")); Array("S07,000,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,000,E07")); Array("███,000,000,000,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,000,000,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,000,000,000,███")); Array("███,000,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,000,███")); Array("███,000,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,▓▓▓,000,000,000,███")); Array("███,000,000,000,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,▓▓▓,000,000,000,███")); Array("███,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,███")); Array("███,███,███,███,███,███,███,███,███,███,███,███,███,███,███,███,███,███,███,███,███,███,███,███")); ^That is Map16 Here is what the tutorial map looks like (new Array(" This post was imported from an account that no longer exists! Previous Name: Simple_AOB |