Right, so due to some technical errors, I gave some bad hacks on the PC Varient.
The Buff's are not static addresses, instead as many things are in this game, Offsets of your characters # of turns.. Buff's consist of 3 sets(Pairs) of 4byte code.
First is a designation: The type of buff. Lulwy,speed,Hero,Lucky,etc. (Range 1-19)
Second Is Magnitude: The strength of buff. This is the numerical advantage; 70 / 777 on a event producing luck / luckyday. (I'd be wary of going "over 9000!")
Lastly is Duration: How many turns it lasts. This is easily frozen and manipulated as normal.
Shown here in the games save-file editor;
http://prntscr.com/9qr23x
There are 19 buffs/hex, here are the values;
1: Holy Shield 2: Mist of Silence 3: Regeneration 4: Elemental Shield
5: Speed 6: Slow 7: Hero 8: Mist of Frailness 9: Elemental Scar
10: Holy Veil 11: Nightmare 12: Divine Wisdom 13: Punishment
14: Lulwy's Trick 15: Incognito 16: Death Word 17: Boost
18: Contingency 19: Luck / Lucky Day
According to the save-file editor, the game supports UPto 15 simultaneous buff/hex's. With the offset range of 1120 to 1296.
Find the value for your # of turns with 4b*1.
Select/Highlight this address/value in CE and hit cntrl+alt+shift+enter. This opens an options box with 3 inputs. We want the rightmost. As this automatically changes the address by the offset you enter.
1120 in Hex is 460, 1121,1122 are respectively 461,462. Or through the same style +1 of the first alteration.
So, we'd have 3 per buff that are T for Address of Turn,
T+460 with value of 1-19 for type,
T+461 with value of how strong the buff is(Typically 60-999),
and T+462 with a value of Duration (1-999)
Though, it's worth noting, that the highlighted address/value is ex-changed and the original does not remain in the selection box, so it would be wise to get as many "pairs of 3" as buffs you intend to use of your initial address/value.
If it's not clear as mud now, let me know how to clean it up. Cheers and happy gaming.