[Request] CheatEngine C# Library
Coding a great CE library in C#
CheatEngine C# Library Posted on: 08/10/2016 5:45am
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Hi guys, this day was so boring... it's why i was thinking on make a Cheat Engine library with some nice tools.

Currently it allows you to:

  • Get heaviest process into navigator (GetHeavierProcessByName("Chrome", YourMethod) or GetProcessById(int id)
  • Get process found EventArgs returned to "YourMethod":

                 Properties: ProcessId, HexProcessId, ProcessName.
                 Methods: ReplaceValue(string adress, (CastTypeValue)Value), ReadValue(string adress (overload to IntPtr too)), AoBScanAsync(byte[] pattern)
 

  • Execute code without Cheat Engine dependence


I never did a trainer, that's why i request your help guys to know what kind of tools you look nice for this library

Getting heaviest process capture: (It takes the heaviest one in less than a second)


Getting adress by AoB finding, then replacing the value


How async works

RE: CheatEngine C# Library Posted on: 08/10/2016 5:47am
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You are doing good work.. Keep it up bro..

RE: CheatEngine C# Library Posted on: 08/10/2016 2:59pm
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great effort, dude




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            meowth! that's right..

RE: CheatEngine C# Library Posted on: 08/10/2016 3:40pm
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Thank you very much for a such things...

RE: CheatEngine C# Library Posted on: 08/11/2016 7:30am
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Ending AoB Stuff...


About

  • Allows you to find the adress asynchronously (your form dont will be freeze as some trainers over there)
  • With anonymous type you just should do a cast (type)value after AoB, make code easiest


Will clean some shits and try to make a code example using my Lib, will be something for Toontown that Simple_AOB gave to me to try my lib.
Hope you guys like C# blush

RE: CheatEngine C# Library Posted on: 08/11/2016 9:15am
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for this we have to download new version or it will work in old version also??

RE: CheatEngine C# Library Posted on: 08/11/2016 9:52am
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akashsapkota1 Posted on: 08/11/2016 5:15am

for this we have to download new version or it will work in old version also??


Not sure about what you're talking man frown, if it's relate to Cheat Engine... well it doesn't need, to execute this Lib functions you dont need any CE version. If it's relate to my Lib download, i dont remember ever share here any download, why? because it's not complete yet, i want to make it as complete as possible before share here. 
Anyway, maybe tomorrow i'll share the first version with some HackTool for Toontown + Source code example, so you'll can start developing cheats in the easiest way for C#.

RE: CheatEngine C# Library Posted on: 08/11/2016 10:53am
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Ubi Maior Minor Cessat

put it on github I have in mind to make something you can add as a submodule.

RE: CheatEngine C# Library Posted on: 08/11/2016 6:48pm
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Well man i'm not satisfied with the code enough to post on github, i'll share only the .dll file (for now) if you want to contribute to the project just share what you did there and i'll add it wink 
I'll add some events and make it more flexible before share, but first i've to take university classes, cya at night frown

btw for someone that wants to add me...
Skype live:jeremi.martini Discord Adversities#6310

First version upload: https://konghack.com/topic/10536-cheatool_library_1000_c?p=101093

RE: CheatEngine C# Library Posted on: 08/15/2016 3:21am
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yes accelerated improvement




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            meowth! that's right..