Hack | Author | Votes | Date |
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Additional Info
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https://pmotschmann.github.io/Evolve/ |
Level: 1
ADR Info
Additional Info
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I'm working on it now. Back in a few minutes. :D
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Level: 1
ADR Info
Additional Info
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Throw this in the console for a quick and dirty way to max all of your current resources. var obj = JSON.parse(LZString.decompressFromUTF16(localStorage.getItem('evolved'))); for (prop in obj.resource) { if(obj.resource.hasOwnProperty(prop)) { if(obj.resource[prop].amount > 0) { if(obj.resource[prop].max > 0) { obj.resource[prop].amount = obj.resource[prop].max; } else { obj.resource[prop].amount += 999999; } } } } var string = LZString.compressToUTF16(JSON.stringify(obj)); localStorage.setItem('evolved',string); window.location.reload(); Throw some of this in after the for loop to bump your buildings obj.city.lumber_yard.count = 1000; obj.city.farm.count = 1000; obj.city.rock_quarry.count = 1000; obj.city.silo.count = 1000; obj.city.shed.count = 1000; obj.city.bank.count = 1000;
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Additional Info
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Thanks |