GemCraft Chapter Zero
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GemCraft chapter 0
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Defense Fantasy Magic Strategy Tower Defense

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GemCraft chapter 0

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Last Updated: 09/19/2012 02:29

Gemcraft: Chapter Zero - Hacks

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Last Updated: 01/17/2012 10:01

GemCraft Chapter Zero

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Last Updated: 09/10/2010 14:24

5
 

Paying Your Respects

  Activate a shrine
15
 

Arcane Explosion

  Defeat an arcane guardian
30
 

Put on Your Robe and Wizard Hat

  Reach a wizard level of 50
30
 

This is the Game that Never Ends

  Complete the 78th map

Game Dscription
GemCraft chapter 0, a free online Strategy game brought to you by Armor Games. Another Update. Changes in v. 1.2: Fixed total number of victory amulets in the level selector info panel (50 insteead of 60) Changed size and position of 'return to the map' and 'restart battle' buttons to avoid pressing them accidentally Grammatical/typo fixes Mana pool cost is limited to 95% of max mana Towers don't fire at invulnerable monsters anymore Overall visuals further reduced (->less lag with dozens of traps) if number of particles is set to zero in the options panel 'Max XP earned' field added to the in-game score popup panel Changes in v. 1.15: fixed gem create/combine prices when having the Forge skill fixed: after finishing the game, Beyond corruption mode was instantly available for levels without playing them in Normal mode fixed bonus XP for guardian amulets and Gem of Eternity level-up requirement fixed (had to be higher than the req xp, now it can be equal or higher to level up) possibly fixed the N key not always working issue reduced/faster trap beam vfx when the number of particles is 'none' or 'very low' experience shrines don't give score after monters in endurance mode anymore possibly fixed the level-relocking issue when loading a saved game Increasing range by combining high and low grade gems is back, with decreased gain Increasing firing speed by combining high and low grade gems is back, with decreased gain and with these limits: grade 5 and below: 100; grade 6: 120; +20 per grade above. final level 50k xp limit is removed levelselector stats info panel now formats the xp values ('1000000' -> '1.000.000') fixed lost/victory/journey amulet scores changes in v. 1.1: Adjustments to pure gem hues - now they should be more distinguishable. Fixed: sometimes levels remained locked after beating their prerequisite levels Copy-paste load-save feature added, now you can transfer your game to your other computer, or make backups Emergency saved games dump added in case the game generates any error while trying to save/load/auto-save Added shortcut key: press Q to speed the game up to 3x / back to 1x Fixed: selecting a monster when in gem creating mode made the game appear to be stuck in that mode Impossible-to-get shrine burst amulets taken out Increased bonuses for prismatic gems Possibly fixed 'preloader gets stuck at 99%' bug (couldn't reproduce the bug, so not sure) Possibly fixed 'gem special shrine freezes' bug Removed the score color coding (yellow/cyan) at the in-game header, because it didn't make any sense Fixed and tuned replenish skill modifiers Fixed: number of targets per shot for splash gems in traps Fixed: gem info panels said less pure/dual/prismatic bonuses than the actual values Increased target acquiring range for bouncing shots Amulets now show their xp values in their info panels In the map, level info panels now show if you have found a lost amulet on them. (every level has 0 or 1 lost amulet in it) Various text fixes Various fixes to the last level: -Gem of Eternity blast doesn't give score anymore -wave angering more than 20 times per wave doesn't increase the number of monsters, only their parameters -extremely high final level xps are reset on load Levels show their ids, making it eaasier to refer to them when discussing strategies for example Slightly increased splash radius for red gems Removed range and firing speed bonus when combining a high grade gem with a much lower grade gem changes in v. 1.02: fixed: game ending initiated even if losing the last level fixed: combining when not enough mana caused the dragged gem to be floating unselectably added restart button to the defeat panel fixed: shift + spell shotcut keys still didn't work Changes in v.1.01: (if you see v. 1.0 in the bottom right corner of the main menu, refresh the page) -Creating as much gems as possible with ctrl is back -Combining as much gems as possible with ctrl is back -Shift + keypress works (previously shift worked only when selecting spells with the mouse) -Towers always shoot at the closest monster to the wiztower, acquiring a new target before each shot (previously they selected their target by simply rolling through the list of monsters and stopping at the first monster found to be in range, then locked on to it until it was destroyed or run out of range) -Decreased difficulty for some of the levels -Disabled forcing the gem back to its initial position when dragged out of the screen. This introduced a bug, which is hopefully less annoying: if you release the gem outside the screen, the game will belive that you're still dragging it. (Flash Player 9 and 10 doesn't detect releasing the mouse when out of its area. If the folks at Adobe would fix it, the error will disappear from the game as well.) -Speed up button info panel text fixed Unleash your magic powers and fight your way through the wilderness to find what you have been searching for decades... The Gem of Eternity awaits you...
Re: GemCraft Chapter Zero Posted on: 06/05/2009 2:04pm
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The only one that works so far is the Upgrade mana pool for 1 cost. The 16 lvl gems used to work but alas, no more boooohooo...... Zarg, can you do your magic again?
Re: GemCraft Chapter Zero Posted on: 06/05/2009 3:49pm
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Quote from: "hackattack"
The only one that works so far is the Upgrade mana pool for 1 cost. The 16 lvl gems used to work but alas, no more boooohooo...... Zarg, can you do your magic again?

Use KBH, works perfectly (broken image removed)
Re: GemCraft Chapter Zero Posted on: 06/05/2009 3:58pm
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On Mana pools find it with the double 1*

When you find it CHANGE it to NEGATIVE numbers, when you upgrade the level you gain mana back!
Re: GemCraft Chapter Zero Posted on: 06/05/2009 4:31pm
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I still liked the arrays better (broken image removed)
Re: GemCraft Chapter Zero Posted on: 06/05/2009 9:09pm
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just wondering. what was your highest grade gem? my was 18 (yeah i know, had too much time lol). a gem grade hack would be sweet (<----daydreaming)
Re: GemCraft Chapter Zero Posted on: 06/05/2009 9:46pm
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Lunaris if you use my method you can easily hit 23+ before you get bored
Re: GemCraft Chapter Zero Posted on: 06/05/2009 10:03pm
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i do ^^ that mana pool cost + negative value hack combo. its just... soo much clicking!
Re: GemCraft Chapter Zero Posted on: 06/05/2009 10:28pm
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Any sols ?
Re: GemCraft Chapter Zero Posted on: 06/05/2009 11:15pm
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Quote from: "Lunaris"
just wondering. what was your highest grade gem? my was 18 (yeah i know, had too much time lol). a gem grade hack would be sweet (<----daydreaming)

I've gotten to 27. But that was using the lvl 15 hack.

And the .sol file is located on page 3 or four... whatever. its completed.
Re: GemCraft Chapter Zero Posted on: 06/05/2009 11:30pm
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Quote from: "TasteOfChaos"
Quote from: "Lunaris"
just wondering. what was your highest grade gem? my was 18 (yeah i know, had too much time lol). a gem grade hack would be sweet (<----daydreaming)

I've gotten to 27. But that was using the lvl 15 hack.

And the .sol file is located on page 3 or four... whatever. its completed.

Where does it go?
Re: GemCraft Chapter Zero Posted on: 06/05/2009 11:38pm
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It goes to the chat.kongregate.com folder.

Just paste the files there.

If you go into gamez or any other folder within chat.kongregate.com, you have gone too far and your save wont work.
Re: GemCraft Chapter Zero Posted on: 06/05/2009 11:40pm
Quote Post
Quote from: "TasteOfChaos"
It goes to the chat.kongregate.com folder.

Just paste the files there.

If you go into gamez or any other folder within chat.kongregate.com, you have gone too far and your save wont work.

Gotcha, thanks
Re: GemCraft Chapter Zero Posted on: 06/06/2009 12:22am
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ugh sorr, bot this, not related to game, got a new computer and i dont remember where i got rag and sol editors from, can anyone tll me?
Re: GemCraft Chapter Zero Posted on: 06/06/2009 12:36am
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What sol editor you used ? And why not just put all of the hacking programs onto a memorystick and into you're new computer ?
Re: GemCraft Chapter Zero Posted on: 06/06/2009 5:12am
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Do not derail this forum thread. Use the search button or create a new thread. Do not make posts about rag or .sol editor if they do not pertain to this game or hacks used in this game.