Heroes of Gaia
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Heroes of Gaia
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Launch Trainer!
Castle Fantasy MMO Multiplayer Strategy

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Heroes of Gaia

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Last Updated: 09/19/2012 02:29

Heroes of Gaia

-migrated-
Last Updated: 07/18/2010 03:29

5
 

Every Hero Needs a Sidekick

  Hire a second hero
15
 

From Newb to Knight

  Obtain the "knight" title and leave protected status by accumulating 2200 fame
30
 

Vacation Home

  Conquer a second castle
30
 

Army of One... Million

  Amass an army with 1 million force

Game Dscription
Play with tens of thousands of other players as you build your Castle, amass an army, and forge alliances. Equip your heroes and head out into the wilderness to slay powerful monsters and lead your Heroes into epic adventures. Welcome to the Open Beta for Heroes of Gaia! If you have questions please read the game guide Auto-login with your Kongregate ID! Each server is unique, feel free to play on both servers.
Re: Heroes of Gaia Posted on: 03/29/2010 12:15am
Quote Post
This is Agent 10532 speaking. I would like to formally apologize for my rude behavior, it was quite rude of me to act without getting proper authorization from my superior. I also deem my tone and behavior out of reason, and for that, I shall be punished to the extent ordered by my superior. My superior would like to make it known that he accepts responsibility for my actions, but would also like to acknowledge that I acted without authorization. I publish this apology publicly under the orders I was given.
Re: Heroes of Gaia Posted on: 03/29/2010 12:20am
Quote Post
Creamy Goodness.
Lawl. KH Forum: 1.
Heroes of Gaia: -1. Karma.



lol idek why i still come here

Re: Heroes of Gaia Posted on: 03/29/2010 12:21am
Quote Post
System Bot
Quote from: "ChaoMing"
Idiots these days, this deserves a *triple facepalm limited edition*.
There you go :lol:



@Agent 10532 Why do you apologize right now? Got scared about what TIM could to to you? :roll:

This post was imported from an account that no longer exists!
Previous Name: phreneticus
Re: Heroes of Gaia Posted on: 03/29/2010 12:23am
Quote Post
Creamy Goodness.
Quote from: "Phreneticus"
Got scared about what TIM could to to you? :roll:
My box is fried from the last time I doubted him.



lol idek why i still come here

Re: Heroes of Gaia Posted on: 03/29/2010 12:46am
Quote Post
TIM the Enchanter
Level: 1
ADR Info
It all good now I suppose. Anyway, back on topic!

Anyone got all 4 badges without KBH yet?




Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez

Re: Heroes of Gaia Posted on: 03/29/2010 12:57am
Quote Post
Quote from: "Agent 10532"
This is Agent 10532 speaking. I would like to formally apologize for my rude behavior, it was quite rude of me to act without getting proper authorization from my superior. I also deem my tone and behavior out of reason, and for that, I shall be punished to the extent ordered by my superior. My superior would like to make it known that he accepts responsibility for my actions, but would also like to acknowledge that I acted without authorization. I publish this apology publicly under the orders I was given.
I lol'd :lol:
As for TIM, no, but I haven't tried either. I'd imagine it's mainly a matter of patience though.
Re: Heroes of Gaia Posted on: 03/29/2010 7:32am
Quote Post
Should join us in l33th4x guild on Pandora... still fun even though just about everything is server sided. :x
Re: Heroes of Gaia Posted on: 03/29/2010 2:29pm
Quote Post
anyone interested in the bots i have written? here is a hero trainer written in c++. it has 2 modes fame(items) and exp (monsters). its a buggy alpha version. and it should compile without the icons.rc file, but i dunno... im pretty sure this version isnt threaded so dont expect to be able to use the computer for anything else while this code runs. it controls the mouse.

Code: [Select]
#include <radc++.h>
#include <string.h>

//Human Interface Imitator
#ifndef MOUSEEVENTF_RIGHTCLICK
#define MOUSEEVENTF_RIGHTCLICK 6591
#endif
#ifndef MOUSEEVENTF_LEFTCLICK
#define MOUSEEVENTF_LEFTCLICK 6590
#endif
/****lazy coding****/
HWND heroesofgaia = NULL;
HWND bot=NULL;
Form form1("HoG Hero Trainer (alpha) - by satanicgrrl",240,250,335,370,RCP_POPUP_NR );

void SendKey(HWND hwnd, char ch) {
PostMessage(hwnd, WM_KEYDOWN, VkKeyScan(ch), NULL);
}
void SendKeys(HWND hwnd, char *str) {
while (*str) SendKey(hwnd, *str++);
}
void SendClick(int clickType, int dX, int dY){
if (clickType == MOUSEEVENTF_RIGHTCLICK) {
mouse_event(MOUSEEVENTF_RIGHTDOWN, dX, dY, NULL, GetMessageExtraInfo());
mouse_event(MOUSEEVENTF_RIGHTUP, dX, dY, NULL, GetMessageExtraInfo());
}else if (clickType == MOUSEEVENTF_LEFTCLICK) {
mouse_event(MOUSEEVENTF_LEFTDOWN, dX, dY, NULL, GetMessageExtraInfo());
mouse_event(MOUSEEVENTF_LEFTUP, dX, dY, NULL, GetMessageExtraInfo());
}
}
BOOL CALLBACK SearchProc(HWND hWnd, LPARAM lParam) {
int nLen = GetWindowTextLength(hWnd);
LPSTR lpszTitle = new CHAR[nLen + 1];
GetWindowText(hWnd, lpszTitle, nLen);
//cout << "Looking at window: " << lpszTitle << endl;
if(strstr(lpszTitle, "Play Heroes of Gaia, a free online game on Kongregate")){

heroesofgaia=hWnd;
//keybd_event(VK_LCONTROL, 0x1d,0 , 0); //ctrl Press
//keybd_event(VkKeyScan('M'), 0x14,0 , 0); // 'T' Press
//keybd_event(VkKeyScan('M'), 0x94, KEYEVENTF_KEYUP, 0); // 'T' Release
//keybd_event(VK_LCONTROL, 0x9d, KEYEVENTF_KEYUP, 0); // Ctrl Release


//Sleep(1000);
delete lpszTitle;
return TRUE;
}
delete lpszTitle;
return TRUE;
}


/*****END OF H.I.D.I.******/

/**********FUNCTIONS*********/
void togglerunning(int);
void togglestatus();
void gethogcoords();
void getarenacoords();
int checkforred(int x,int y);
int npadstart();
void dokeys();
void arenaRun();
void updatetimer();
int pixeltest(HWND hWnd);
int herocheck();
void closearenamessages();
/*************/


/******TIMER****/
static int hhs=0;
static int mms=0;
static int sss=10;
int hh=hhs;
int mm=mms;
int ss=sss;
String timer1 = "Timer1";
String timer2 = "herocheck timer";
/************/

int hider=0;
int running=0;
int idle=0;
int dispclosemsg=0;
int maxlevel=0;
int mode=0; //0=XP 1=fame 2=daily task monster 3=daily task item

PopUpMenu popup;
MenuItem __EXIT,i2,n,daily,fame,xp;



/****stuff for step 1*/
ImageBox s1ibox(AUTO_ID,0, 10, 0, 100, 28, form1);//2nd arg : 0 = no image by default
Button Button1("Step 1: click this button, then place mouse in upper left corner of HoG (inside blue line) and press ENTER", AUTO_ID, 10, 30, 100, 100, form1);
Label hcoords("HoG window Coords:", AUTO_ID, 10, 131, 100, 20, form1);
ReadOnlyBox coords("",AUTO_ID, 10, 145, 100, 20, form1);


/****stuff for step 2*/
ImageBox s2ibox(AUTO_ID, 0, 115, 0, 100, 28, form1);//2nd arg : 0 = no image by default
Button Button2("STEP 2: click this button", AUTO_ID, 115, 30, 100, 100, form1);
Label acoordslr("Mouse Coords (rel):", AUTO_ID, 115, 131, 100, 20, form1);
ReadOnlyBox acoordsr("",AUTO_ID, 115, 145, 100, 20, form1);
Label acoordsla("Mouse Coords (abs):", AUTO_ID, 115, 165, 100, 20, form1);
ReadOnlyBox acoordsa("",AUTO_ID, 115, 175, 100, 20, form1);

/****stuff for step 3*/
ImageBox s3ibox(AUTO_ID, 0, 10, 166, 100, 28, form1);//2nd arg : 0 = no image by default
//hero name
TextBox t1("Magic Numbers will appear here", AUTO_ID, 10, 200, 205, 25, form1);
ComboBox arenacombo("", AUTO_ID, 10, 230,205, 200, form1);//combo box with arenas

/*****startbutton)*****/
Button Button3("START/STOP", AUTO_ID, 10, 270, 205, 40, form1);

//Status bar
StatusBar status("Time remaining: ;Stopped;Mode:",AUTO_ID,form1,3); //3 parts
ImageBox s4ibox(AUTO_ID, 0, 220, 0, 100, 321, form1);//2nd arg : 0 = no image by default
Icon icon1(101);
/******window coords of hog******/
long hogx=0;
long hogy=0;
long arxa=0;
long arya=0;
long arxr=0;
long aryr=0;
/****************/




int selectedarena=0;

void gethogcoords(){
hogx=Mouse.getXPosition();
hogy=Mouse.getYPosition();
String ctxt="X- ";
ctxt.insert(ctxt.length-1,str(hogx));
ctxt.insert(ctxt.length-1,", Y- ");
ctxt.insert(ctxt.length-1,str(hogy));
coords.text=ctxt;

}

void getarenacoords(){
arxa=Mouse.getXPosition();
arya=Mouse.getYPosition();
String ctxt="X- ";
ctxt.insert(ctxt.length-1,str(arxa));
ctxt.insert(ctxt.length-1,", Y- ");
ctxt.insert(ctxt.length-1,str(arya));
acoordsa.text=ctxt;

arxr=arxa-hogx;
aryr=arya-hogy;

ctxt="X- ";
ctxt.insert(ctxt.length-1,str(arxr));
ctxt.insert(ctxt.length-1,", Y- ");
ctxt.insert(ctxt.length-1,str(aryr));
acoordsr.text=ctxt;

}

int npadstart() {
EnumWindows(SearchProc, NULL);
SetForegroundWindow(heroesofgaia);
/*system("start notepad.exe");

heroesofgaia = FindWindow(NULL, "Play Heroes of Gaia, a free online game on Kongregate");
if(heroesofgaia ==0)
form1.msgBox("found window");

// Find client textbox
// EnumChildWindows(heroesofgaia, WindowEnumProc, NULL);

// Send keys
String blr=t1.text;
blr=blr.substr(0,1);
SendKeys(heroesofgaia,blr);
*/
return 0;
}

//send the key of first leter of hero name
//this will select that hero from the combo box
void dokeys(){
// Send keys

String blr=str(maxlevel);
blr=blr.substr(0,1);
//SendKeys(heroesofgaia,blr);

keybd_event(VkKeyScan(blr.c_str()[0]), 0x14,0 , 0); // 'T' Press
keybd_event(VkKeyScan(blr.c_str()[0]), 0x94, KEYEVENTF_KEYUP, 0); // 'T' Release
Sleep(1000);
keybd_event(VK_RETURN, 0x14, 0,0);
keybd_event(VK_RETURN, 0x94, KEYEVENTF_KEYUP,0);
Sleep(1000);
//click to set the monster lvl X-424, Y- 136

//SendClick(MOUSEEVENTF_LEFTCLICK, 424, 136);
}

void closearenamessages(){
//npadstart();
SetForegroundWindow(heroesofgaia);
Sleep(1000);

//close combat dialoge X-568, Y- 349
Mouse.setXPosition(long(hogx+568));
Mouse.setYPosition(long(hogy+349));
Sleep(200);
SendClick(MOUSEEVENTF_LEFTCLICK,int(Mouse.x),int(Mouse.y));
Sleep(3000);
}

//begin indescriminate use of magic numbers...
void arenaRun(){
togglerunning(1);
//find heroes of gaia
//npadstart();//find heroes and bring it to foreground
SetForegroundWindow(heroesofgaia);
Sleep(2000);
//open search X-776, Y- 53
Mouse.setXPosition(long(hogx+775));
Mouse.setYPosition(long(hogy+53));
Sleep(200);
SendClick(MOUSEEVENTF_LEFTCLICK,int(Mouse.x),int(Mouse.y));
Sleep(3000);
//for item modes
if(mode==1 || mode ==3){
//click item tab X-384, Y- 103
Mouse.setXPosition(long(hogx+384));
Mouse.setYPosition(long(hogy+103));
Sleep(500);
SendClick(MOUSEEVENTF_LEFTCLICK,int(Mouse.x),int(Mouse.y));
Sleep(2000);
}//endif

//click select type X-408, Y- 136
Mouse.setXPosition(long(hogx+408));
Mouse.setYPosition(long(hogy+136));
Sleep(500);
SendClick(MOUSEEVENTF_LEFTCLICK,int(Mouse.x),int(Mouse.y));
Sleep(2000);
//select monster lvl
//combo[combo.selectedItemIndex]; gets the text of the selected combo box item
dokeys();//send the key of monster level
Sleep(2000);

//select first monster in list X-608, Y- 196
Mouse.setXPosition(long(hogx+608));
Mouse.setYPosition(long(hogy+197));
Sleep(500);
if(checkforred((hogx+608), (hogy+197))==0){//theres no monster at this lvl
if(maxlevel>1){
maxlevel--;//drop down one level
dokeys();
}else {//no more monsters must quit
togglerunning(0);
idle=0;//have we run yet? no

return;
}
}



SendClick(MOUSEEVENTF_LEFTCLICK,int(Mouse.x),int(Mouse.y));
Sleep(3000);

//click attack button X-467, Y- 435 X-464, Y- 432
Mouse.setXPosition(long(hogx+464));
Mouse.setYPosition(long(hogy+432));
Sleep(500);
SendClick(MOUSEEVENTF_LEFTCLICK,int(Mouse.x),int(Mouse.y));
Sleep(3000);

//click second attack button...X-393, Y- 459
Mouse.setXPosition(long(hogx+393));
Mouse.setYPosition(long(hogy+459));
Sleep(500);
SendClick(MOUSEEVENTF_LEFTCLICK,int(Mouse.x),int(Mouse.y));
Sleep(3000);
//close arena shit...
//close search X-777, Y- 56
Mouse.setXPosition(long(hogx+777));
Mouse.setYPosition(long(hogy+56));
Sleep(200);
SendClick(MOUSEEVENTF_LEFTCLICK,int(Mouse.x),int(Mouse.y));
Sleep(3000);
//closearenamessages();



SetForegroundWindow(bot);

//shit for other modes
if(mode==2){//daily task monster mode
if(maxlevel>1)
maxlevel--;
else{
maxlevel=1+arenacombo.selectedItemIndex;//have to add 1 because we will be subtracting 1 shortly
mode=3; //this saaves restructuring
}
}
if(mode==3){//daily task item mode
if(maxlevel>1)
maxlevel--;
else{
togglerunning(0);
idle=0;//have we run yet? no
return;

}
}

togglerunning(2);
return;
}


void togglestatus(){
/***Set the statusbar***/
if(running==0){//we are stopped
status.setText(1,"Stopped");
}else if(running==1){//we are currently entering arena
status.setText(1,"Running");
}else if(running==2)
status.setText(1,"Idle");
// SET THE MODE on BAR
if(mode==0){//xp
status.setText(2,"Mode: EXP");
}else if(mode==1){//fame
status.setText(2,"Mode: fame");
}else if(mode==2){//daily task monster
status.setText(2,"Mode: daily-monster");
}else if(mode==3)//daily task item
status.setText(2,"Mode: daily-item");
}

void togglerunning(int runstate){
if(runstate==1){//run
running=1;
}else if(runstate==2){// idle (waiting until arena is ready)
running=2;
}else{//stop
running=0;
}
togglestatus();
}//end toggle running

void updatetimer(){
if(ss==0){
ss=59;
if(mm==0){
mm=59;
if(hh==0){
ss=sss;mm=mms;hh=hhs;
//togglerunning(1);
//closearenamessages();
//arenaRun();
}else{
hh--;
}
}else{
mm--;
}
}else{
ss--;
}
string stat="Time remaining: ";
stat+=str(hh);
stat+=":";
stat+=str(mm);
stat+=(":");
stat+=str(ss);

status.setText(0,stat);
}
int checkforred(int x,int y){
// Retrieve the handle to a display device context for the client
// area of the window.
HDC hdcWindow = GetDC(NULL);
COLORREF pixel=GetPixel(hdcWindow,x,y);
if((int)GetRValue(pixel)>120&&(int)GetGValue(pixel)<20&&(int)GetBValue(pixel)<20){
ReleaseDC(NULL,hdcWindow);
return 1;
}
ReleaseDC(NULL,hdcWindow);
return 0;
}
int herocheck(){//return 0 if in castle or 1 if in use
/*
red lineinfo
color : 133 9 7
position: X-816, Y- 259
*/
if(checkforred((hogx+816), (hogy+259))==0){//hero is in castle
if(idle==1){
closearenamessages();
}
Sleep(500);
togglerunning(1);
return 0;
}
running=2;
status.setText(1,"Idle-waiting on hero");
return 1;
}


int pixeltest(HWND hWnd){
// Retrieve the handle to a display device context for the client
// area of the window.
HDC hdcWindow = GetDC(NULL);
//SetForegroundWindow(hWnd);

/*
red lineinfo
color : 133 9 7
position: X-816, Y- 259


COLORREF GetPixel(
__in HDC hdc,
__in int nXPos,
__in int nYPos
);
The low-order byte contains a value for the relative intensity of red; the second
byte contains a value for green; and the third byte contains a value for blue.
The high-order byte must be zero. The maximum value for a single byte is 0xFF.

To create a COLORREF color value, use the RGB macro. To extract the individual
values for the red, green, and blue components of a color value, use the GetRValue,
GetGValue, and GetBValue macros, respectively.
*/
COLORREF pixel=GetPixel(hdcWindow, Mouse.getXPosition(),Mouse.getYPosition());
String s1="color code: ";
String s2,s3,s4;
char robot[1];
itoa((int)GetRValue(pixel),robot,10);
s2=robot;
itoa((int)GetGValue(pixel),robot,10);
s3=robot;
itoa((int)GetBValue(pixel),robot,10);
s4=robot;
s1=s2+" "+s3+" "+s4;
t1.text=s1;
//Clean up
done:
ReleaseDC(hWnd,hdcWindow);

return 0;
}

int cornerperfect(){
// Retrieve the handle to a display device context for the client
// area of the window.
HDC hdcWindow = GetDC(NULL);
SetForegroundWindow(heroesofgaia);
while(1==1 && hogx>1){//only need x to be perfect
COLORREF pixel=GetPixel(hdcWindow, (hogx),hogy);
if((int)GetRValue(pixel)<55 && (int)GetGValue(pixel)<55 && (int)GetBValue(pixel)<55){
hogx+=1;break;
}else{
hogx--;
}
}

while(1==1 && hogy>1){//only need x to be perfect
COLORREF pixel=GetPixel(hdcWindow, (hogx),hogy);
if((int)GetRValue(pixel)<55 && (int)GetGValue(pixel)<55 && (int)GetBValue(pixel)<55){
hogy+=1;break;
}else{
hogy--;
}
}

String ctxt="X- ";
ctxt.insert(ctxt.length-1,str(hogx));
ctxt.insert(ctxt.length-1,", Y- ");
ctxt.insert(ctxt.length-1,str(hogy));
coords.text=ctxt;

ReleaseDC(NULL,hdcWindow);
SetForegroundWindow(bot);

}



FormProcedure form1Proc(FormProcArgs) {
//if(GetAsyncKeyState(VK_UP) & 0x8000) form1.msgBox("UP");
//t1.text=""+message;
ON_CLOSE(){
hider=(hider==0)?1:0;
if(hider==1){
if(dispclosemsg==0)
form1.warnBox("The program is hidden but still running. right-click icon in tray to close", form1.text);
dispclosemsg=1;
form1.hide();

}else
form1.show();
}
//track changes in max level setting
ON_ITEMSELECT(arenacombo) {
maxlevel = arenacombo.selectedItemIndex;
}

//capture button click, means Button has been clicked
//button to get coords
ON_COMMAND_BY ( Button1 ) {
//Form1.msgBox("Hello Universe!");
gethogcoords();
bot=GetActiveWindow();
}
ON_COMMAND_BY ( Button2 ) {
getarenacoords();
//get HWND for heroes of gaia
EnumWindows(SearchProc, NULL);
pixeltest(heroesofgaia);
cornerperfect();
getarenacoords();
}
ON_COMMAND_BY ( Button3 ) {
maxlevel=arenacombo.selectedItemIndex;
if(running>0){
togglerunning(0);
idle=0;
ss=sss;mm=mms;hh=hhs; updatetimer();
}else{
togglerunning(2);
updatetimer();
//arenaRun();
}

}
ON_RESIZE() { //when form is resized, adjust the statusbar
status.adjust();
}
/*
ON_ITEMSELECT(arenacombo) {
t1.text = arenacombo[arenacombo.selectedItemIndex];
selectedarena=arenacombo.selectedItemIndex;
}


ON_TEXT_CHANGED(t1) { //change text of parts
//status.setText(txt1.text);
}

ON_TEXT_CHANGED(t1) {
/* int num = val(txt2.text);
if(num > 0) {
status.setParts(num); //set new number of parts
//NOTE: application can crash if number of new parts is supplied ZERO

status.setText(txt1.text); //remake popout effects
}
*/
ON_TIMER_NOTIFICATION(timer1) { //when timer named 'Timer1' notifies
//increase value of variable 'x' and assgn it to caption/title of form
//NOTE : str returns string presentation of a numeric value
//form1.caption = str(++x);
if(running>0){//run while not stopped
updatetimer();
}
}

ON_TIMER_NOTIFICATION(timer2) { //when timer named 'Timer2' notifies
togglestatus();
if(running==2){//run while idle
if(herocheck()==0){
arenaRun();
idle=1;//not actually idle... value 1 means monster has been attacked
//form1.msgBox("hero is determined to be in castle");
}
}
}

ON_TRAYICON_RIGHT_CLICK(form1) {
popup.show(form1); //show at form 1
}
ON_TRAYICON_CLICK(form1) { //check if the tray icon has been clicked
//hide or show the window on left click on the tray icon
hider=(hider==0)?1:0;
if(hider==1)
form1.hide();
else
form1.show();
//change the icon and the tooltip of icon that we set in system tray
//first argument is the icon (icon2) and second is tooltip of icon in tray
//form1.resetTrayIcon(icon2,"Tray icon tooltip changed");

//display a message box
//form1.msgBox("Notice in system tray! the icon you clicked has been changed alongwith its tooltip text...");

}
ON_COMMAND_BY(daily){
//t1.text="mode = daily tasks"+str(mode);
mode=2;
t1.text="mode = daily tasks";
}
ON_COMMAND_BY(xp){
t1.text="mode = Experience";
mode=0;
}
ON_COMMAND_BY(fame){
t1.text="mode = Fame";
mode=1;
}

ON_COMMAND_BY(__EXIT){

form1.removeTrayIcon(); //remove the icon we set when quitting application
//remove timer when quitting application (remove all timers before exitting)
form1.removeTimer(timer1);
form1.removeTimer(timer2);
Application.close();
}

ON_COMMAND_BY(i2) form1.text = "i2";


return 0;
}

rad_main()

form1.procedure = form1Proc;
form1.icon= icon1;
form1.setTrayIcon(icon1,"HoG Auto Arena - by satanicgrrl");
//load/display images from rc file
s1ibox.loadImage(102);
s2ibox.loadImage(103);
s3ibox.loadImage(104);
s4ibox.loadImage(105);
//add some enteries to combobox
arenacombo.add("Select max monster lvl");
arenacombo.add("1");
arenacombo.add("2");
arenacombo.add("3");
arenacombo.add("4");
arenacombo.add("5");
arenacombo.add("6");
arenacombo.add("7");
arenacombo.add("8");

arenacombo.select(0); //select first entry


//Set new timer, set notification time to 1 second, which will notify our Form after
//each second continously until timer is not removed
form1.setTimer(timer1, 1 * SECONDS);
form1.setTimer(timer2, 10 * SECONDS);

// label.center(); //center label in form

__EXIT = popup.add("EXIT",AUTO_ID);
i2 = popup.add("nothing interesting",AUTO_ID);
popup.addSeparator();

n = popup.addPopup("set op mode"); //sub-menus not tracked
fame = n.add("Fame Mode",AUTO_ID);
xp = n.add("XP mode",AUTO_ID);
daily = n.add("Daily Tasks",AUTO_ID);

rad_end()


on second thought you may need the icons.rc file for the tray icon to show up. just replace the filename with your icon
Code: [Select]
101 ICON "hogherotrainer.ico"
Re: Heroes of Gaia Posted on: 03/29/2010 2:49pm
Quote Post
BugMeNot
Someone test it.
Re: Heroes of Gaia Posted on: 04/04/2010 2:20am
Quote Post
i got banned with KBH for heroes of gaia i put castles too 2000
Re: Heroes of Gaia Posted on: 04/04/2010 5:06pm
Quote Post
TIM the Enchanter
Level: 1
ADR Info
LMAO

Why would you do that?




Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez

Re: Heroes of Gaia Posted on: 04/06/2010 10:53pm
Quote Post
@ satanicgurrl
pretty much a macro. actools should do the trick too.

Also i missed drama gimme a cake for some other joy.
Re: Heroes of Gaia Posted on: 04/06/2010 11:45pm
Quote Post
Quote from: "uzsibox"
@ satanicgurrl
pretty much a macro. actools should do the trick too.

Also i missed drama gimme a cake for some other joy.
There's a "quote" button you know.
Also, no drama cake for you. You get chocolate cake because it's the only thing closest to a lie.
Re: Heroes of Gaia Posted on: 04/07/2010 2:43am
Quote Post
Quote from: "uzsibox"
@ satanicgurrl
pretty much a macro. actools should do the trick too.

Also i missed drama gimme a cake for some other joy.

Re: Heroes of Gaia Posted on: 04/07/2010 2:58am
Quote Post
TIM the Enchanter
Level: 1
ADR Info
THAT'S EPIC!

Pic saved. (broken image removed)




Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez