Mud and Blood 2 hard badge????
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Re: Mud and Blood 2 hard badge???? Posted on: 03/07/2010 3:31am
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You know this is the easiest badge if you know the way to hack tactical point(that means you can buy anything)
All you have to do is to buy AAAs and DRAG IT INTO WALLS.

1. press buying AAA
2. HOLD mouse left button down within the battle field
3. MOVE your mouse enough out of battle field so that any arti strike wont be able to destroy the bugged AAAs.
4. RELEASE mouse left button outside battle field(that means either release it on the frame of chatting screen or the other side outside the game)
5. REPEAT it for at least 20 time
6. Your INVULNERABLE AAAs will kill ALL enemies for you
7. WAIT for 50 waves to pass (broken image removed)
8. When 50 waves PASSED, probably all your troops on the ground will die, BUT THATS ONLY 5 TROOPS, AS LONG AS IT IS LESS THAN 10, IT IS FINE.



Re: Mud and Blood 2 hard badge???? Posted on: 03/08/2010 2:33am
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Uhh, instead of trying too hard to achieve win, but achieve lost instead, why not KBH. It's not that hard, and you don't have to change any variables or anything.
Re: Mud and Blood 2 hard badge???? Posted on: 03/31/2010 1:52am
Quote Post
Quote from: "lht001300000"
You know this is the easiest badge if you know the way to hack tactical point(that means you can buy anything)
All you have to do is to buy AAAs and DRAG IT INTO WALLS.

1. press buying AAA
2. HOLD mouse left button down within the battle field
3. MOVE your mouse enough out of battle field so that any arti strike wont be able to destroy the bugged AAAs.
4. RELEASE mouse left button outside battle field(that means either release it on the frame of chatting screen or the other side outside the game)
5. REPEAT it for at least 20 time
6. Your INVULNERABLE AAAs will kill ALL enemies for you
7. WAIT for 50 waves to pass (broken image removed)
8. When 50 waves PASSED, probably all your troops on the ground will die, BUT THATS ONLY 5 TROOPS, AS LONG AS IT IS LESS THAN 10, IT IS FINE.
this can also be done with soldiers except in a different way
Re: Mud and Blood 2 hard badge???? Posted on: 03/31/2010 2:02am
Quote Post
Quote from: "ChaoMing"
Uhh, instead of trying too hard to achieve win, but achieve lost instead, why not KBH. It's not that hard, and you don't have to change any variables or anything.
maybe he actually wants to play the game =p
Re: Mud and Blood 2 hard badge???? Posted on: 03/31/2010 2:13am
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Quote from: "Spellcater4"
Quote from: "ChaoMing"
Uhh, instead of trying too hard to achieve win, but achieve lost instead, why not KBH. It's not that hard, and you don't have to change any variables or anything.
maybe he actually wants to play the game =p
WOW unneeded bump but w/e, and this game is overplayed and overhacked so much, the updates they made make it almost near impossible to get the achievements. Keyword: "Almost near impossible" (broken image removed)
Re: Mud and Blood 2 hard badge???? Posted on: 03/31/2010 2:19am
Quote Post
Quote from: "ChaoMing"
Quote from: "Spellcater4"
Quote from: "ChaoMing"
Uhh, instead of trying too hard to achieve win, but achieve lost instead, why not KBH. It's not that hard, and you don't have to change any variables or anything.
maybe he actually wants to play the game =p
WOW unneeded bump but w/e, and this game is overplayed and overhacked so much, the updates they made make it almost near impossible to get the achievements. Keyword: "Almost near impossible" (broken image removed)
Looks more like Keywords (broken image removed). Anyways, this game is overrated, imo. So many better games out there.
Re: Mud and Blood 2 hard badge???? Posted on: 05/29/2011 2:26pm
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root method no longer works with this game, i dont know if the locations are obfuscated or something?

I dont need the hacks, but would be interested to know what kind of protection urbz is putting into this game.

Edit: root method still works (duh), hes just changed the names of the root variables in 2.2.7c (note at time of writing Kong still has 2.2.7a and so drop the instance17 part


_level0/instance17:tactical
_level0/instance17:wave (this is the invisible wave counter, affected by detailed orders and such)
_level0/instance17:totalwave (visible counter, not affected by detailed orders)
_level0/instance17:soldierlost (total soldiers lost, not just in that game)


a cool one to have is
_level0/instance17:v1z (set the value to 19352 and you should get the v1 ribbon next time a v1 gets fired at you, meaning no more v1s ever after)

lots of other ones but you can work them out yourself.
Re: Mud and Blood 2 hard badge???? Posted on: 06/03/2011 2:59am
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My First AoBs!!!
for 2.2.7c

Concentrate fire timers to 0 seconds (will force all troops to fire again, specially useful for zookas)

without ribbon
96 09 00 04 02 08 21 07 3C
96 09 00 04 02 08 21 07 00

with ribbon
96 09 00 04 02 08 21 07 1E
96 09 00 04 02 08 21 07 00

dunno if its just me or if the code in this game isnt the easiest to read.
Re: Mud and Blood 2 hard badge???? Posted on: 09/04/2011 11:08am
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Sorry for the bump, but is there any way to make unlimited tactical points? 4b*1, 4b*8, 4b*8+6, double*1 does not work. Ill try fiddling with lower and higher.. but it's a long time and might be contained in a pointer that changes address.

Or I could try that root hack thing.. never used it before in cheat engine

Edit: Thank you very much!
Re: Mud and Blood 2 hard badge???? Posted on: 09/04/2011 12:47pm
Quote Post
Quote from: "Asi"
Sorry for the bump, but is there any way to make unlimited tactical points? 4b*1, 4b*8, 4b*8+6, double*1 does not work. Ill try fiddling with lower and higher.. but it's a long time and might be contained in a pointer that changes address.

Or I could try that rood hack thing.. never used it before in cheat engine

You don't lose Tactical points when building
96 04 00 08 1f 08 00 1c 96 02 00 08 1f 4e 96 05 00 07 ?? 00 00 00
96 04 00 08 1f 08 00 1c 96 02 00 08 1f 4e 96 05 00 07 00 00 00 00

Change all results



Re: Mud and Blood 2 hard badge???? Posted on: 09/04/2011 12:55pm
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Foreign Fanservice
Hard badge on deployment

96 05 00 07 32 00 00 00 67 4c 12 9d 02 00 16 00
96 05 00 07 32 00 00 00 67 4c 12 02 02 02 02 02

EDIT: Cuz AS2 sux

Start a match with 100 kills

1c 96 02 00 08 3b 4e 96 0b 00 08 3c 06 00 00 00 00 00 00 00 00 4f
1C 96 02 00 08 3B 4E 96 07 00 08 3C 07 64 00 00 00 02 02 02 02 4F



Survival of the fittest? Then why are there so many idiots around...
Point proven.
Listen to many, speak to a few.

Re: Mud and Blood 2 hard badge???? Posted on: 09/04/2011 1:48pm
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I loathe and despise this game.. finally manage to play it long enough to get a crate... so at the risk of being whiny, could someone help with getting the medium badge? I used all 4 of the AOBs in the previous 5 posts or so, just can't seem to make sense of this shit.

Soldiers that don't shoot, buildings that all seem to have downsides, support crates that fall right into the enemy's lap, ugh. EDIT: Never occurred to me to walk up the top of the screen, did a little better with that, til enemies keep spawning RIGHT when the last guy leaves, screwing me out of my passably-successful game. Greg should have been slapped for giving this crap badges, sigh.

EDIT x2: Thank you!!! (broken image removed)
Re: Mud and Blood 2 hard badge???? Posted on: 10/07/2011 10:29pm
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I enjoy this game so much, I'd love to see more AoBs for it (broken image removed)
Anyway lol wut awesome work!
Re: Mud and Blood 2 hard badge???? Posted on: 10/22/2011 12:22pm
Quote Post
Quote from: ".solPl0x"
Quote from: "Asi"
Sorry for the bump, but is there any way to make unlimited tactical points? 4b*1, 4b*8, 4b*8+6, double*1 does not work. Ill try fiddling with lower and higher.. but it's a long time and might be contained in a pointer that changes address.

Or I could try that rood hack thing.. never used it before in cheat engine

You don't lose Tactical points when building
96 04 00 08 1f 08 00 1c 96 02 00 08 1f 4e 96 05 00 07 ?? 00 00 00
96 04 00 08 1f 08 00 1c 96 02 00 08 1f 4e 96 05 00 07 00 00 00 00

Change all results

when I search it there are a lot of arrays, which one is it?
Re: Mud and Blood 2 hard badge???? Posted on: 10/22/2011 12:44pm
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Quote from: ".solPl0x"
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Does that answer your question?