Bowmaster: Prelude
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Bowmaster: Prelude Posted on: 01/29/2010 4:09am
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Re: Bowmaster: Prelude Posted on: 01/29/2010 5:14am
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Gold is *8 4byte
Re: Bowmaster: Prelude Posted on: 01/29/2010 11:11am
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Rapid Fire Arrows
08 4e 96 09 00 06 00 00 00 00 00 00 00 00 67 12 12 9d 02 00 ?? ?? -> 08 4e 96 09 00 06 00 00 00 00 00 00 00 00 67 12 12 02 02 02 02 02
Re: Bowmaster: Prelude Posted on: 01/29/2010 4:08pm
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TIM the Enchanter
Level: 1
ADR Info
Derek = Awesomesauce!




Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez

Re: Bowmaster: Prelude Posted on: 01/29/2010 8:37pm
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damn easy game, level 8 and my castle hasnt been hit once.
Re: Bowmaster: Prelude Posted on: 01/29/2010 8:53pm
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Level is also 4byte*8 but after beating 30 I didn't get my badge. This game sucks (broken image removed)
Re: Bowmaster: Prelude Posted on: 01/29/2010 10:26pm
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Quote from: "Derek"
Rapid Fire Arrows
08 4e 96 09 00 06 00 00 00 00 00 00 00 00 67 12 12 9d 02 00 ?? ?? -> 08 4e 96 09 00 06 00 00 00 00 00 00 00 00 67 12 12 02 02 02 02 02

Where do you do that? I can't find that string.



Check before you post, someone may have beaten you there.

Don't fear my banhammer, fear the God holding it...

Re: Bowmaster: Prelude Posted on: 01/30/2010 1:30am
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It worked immediately after a refresh(whatever the loeader loads without clicking).

Also, I beat level 30 fair and square(with uber fire rate arrows) and no badge and now my profiles gone, wtf!

Has anyone looked to see if the .sol is easily editable, I'll have a look and see if I just can't make an AoB to submit a boss kill when any level is beat.
Re: Bowmaster: Prelude Posted on: 01/30/2010 2:00am
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I'll see. What's the .sol location? :roll:
Re: Bowmaster: Prelude Posted on: 01/30/2010 3:03am
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( ͡° ͜ʖ ͡°)
Nope, I tried sol editing, doesn't seem to work.
chat.kongregate.com/gamez/0000/0128/live/bm_prelude.swf



Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects

Re: Bowmaster: Prelude Posted on: 01/30/2010 6:30am
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It's editable with Rag's .sol editor.
Re: Bowmaster: Prelude Posted on: 01/30/2010 7:02am
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( ͡° ͜ʖ ͡°)
Yeah but all that was edited will be reset to normal once you start the game >.>



Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects

Re: Bowmaster: Prelude Posted on: 01/30/2010 8:59am
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Quote from: "Derek"
Rapid Fire Arrows
08 4e 96 09 00 06 00 00 00 00 00 00 00 00 67 12 12 9d 02 00 ?? ?? -> 08 4e 96 09 00 06 00 00 00 00 00 00 00 00 67 12 12 02 02 02 02 02

Doesn't work for me (broken image removed)
Re: Bowmaster: Prelude Posted on: 01/30/2010 10:26am
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Quote from: "Maximillian"
Where do you do that? I can't find that string.
In the skill classes (named like 'FireWaveSkil'l or 'PierceArrowSkill'), there's a function called 'performAction()' which checks if 'm_coolDownTime' is <= 0

Quote from: "Beef"
Doesn't work for me (broken image removed)
Really? I just tried it and it still works. A better name would probably be 'ignore reload times' as you still have to click each time you want to shoot arrows.

Fast Waves (Makes all of the waves come one after another)
96 09 00 04 01 08 03 07 84 03 00 00 -> 96 09 00 04 01 08 03 07 00 00 00 00
Re: Bowmaster: Prelude Posted on: 01/30/2010 2:53pm
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i just love derek. great job.