Hack | Author | Votes | Date |
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invincibility for hero | 62 | 04/08/2012 | |
Values Hack | 19 | 05/04/2013 |
Save | Author | Date |
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I FUCKING LOVE THIS GAME | 05/04/2013 | |
SERIOUSLY, THIS GAME FUCKING ROCKS | 05/04/2013 | |
AAAAUUUUUGHSGVFHSBEFJBSIVEF | 05/04/2013 | |
ITS LIKE BACON AND SEX. ORGASMIC | 05/04/2013 | |
SERIOUSLY, PLAY THIS SHIT. ITS AWESOME. | 05/04/2013 | |
Last City | 08/07/2013 | |
32 cities | 03/13/2015 |
Topic | Last Poster | Date |
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Feudalism | 03/11/2012 | |
Feudalism | 03/07/2012 | |
Feudalism (50 points) | 04/04/2010 |
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Okay, this is the first post I make showing how to hack a game.
I will apreciate critics. Badge Points: Easy: 5 Points Medium: 15 Points Hard: 30 Points Total: 50 Points Link to the game: http://www.kongregate.com/games/Vitaly/feudalism?tab=achievements Method: Cheat Engine Working Date: 2010-04-04 _________________________________ Skill Points: 1- Open Cheat Engine 2- Search the amount of points you have*8. The skill points are stored in 4 bytes*8. 3- Spend one. 4- Search again. 5- Repeat 3 and 4 untill you get only one adress. 6- Copy that adress. 7- Freeze it. Money: Same steps. Money is stored in 4 bytes *8 too. Hope you like this... =D |
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err...think we've got a post on this. though, you could always post these kinds of things in the badgehack section
Edit- Yup, phren made a thread on it |
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Quote from: "Spellcater4" Edit- Yup, phren made a thread on it Yeah, I was sure that he won't make a thread in the Badgehack section. Especially because he is new here and doesn't even know the Badgehack.swf thingy. This post was imported from an account that no longer exists! Previous Name: phreneticus |
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Quote from: "Phreneticus" that's true. idk if you noticed, but there's been a lot of new helpful users. |
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Quote from: "Spellcater4" that's true. idk if you noticed, but there's been a lot of new helpful users. Yea. And I'm happy about it. Some of the users posted a hack with their 1st post. Thats an incredible increase compared with the other douchebags whose 1st post is "how I do AOB?!". I hope the activity here will raise again now. :lol: This post was imported from an account that no longer exists! Previous Name: phreneticus |
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Actually, -Ale- has been here for like 3 months, and the .swf, as long as you're not mentally retarded, is simple to find, so fairly likely he can do it.
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Quote from: "LexaDeds" Actually, -Ale- has been here for like 3 months, and the .swf, as long as you're not mentally retarded, is simple to find, so fairly likely he can do it.well he's only part of it. I know I spent like 8 months leeching. But there's some aob'ers out there w/less than 10 posts and 10 karma :lol: . bottom line- it's a better turnout than the farmville/elements/etc. crowd |
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Quote from: "Spellcater4" Yeah, I just lurked for about a month, then got my first Karma for some root variables. |
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Quote from: "LexaDeds" about root vars, as long as it's not AS3, a flash game can be hacked through vars, right? Like...this game for instance? |
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Sorry!
I didn't noticed the .swf thing before! ^_^ Next thread, if I make another, will be using that and I will post it in the "badgehack section" My apologies... Thanks Phreneticus for making the thread in the correct section! =D |
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Quote from: "-Ale-" Sorry!it's alright. as long as you're contributing, there shouldn't really be a problem. |
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[noob]What .swf thing?[/noob]
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Quote from: "-Ale-" Sorry! No problem. (broken image removed) Oh and +1 for you, for making the hack. :lol: This post was imported from an account that no longer exists! Previous Name: phreneticus |
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Yes I know I am necroing a 2 year old post. Thing is I needed the badge for 2007 quest, begun the game and soon got tired of freezing health on every battle. So here is invincibility (kinda).
You change this: 96 02 00 04 05 12 12 9d 02 00 36 00 96 06 00 04 04 04 01 08 64 4e 0b 87 01 00 04 17 96 0b 00 04 04 06 00 00 00 00 00 00 00 00 48 12 9d 02 00 11 00 96 09 00 06 00 00 00 00 00 00 00 00 87 01 00 04 17 to this: 96 04 00 04 01 08 80 4e 96 02 00 08 81 49 12 9d 02 00 11 00 96 09 00 06 00 00 00 00 00 00 00 00 87 01 00 04 17 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 For educational purposes here is what I did: I removed takeDamage function's critical hit check part (and as a side effect make DEF value useless). To that empty space I put a check for target, if target is player it changes damage to zero. So far it works perfectly on my rig. |