Link | Submitted By | Actions | |
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Game On Kongregate | The Ignorant Masses | ||
Game On Armor Games | gates |
Omega Crisis-migrated-Last Updated: 05/02/2010 22:39 |
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http://www.kongregate.com/games/lucidrine/omega-crisis
Pretty easy one here, base defense game set in outer space, kill all the enemies that appear to advance missions. Tech Pts and Resources are hackable at 4bytes*1. Dunno if this game will get badges or not, doesn't even have high scores yet. |
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Quote from: "Martinos" http://www.kongregate.com/games/lucidrine/omega-crisis A game only requires an API to get badges, not highscores or a high rating, |
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Is it just me, or does the mouse move more slowly in the game?
Tech points are also *1. Probably also everything else numerical. Cannon always charged; you can always shoot: 68 9a 03 d0 24 00 68 a5 03 => 68 9a 03 d0 24 64 68 a5 03 Code: [Select] public function get isReadyToShoot() : Boolean Code: [Select] //68 9a 03 Towers always charged (didn't test; but works on the same principle): 1b b5 ff ff 03 86 ff ff 97 ff ff a6 ff ff b5 ff ff d0 24 00 69 e9 01 => 1b b5 ff ff 03 86 ff ff 97 ff ff a6 ff ff b5 ff ff d0 24 64 69 e9 01 Making an invincibility one is a little trickier. There is a "hurt function", but it applies to every single unit; including the enemy. If anyone wants to have a go, it's in org -> flixel -> FlxObject , public function hurt(param1:Number) : void |
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Quote from: "DeathsCreation"
Very true, look at bowmaster prelude that game was crap and got badges >.< Just saying that if the dev is too lazy to give it a high scores he/she might be too lazy to give it badges too. |
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This should make you(and only you) invincible:
d0 30 d0 d1 4e a0 03 01 -> 47 30 d0 d1 4e a0 03 01 |
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Quote from: "whatever" This should make you(and only you) invincible: Ohh, where find? |
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Quote from: "Zirak" Making an invincibility one is a little trickier. There is a "hurt function", but it applies to every single unit; including the enemy. If anyone wants to have a go, it's in org -> flixel -> FlxObject , public function hurt(param1:Number) : voidWhy bothering to search an invicible hack if you can just increase your health to an endless number? Way stronger health upgrades: (10.000.000+ health - Invicible) 25 fa 01 25 f4 03 25 dc 0b 25 b8 17 56 04 68 a8 04 => 25 9f 01 25 9f 03 25 9f 0b 25 9f 17 56 04 68 a8 04 Way stronger defense upgrades: (10.000.000+ defense - Invicible) 24 00 24 02 24 05 24 09 24 0f 24 19 56 06 68 a9 04 => 24 9f 24 9f 24 9f 24 9f 24 9f 24 19 56 06 68 a9 04 Way stronger damage upgrades: (10.000.000+ damage - Everything one-hit) 24 64 25 ac 02 25 bc 05 56 03 68 aa 04 => 24 9f 25 9f 02 25 9f 05 56 03 68 aa 04 This post was imported from an account that no longer exists! Previous Name: phreneticus |
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Quote from: "Phreneticus"
Correct me if I'm wrong, but isn't everything above 7F negative? |
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Quote from: "Zirak" Correct me if I'm wrong, but isn't everything above 7F negative?Dunno, doesn't matter anyways since it works.. :lol: This post was imported from an account that no longer exists! Previous Name: phreneticus |
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Quote from: "Zirak"
Sorry, I was kinda in a hurry and didn't have time to put it here. I'll put it here as soon as I get home. EDIT: objects->allies->Base Code: [Select] override public function hurt(param1:Number) : void To be honest, I think that this thing only works for the base, but you can easily do pretty much the same and make it so that it will only affect your units |