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http://www.realmofthemadgod.com/
ce doesnt seem to work on it since most of the stuff is serverside editing something client side just kills you and death deletes your character |
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bump
you can find stats in 4-bytes and hp/mp in double but the cheat prevention kicks in when you try it anyone find any aobs? |
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Sothink Decompiler keeps crashing when ever I try to view the code at com.company.assembleegameclient.objects>GameObject and I also tried just extracting the resources but that fails as well. I know there is needed code in there because i have an older version of the swf client and I can view it fine in sothink but the dev has obviously used protection now. Can you view it without problems and if so please post the whole raw data here, thanks.
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try decrypting it
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Grabbed the .swf using SWFdump. Didn't need to decrypt but parts of it still crash though.
?package com.company.assembleegameclient.objects { import _-9r.*; import __AS3__.vec.*; import com.company.assembleegameclient.engine3d.*; import com.company.assembleegameclient.map.*; import com.company.util.*; import flash.display.*; import flash.filters.*; import flash.geom.*; public class GameObject extends Object { public var _-82:_-Eu; public var name_:String; public var x_:Number; public var y_:Number; public var _-FP:Number = 0; public var radius_:Number = 0.5; public var _-O4:BitmapData = null; public var texture_:BitmapData = null; public var _-3-:_-GD = null; public var _-I4:int = 200; public var _-Je:int = 200; public var _-KM:int = 100; public var _-HE:int = 100; public var _-Fn:int = 200; public var _-K7:Number = 0; public var _-P-:int = 1000; public var _-96:int = 0; public var _-71:int = -1; public var _-Ka:int = 0; public var _-2Y:int = 0; public var _-Gl:int = 0; public var _-JF:int = 0; public var _-94:Vector.<int> = null; public var _-36:Vector.<int> = null; public var _-0p:int = -1; public var _-NP:int = -1; public var _-1Q:int = -1; public var _-FN:int = 0; public var _-MX:int = 0; public var _-MI:uint = 0; public var _-Bz:int = 0; public var _-5B:Boolean = false; public var _-AB:Boolean = false; public var _-Gp:Boolean = false; public var _-MQ:Boolean = false; public var _-E2:Boolean = false; public var _-A2:Boolean = false; public var return:Boolean = false; public var _-I8:Boolean = false; public var _-9L:int = 16711680; public var protectFromGroundDamage_:Boolean = false; public var _-7u:Boolean = false; public var _-5y:Boolean = false; public var _-:Boolean = false; public var _-Ln:Boolean = false; public var _-5E:Number = 0; public var _-7I:uint = 16711680; public var _-6A:Square = null; protected var _-8c:Vector3D; public var objectId_:int = -1; public var _-8G:int; private var _-LT:uint = 1; private var _-LQ:Number = 1; public var _-OE:Number = 0; public var height_:int = 1; public var _-3d:Boolean = false; public var _-By:Vector.<Number>; public var _-6z:Vector.<Number>; public var sortVal_:Number; public var _-Gg:BitmapData = null; protected var bitmapFill_:GraphicsBitmapFill; protected var path_:GraphicsPath; protected var _-P1:Vector.<Number>; protected var _-Jw:Vector.<Number>; protected var _-AE:Vector.<Number>; protected var _-E6:Matrix; private const _-G7:int = 16; private var _-8C:GraphicsBitmapFill; private var _-DN:GraphicsPath; protected var _-Em:GraphicsGradientFill; protected var _-3J:GraphicsBitmapFill; protected var _-3W:GraphicsPath; static const _-09:ColorMatrixFilter; public static var _-Lk:Class = _-IZ; public static var _-9R:BitmapData = new _-Lk().bitmapData; public function GameObject(param1:XML) { //27 _as3_pushfalse //26 _as3_pushtrue //63 08 _as3_setlocal <8> //10 07 00 00 _as3_jump offset: 7 //28 _as3_pushnan //d6 _as3_setlocal <2> //af _as3_greaterthan //1c _as3_pushwith //76 _as3_convert_b //94 03 _as3_declocal <3> //63 09 _as3_setlocal <9> //d0 _as3_getlocal <0> //30 _as3_pushscope //20 _as3_pushnull //85 _as3_coerce_s //d6 _as3_setlocal <2> //20 _as3_pushnull //80 fb 01 _as3_coerce flash.text::TextField //d7 _as3_setlocal <3> //20 _as3_pushnull //80 c1 02 _as3_coerce flash.text::TextFormat //63 04 _as3_setlocal <4> //20 _as3_pushnull //80 14 _as3_coerce flash.display::BitmapData //63 05 _as3_setlocal <5> //24 00 _as3_pushbyte 0 //63 06 _as3_setlocal <6> //d0 _as3_getlocal <0> //5d 61 _as3_findpropstrict flash.geom::Vector3D //4a 61 00 _as3_constructprop flash.geom::Vector3D(param count:0) //68 ab 01 _as3_initproperty _-9r::_-8c //62 09 _as3_getlocal <9> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d3 _as3_getlocal <3> //76 _as3_convert_b //11 63 04 00 _as3_iftrue offset: 1123 //d0 _as3_getlocal <0> //60 9d 20 _as3_getlex Vector //60 05 _as3_getlex Number //53 01 _as3_applytype {param count:1} //42 00 _as3_construct (param count:0) //68 e3 0d _as3_initproperty _-By //d0 _as3_getlocal <0> //60 9d 20 _as3_getlex Vector //60 05 _as3_getlex Number //53 01 _as3_applytype {param count:1} //42 00 _as3_construct (param count:0) //68 65 _as3_initproperty _-6z //d0 _as3_getlocal <0> //5d c6 01 _as3_findpropstrict flash.display::GraphicsBitmapFill //20 _as3_pushnull //20 _as3_pushnull //27 _as3_pushfalse //27 _as3_pushfalse //4a c6 01 04 _as3_constructprop flash.display::GraphicsBitmapFill(param count:4) //68 f8 04 _as3_initproperty _-9r::bitmapFill_ //62 08 _as3_getlocal <8> //12 df 00 00 _as3_iffalse offset: 223 //d0 _as3_getlocal <0> //5d 5e _as3_findpropstrict flash.display::GraphicsPath //60 7e _as3_getlex com.company.util::_-26 //66 ca 06 _as3_getproperty _-GV //20 _as3_pushnull //4a 5e 02 _as3_constructprop flash.display::GraphicsPath(param count:2) //68 b1 06 _as3_initproperty _-9r::path_ //d0 _as3_getlocal <0> //60 9d 20 _as3_getlex Vector //60 05 _as3_getlex Number //53 01 _as3_applytype {param count:1} //42 00 _as3_construct (param count:0) //68 ef 18 _as3_initproperty _-9r::_-P1 //d0 _as3_getlocal <0> //60 9d 20 _as3_getlex Vector //60 05 _as3_getlex Number //53 01 _as3_applytype {param count:1} //42 00 _as3_construct (param count:0) //68 f6 03 _as3_initproperty _-9r::_-Jw //62 09 _as3_getlocal <9> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d0 _as3_getlocal <0> //76 _as3_convert_b //11 c4 02 00 _as3_iftrue offset: 708 //d0 _as3_getlocal <0> //60 9d 20 _as3_getlex Vector //60 05 _as3_getlex Number //53 01 _as3_applytype {param count:1} //42 00 _as3_construct (param count:0) //68 c2 1a _as3_initproperty _-9r::_-AE //62 08 _as3_getlocal <8> //12 97 04 00 _as3_iffalse offset: 1175 //d0 _as3_getlocal <0> //5d 47 _as3_findpropstrict flash.geom::Matrix //4a 47 00 _as3_constructprop flash.geom::Matrix(param count:0) //68 c4 07 _as3_initproperty _-9r::_-E6 //62 08 _as3_getlocal <8> //12 ca 03 00 _as3_iffalse offset: 970 //d0 _as3_getlocal <0> //5d c6 01 _as3_findpropstrict flash.display::GraphicsBitmapFill //20 _as3_pushnull //5d 47 _as3_findpropstrict flash.geom::Matrix //4a 47 00 _as3_constructprop flash.geom::Matrix(param count:0) //27 _as3_pushfalse //27 _as3_pushfalse //4a c6 01 04 _as3_constructprop flash.display::GraphicsBitmapFill(param count:4) //68 b9 0b _as3_initproperty _-8C //62 08 _as3_getlocal <8> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d0 _as3_getlocal <0> //76 _as3_convert_b //12 07 03 00 _as3_iffalse offset: 775 //d0 _as3_getlocal <0> //5d 5e _as3_findpropstrict flash.display::GraphicsPath //60 7e _as3_getlex com.company.util::_-26 //66 ca 06 _as3_getproperty _-GV //60 9d 20 _as3_getlex Vector //60 05 _as3_getlex Number //53 01 _as3_applytype {param count:1} //42 00 _as3_construct (param count:0) //4a 5e 02 _as3_constructprop flash.display::GraphicsPath(param count:2) //68 97 0c _as3_initproperty _-DN //d0 _as3_getlocal <0> //5d a2 0a _as3_findpropstrict flash.display::GraphicsGradientFill //60 bf 15 _as3_getlex flash.display::GradientType //66 a5 1e _as3_getproperty RADIAL //24 00 _as3_pushbyte 0 //2a _as3_dup //56 02 _as3_newarray [array size:2] //2f 02 _as3_pushdouble 0.5 //24 00 _as3_pushbyte 0 //56 02 _as3_newarray [array size:2] //20 _as3_pushnull //5d 47 _as3_findpropstrict flash.geom::Matrix //4a 47 00 _as3_constructprop flash.geom::Matrix(param count:0) //4a a2 0a 05 _as3_constructprop flash.display::GraphicsGradientFill(param count:5) //68 93 11 _as3_initproperty _-9r::_-Em //d0 _as3_getlocal <0> //5d c6 01 _as3_findpropstrict flash.display::GraphicsBitmapFill //60 da 0a _as3_getlex _-9R //5d 47 _as3_findpropstrict flash.geom::Matrix //4a 47 00 _as3_constructprop flash.geom::Matrix(param count:0) //27 _as3_pushfalse //27 _as3_pushfalse //4a c6 01 04 _as3_constructprop flash.display::GraphicsBitmapFill(param count:4) //68 b5 09 _as3_initproperty _-9r::_-3J //d0 _as3_getlocal <0> //5d 5e _as3_findpropstrict flash.display::GraphicsPath //60 7e _as3_getlex com.company.util::_-26 //66 ca 06 _as3_getproperty _-GV //60 9d 20 _as3_getlex Vector //60 05 _as3_getlex Number //53 01 _as3_applytype {param count:1} //42 00 _as3_construct (param count:0) //4a 5e 02 _as3_constructprop flash.display::GraphicsPath(param count:2) //68 ed 0b _as3_initproperty _-9r::_-3W //d0 _as3_getlocal <0> //49 00 _as3_constructsuper (param count:0) //d1 _as3_getlocal <1> //20 _as3_pushnull //14 0f 00 00 _as3_ifne offset: 15 //47 _as3_returnvoid //62 08 _as3_getlocal <8> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d2 _as3_getlocal <2> //76 _as3_convert_b //12 d0 02 00 _as3_iffalse offset: 720 //d0 _as3_getlocal <0> //5d 03 _as3_findpropstrict int //d1 _as3_getlocal <1> //66 b8 25 _as3_getproperty @type //46 03 01 _as3_callproperty int(param count:1) //68 68 _as3_initproperty _-8G //62 09 _as3_getlocal <9> //11 d4 03 00 _as3_iftrue offset: 980 //d1 _as3_getlocal <1> //2c f8 0b _as3_pushstring "Texture" //46 95 20 01 _as3_callproperty hasOwnProperty(param count:1) //12 3b 00 00 _as3_iffalse offset: 59 //62 08 _as3_getlocal <8> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d1 _as3_getlocal <1> //76 _as3_convert_b //12 97 02 00 _as3_iffalse offset: 663 //d0 _as3_getlocal <0> //60 27 _as3_getlex com.company.util::_-Mz //5d 01 _as3_findpropstrict String //d1 _as3_getlocal <1> //66 f9 20 _as3_getproperty Texture //66 8c 25 _as3_getproperty File //46 01 01 _as3_callproperty String(param count:1) //5d 03 _as3_findpropstrict int //d1 _as3_getlocal <1> //66 f9 20 _as3_getproperty Texture //66 df 24 _as3_getproperty Index //46 03 01 _as3_callproperty int(param count:1) //46 95 01 02 _as3_callproperty _-8-(param count:2) //68 6f _as3_initproperty texture_ //d0 _as3_getlocal <0> //d0 _as3_getlocal <0> //66 6f _as3_getproperty texture_ //66 30 _as3_getproperty height //24 08 _as3_pushbyte 8 //a3 _as3_divide //68 c2 15 _as3_initproperty _-LQ //d1 _as3_getlocal <1> //2c c9 09 _as3_pushstring "Model" //46 95 20 01 _as3_callproperty hasOwnProperty(param count:1) //12 28 00 00 _as3_iffalse offset: 40 //62 08 _as3_getlocal <8> //12 c5 01 00 _as3_iffalse offset: 453 //d0 _as3_getlocal <0> //60 e4 03 _as3_getlex com.company.assembleegameclient.engine3d::_-4I //5d 01 _as3_findpropstrict String //d1 _as3_getlocal <1> //66 9e 25 _as3_getproperty Model //46 01 01 _as3_callproperty String(param count:1) //46 e7 1c 01 _as3_callproperty _-8L(param count:1) //68 88 0f _as3_initproperty _-3- //62 09 _as3_getlocal <9> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d0 _as3_getlocal <0> //76 _as3_convert_b //11 df 01 00 _as3_iftrue offset: 479 //d1 _as3_getlocal <1> //2c ee 0b _as3_pushstring "Text" //46 95 20 01 _as3_callproperty hasOwnProperty(param count:1) //12 34 01 00 _as3_iffalse offset: 308 //d1 _as3_getlocal <1> //66 88 24 _as3_getproperty Text //85 _as3_coerce_s //62 08 _as3_getlocal <8> //12 1e 00 00 _as3_iffalse offset: 30 //d6 _as3_setlocal <2> //62 08 _as3_getlocal <8> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d3 _as3_getlocal <3> //76 _as3_convert_b //12 53 02 00 _as3_iffalse offset: 595 //d2 _as3_getlocal <2> //62 09 _as3_getlocal <9> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d3 _as3_getlocal <3> //76 _as3_convert_b //11 0d 00 00 _as3_iftrue offset: 13 //2c 8b 0d _as3_pushstring "n" //46 6a 01 _as3_callproperty http://adobe.com/AS3/2006/builtin::split(param count:1) //2c c9 03 _as3_pushstring " " //46 67 01 _as3_callproperty http://adobe.com/AS3/2006/builtin::join(param count:1) //85 _as3_coerce_s //d6 _as3_setlocal <2> //62 08 _as3_getlocal <8> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d0 _as3_getlocal <0> //76 _as3_convert_b //12 e5 01 00 _as3_iffalse offset: 485 //5d fb 01 _as3_findpropstrict flash.text::TextField //4a fb 01 00 _as3_constructprop flash.text::TextField(param count:0) //80 fb 01 _as3_coerce flash.text::TextField //d7 _as3_setlocal <3> //62 09 _as3_getlocal <9> //11 13 00 00 _as3_iftrue offset: 19 //d3 _as3_getlocal <3> //26 _as3_pushtrue //61 a2 06 _as3_setproperty multiline //62 08 _as3_getlocal <8> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d2 _as3_getlocal <2> //76 _as3_convert_b //12 2b 00 00 _as3_iffalse offset: 43 //d3 _as3_getlocal <3> //27 _as3_pushfalse //61 c4 05 _as3_setproperty wordWrap //62 08 _as3_getlocal <8> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d1 _as3_getlocal <1> //76 _as3_convert_b //12 2c 00 00 _as3_iffalse offset: 44 //d3 _as3_getlocal <3> //60 98 06 _as3_getlex flash.text::TextFieldAutoSize //66 a3 03 _as3_getproperty LEFT //61 ad 06 _as3_setproperty autoSize //62 09 _as3_getlocal <9> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d3 _as3_getlocal <3> //76 _as3_convert_b //11 14 00 00 _as3_iftrue offset: 20 //d3 _as3_getlocal <3> //2d 02 _as3_pushint 16777215 //61 ff 17 _as3_setproperty textColor //62 08 _as3_getlocal <8> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d0 _as3_getlocal <0> //76 _as3_convert_b //12 05 00 00 _as3_iffalse offset: 5 //d3 _as3_getlocal <3> //26 _as3_pushtrue //61 a0 09 _as3_setproperty embedFonts //5d c1 02 _as3_findpropstrict flash.text::TextFormat //4a c1 02 00 _as3_constructprop flash.text::TextFormat(param count:0) //80 c1 02 _as3_coerce flash.text::TextFormat //2a _as3_dup //63 04 _as3_setlocal <4> //60 db 1c _as3_getlex flash.text::TextFormatAlign //66 e8 07 _as3_getproperty CENTER //61 c2 1c _as3_setproperty align //62 04 _as3_getlocal <4> //2c db 09 _as3_pushstring "Myriad Pro" //61 f5 0f _as3_setproperty font //62 04 _as3_getlocal <4> //24 18 _as3_pushbyte 24 //61 d6 04 _as3_setproperty size //62 04 _as3_getlocal <4> //10 09 00 00 _as3_jump offset: 9 //2b _as3_swap //c6 _as3_subtract_i //c1 _as3_decrement_i //08 04 _as3_kill <4> //62 05 _as3_getlocal <5> //c3 04 _as3_declocal_i <4> //2d 02 _as3_pushint 16777215 //61 a8 02 _as3_setproperty color //62 04 _as3_getlocal <4> //26 _as3_pushtrue //61 f1 16 _as3_setproperty bold //62 09 _as3_getlocal <9> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d2 _as3_getlocal <2> //76 _as3_convert_b //11 14 00 00 _as3_iftrue offset: 20 //d3 _as3_getlocal <3> //62 04 _as3_getlocal <4> //61 8d 03 _as3_setproperty defaultTextFormat //62 08 _as3_getlocal <8> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d3 _as3_getlocal <3> //76 _as3_convert_b //12 04 00 00 _as3_iffalse offset: 4 //d3 _as3_getlocal <3> //d2 _as3_getlocal <2> //61 4d _as3_setproperty text //5d 14 _as3_findpropstrict flash.display::BitmapData //d3 _as3_getlocal <3> //66 22 _as3_getproperty width //d3 _as3_getlocal <3> //66 30 _as3_getproperty height //26 _as3_pushtrue //24 00 _as3_pushbyte 0 //4a 14 04 _as3_constructprop flash.display::BitmapData(param count:4) //80 14 _as3_coerce flash.display::BitmapData //2a _as3_dup //63 05 _as3_setlocal <5> //d3 _as3_getlocal <3> //4f 32 01 _as3_callpropvoid draw(param count:1) //62 09 _as3_getlocal <9> //11 05 00 00 _as3_iftrue offset: 5 //d0 _as3_getlocal <0> //62 05 _as3_getlocal <5> //68 6f _as3_initproperty texture_ //d0 _as3_getlocal <0> //d1 _as3_getlocal <1> //2c 3a _as3_pushstring "Player" //46 95 20 01 _as3_callproperty hasOwnProperty(param count:1) //68 f7 10 _as3_initproperty _-5B //d0 _as3_getlocal <0> //d1 _as3_getlocal <1> //2c db 07 _as3_pushstring "Enemy" //46 95 20 01 _as3_callproperty hasOwnProperty(param count:1) //68 84 0d _as3_initproperty _-AB //62 09 _as3_getlocal <9> //11 88 01 00 _as3_iftrue offset: 392 //d0 _as3_getlocal <0> //d1 _as3_getlocal <1> //2c bb 08 _as3_pushstring "Hero" //46 95 20 01 _as3_callproperty hasOwnProperty(param count:1) //68 b6 14 _as3_initproperty _-Gp //62 09 _as3_getlocal <9> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d2 _as3_getlocal <2> //76 _as3_convert_b //11 02 01 00 _as3_iftrue offset: 258 //d0 _as3_getlocal <0> //d1 _as3_getlocal <1> //2c 8d 07 _as3_pushstring "DrawOnGround" //46 95 20 01 _as3_callproperty hasOwnProperty(param count:1) //68 ab 0f _as3_initproperty _-E2 //62 08 _as3_getlocal <8> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d0 _as3_getlocal <0> //76 _as3_convert_b //12 2d 01 00 _as3_iffalse offset: 301 //d0 _as3_getlocal <0> //d1 _as3_getlocal <1> //2c d6 02 _as3_pushstring "OccupySquare" //46 95 20 01 _as3_callproperty hasOwnProperty(param count:1) //68 9b 09 _as3_initproperty _-A2 //62 08 _as3_getlocal <8> //12 a0 00 00 _as3_iffalse offset: 160 //d0 _as3_getlocal <0> //d1 _as3_getlocal <1> //2c cd 0b _as3_pushstring "Static" //46 95 20 01 _as3_callproperty hasOwnProperty(param count:1) //68 f1 11 _as3_initproperty return //d0 _as3_getlocal <0> //d1 _as3_getlocal <1> //2c fc 09 _as3_pushstring "NoMiniMap" //46 95 20 01 _as3_callproperty hasOwnProperty(param count:1) //68 9d 18 _as3_initproperty _-I8 //62 09 _as3_getlocal <9> //11 9c 01 00 _as3_iftrue offset: 412 //d0 _as3_getlocal <0> //d1 _as3_getlocal <1> //2c b5 0a _as3_pushstring "ProtectFromGroundDamage" //46 95 20 01 _as3_callproperty hasOwnProperty(param count:1) //68 fe 16 _as3_initproperty protectFromGroundDamage_ //d0 _as3_getlocal <0> //d1 _as3_getlocal <1> //2c b6 0a _as3_pushstring "ProtectFromSink" //46 95 20 01 _as3_callproperty hasOwnProperty(param count:1) //68 ef 14 _as3_initproperty _-7u //62 08 _as3_getlocal <8> //12 64 00 00 _as3_iffalse offset: 100 //d0 _as3_getlocal <0> //d1 _as3_getlocal <1> //2c 97 01 _as3_pushstring "ProtectFromProjectiles" //46 95 20 01 _as3_callproperty hasOwnProperty(param count:1) //68 bd 14 _as3_initproperty _-5y //62 08 _as3_getlocal <8> //12 cd 00 00 _as3_iffalse offset: 205 //d0 _as3_getlocal <0> //d1 _as3_getlocal <1> //2c 89 08 _as3_pushstring "Flying" //46 95 20 01 _as3_callproperty hasOwnProperty(param count:1) //68 81 0a _as3_initproperty _- //d1 _as3_getlocal <1> //2c f4 0c _as3_pushstring "Z" //46 95 20 01 _as3_callproperty hasOwnProperty(param count:1) //12 1b 00 00 _as3_iffalse offset: 27 //d0 _as3_getlocal <0> //5d 05 _as3_findpropstrict Number //d1 _as3_getlocal <1> //66 8e 25 _as3_getproperty Z //46 05 01 _as3_callproperty Number(param count:1) //68 bc 01 _as3_initproperty _-FP //62 09 _as3_getlocal <9> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d1 _as3_getlocal <1> //76 _as3_convert_b //11 31 00 00 _as3_iftrue offset: 49 //d1 _as3_getlocal <1> //2c c8 09 _as3_pushstring "MinimapColor" //46 95 20 01 _as3_callproperty hasOwnProperty(param count:1) //12 13 00 00 _as3_iffalse offset: 19 //62 09 _as3_getlocal <9> //11 01 01 00 _as3_iftrue offset: 257 //d0 _as3_getlocal <0> //5d 05 _as3_findpropstrict Number //d1 _as3_getlocal <1> //66 88 25 _as3_getproperty MinimapColor //46 05 01 _as3_callproperty Number(param count:1) //68 a5 16 _as3_initproperty _-9L //d1 _as3_getlocal <1> //2c a2 01 _as3_pushstring "MaxHitPoints" //46 95 20 01 _as3_callproperty hasOwnProperty(param count:1) //12 1e 00 00 _as3_iffalse offset: 30 //62 08 _as3_getlocal <8> //12 04 01 00 _as3_iffalse offset: 260 //d0 _as3_getlocal <0> //d0 _as3_getlocal <0> //5d 03 _as3_findpropstrict int //d1 _as3_getlocal <1> //66 d8 21 _as3_getproperty MaxHitPoints //46 03 01 _as3_callproperty int(param count:1) //2a _as3_dup //63 07 _as3_setlocal <7> //68 cc 06 _as3_initproperty _-I4 //62 07 _as3_getlocal <7> //08 07 _as3_kill <7> //68 ff 04 _as3_initproperty _-Je //d1 _as3_getlocal <1> //2c c6 09 _as3_pushstring "MaxMagicPoints" //46 95 20 01 _as3_callproperty hasOwnProperty(param count:1) //12 26 00 00 _as3_iffalse offset: 38 //d0 _as3_getlocal <0> //d0 _as3_getlocal <0> //5d 03 _as3_findpropstrict int //d1 _as3_getlocal <1> //66 91 24 _as3_getproperty MaxMagicPoints //46 03 01 _as3_callproperty int(param count:1) //2a _as3_dup //63 07 _as3_setlocal <7> //68 8e 08 _as3_initproperty _-Fn //62 07 _as3_getlocal <7> //08 07 _as3_kill <7> //68 e7 06 _as3_initproperty _-K7 //62 09 _as3_getlocal <9> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d2 _as3_getlocal <2> //76 _as3_convert_b //11 60 00 00 _as3_iftrue offset: 96 //d1 _as3_getlocal <1> //2c 91 06 _as3_pushstring "Attack" //46 95 20 01 _as3_callproperty hasOwnProperty(param count:1) //12 13 00 00 _as3_iffalse offset: 19 //62 08 _as3_getlocal <8> //12 0d 00 00 _as3_iffalse offset: 13 //d0 _as3_getlocal <0> //5d 03 _as3_findpropstrict int //d1 _as3_getlocal <1> //66 99 23 _as3_getproperty Attack //46 03 01 _as3_callproperty int(param count:1) //68 99 08 _as3_initproperty _-Ka //d1 _as3_getlocal <1> //2c 83 07 _as3_pushstring "Defense" //46 95 20 01 _as3_callproperty hasOwnProperty(param count:1) //12 1b 00 00 _as3_iffalse offset: 27 //62 08 _as3_getlocal <8> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d2 _as3_getlocal <2> //76 _as3_convert_b //12 27 00 00 _as3_iffalse offset: 39 //d0 _as3_getlocal <0> //5d 03 _as3_findpropstrict int //d1 _as3_getlocal <1> //66 8e 24 _as3_getproperty Defense //46 03 01 _as3_callproperty int(param count:1) //68 a1 08 _as3_initproperty _-2Y //d1 _as3_getlocal <1> //2c c3 0b _as3_pushstring "Speed" //46 95 20 01 _as3_callproperty hasOwnProperty(param count:1) //12 1b 00 00 _as3_iffalse offset: 27 //62 08 _as3_getlocal <8> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d0 _as3_getlocal <0> //76 _as3_convert_b //12 5e 00 00 _as3_iffalse offset: 94 //d0 _as3_getlocal <0> //5d 03 _as3_findpropstrict int //d1 _as3_getlocal <1> //66 8c 21 _as3_getproperty Speed //46 03 01 _as3_callproperty int(param count:1) //68 a4 03 _as3_initproperty _-Gl //d1 _as3_getlocal <1> //2c 87 07 _as3_pushstring "Dexterity" //46 95 20 01 _as3_callproperty hasOwnProperty(param count:1) //12 0d 00 00 _as3_iffalse offset: 13 //d0 _as3_getlocal <0> //5d 03 _as3_findpropstrict int //d1 _as3_getlocal <1> //66 cd 23 _as3_getproperty Dexterity //46 03 01 _as3_callproperty int(param count:1) //68 bb 08 _as3_initproperty _-JF //d1 _as3_getlocal <1> //2c b9 0b _as3_pushstring "SlotTypes" //46 95 20 01 _as3_callproperty hasOwnProperty(param count:1) //12 5e 00 00 _as3_iffalse offset: 94 //62 08 _as3_getlocal <8> //12 26 00 00 _as3_iffalse offset: 38 //d0 _as3_getlocal <0> //60 8a 07 _as3_getlex com.company.util::_-8i //d1 _as3_getlocal <1> //66 bb 23 _as3_getproperty SlotTypes //46 a1 19 01 _as3_callproperty _-DW(param count:1) //68 d2 08 _as3_initproperty _-94 //d0 _as3_getlocal <0> //60 9d 20 _as3_getlex Vector //60 03 _as3_getlex int //53 01 _as3_applytype {param count:1} //d0 _as3_getlocal <0> //66 d2 08 _as3_getproperty _-94 //66 0c _as3_getproperty length //42 01 _as3_construct (param count:1) //68 d8 01 _as3_initproperty _-36 //24 00 _as3_pushbyte 0 //63 06 _as3_setlocal <6> //10 1c 00 00 _as3_jump offset: 28 //09 _as3_label //d0 _as3_getlocal <0> //66 d8 01 _as3_getproperty _-36 //62 06 _as3_getlocal <6> //24 ff _as3_pushbyte -1 //61 c9 25 _as3_setproperty {} //62 09 _as3_getlocal <9> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d0 _as3_getlocal <0> //76 _as3_convert_b //11 77 00 00 _as3_iftrue offset: 119 //c2 06 _as3_inclocal_i <6> //62 06 _as3_getlocal <6> //d0 _as3_getlocal <0> //66 d8 01 _as3_getproperty _-36 //66 0c _as3_getproperty length //15 d8 ff ff _as3_iflt offset: -40 //62 09 _as3_getlocal <9> //11 39 00 00 _as3_iftrue offset: 57 //d1 _as3_getlocal <1> //2c a4 06 _as3_pushstring "BloodProb" //46 95 20 01 _as3_callproperty hasOwnProperty(param count:1) //12 13 00 00 _as3_iffalse offset: 19 //62 09 _as3_getlocal <9> //11 64 00 00 _as3_iftrue offset: 100 //d0 _as3_getlocal <0> //5d 05 _as3_findpropstrict Number //d1 _as3_getlocal <1> //66 86 23 _as3_getproperty BloodProb //46 05 01 _as3_callproperty Number(param count:1) //68 e5 0c _as3_initproperty _-5E //d1 _as3_getlocal <1> //2c a3 06 _as3_pushstring "BloodColor" //46 95 20 01 _as3_callproperty hasOwnProperty(param count:1) //12 1b 00 00 _as3_iffalse offset: 27 //62 08 _as3_getlocal <8> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d3 _as3_getlocal <3> //76 _as3_convert_b //12 3d 00 00 _as3_iffalse offset: 61 //d0 _as3_getlocal <0> //5d 06 _as3_findpropstrict uint //d1 _as3_getlocal <1> //66 a8 21 _as3_getproperty BloodColor //46 06 01 _as3_callproperty uint(param count:1) //68 94 0c _as3_initproperty _-7I //d1 _as3_getlocal <1> //2c d5 02 _as3_pushstring "ShadowSize" //46 95 20 01 _as3_callproperty hasOwnProperty(param count:1) //12 1e 00 00 _as3_iffalse offset: 30 //62 09 _as3_getlocal <9> //11 18 00 00 _as3_iftrue offset: 24 //10 07 00 00 _as3_jump offset: 7 //d3 _as3_getlocal <3> //a3 _as3_divide //63 06 _as3_setlocal <6> //26 _as3_pushtrue //d2 _as3_getlocal <2> //23 _as3_nextvalue //d0 _as3_getlocal <0> //5d 03 _as3_findpropstrict int //d1 _as3_getlocal <1> //66 ba 23 _as3_getproperty ShadowSize //46 03 01 _as3_callproperty int(param count:1) //68 a3 04 _as3_initproperty _-HE //d0 _as3_getlocal <0> //24 01 _as3_pushbyte 1 //68 bc 04 _as3_initproperty height_ //47 _as3_returnvoid }// end function public function _-9x() : Boolean { //27 _as3_pushfalse //26 _as3_pushtrue //2b _as3_swap //10 06 00 00 _as3_jump offset: 6 //a3 _as3_divide //1f _as3_hasnext //2b _as3_swap //93 _as3_decrement //a6 _as3_rshift //93 _as3_decrement //d5 _as3_setlocal <1> //d6 _as3_setlocal <2> //10 06 00 00 _as3_jump offset: 6 //85 _as3_coerce_s //a6 _as3_rshift //c7 _as3_multiply_i //82 _as3_coerce_a //70 _as3_convert_s //95 _as3_typeof //d0 _as3_getlocal <0> //30 _as3_pushscope //d0 _as3_getlocal <0> //66 e2 01 _as3_getproperty _-MI //60 5f _as3_getlex com.company.assembleegameclient.objects::ConditionEffect //66 8a 0c _as3_getproperty _-J0 //a8 _as3_bitand //24 00 _as3_pushbyte 0 //ab _as3_equals //d2 _as3_getlocal <2> //12 01 00 00 _as3_iffalse offset: 1 //96 _as3_not //48 _as3_returnvalue }// end function public function _-B-() : Boolean { //27 _as3_pushfalse //26 _as3_pushtrue //2b _as3_swap //10 06 00 00 _as3_jump offset: 6 //a4 _as3_modulo //2b _as3_swap //64 _as3_getglobalscope //d0 _as3_getlocal <0> //27 _as3_pushfalse //70 _as3_convert_s //d5 _as3_setlocal <1> //d6 _as3_setlocal <2> //10 06 00 00 _as3_jump offset: 6 //a8 _as3_bitand //b1 _as3_instanceof //82 _as3_coerce_a //1e _as3_nextname //ab _as3_equals //2a _as3_dup //d0 _as3_getlocal <0> //30 _as3_pushscope //d0 _as3_getlocal <0> //66 e2 01 _as3_getproperty _-MI //60 5f _as3_getlex com.company.assembleegameclient.objects::ConditionEffect //66 e6 0a _as3_getproperty _-Fk //a8 _as3_bitand //24 00 _as3_pushbyte 0 //ab _as3_equals //d2 _as3_getlocal <2> //12 01 00 00 _as3_iffalse offset: 1 //96 _as3_not //48 _as3_returnvalue }// end function public function _-AL() : Boolean { //27 _as3_pushfalse //26 _as3_pushtrue //2b _as3_swap //10 06 00 00 _as3_jump offset: 6 //97 _as3_bitnot //93 _as3_decrement //d6 _as3_setlocal <2> //87 _as3_astypelate //c5 _as3_add_i //20 _as3_pushnull //d5 _as3_setlocal <1> //d6 _as3_setlocal <2> //10 06 00 00 _as3_jump offset: 6 //1c _as3_pushwith //23 _as3_nextvalue //76 _as3_convert_b //c7 _as3_multiply_i //b0 _as3_greaterequals //a9 _as3_bitor //d0 _as3_getlocal <0> //30 _as3_pushscope //d0 _as3_getlocal <0> //66 e2 01 _as3_getproperty _-MI //60 5f _as3_getlex com.company.assembleegameclient.objects::ConditionEffect //66 b3 0a _as3_getproperty _-6C //a8 _as3_bitand //24 00 _as3_pushbyte 0 //ab _as3_equals //d2 _as3_getlocal <2> //12 01 00 00 _as3_iffalse offset: 1 //96 _as3_not //48 _as3_returnvalue }// end function public function _-7w() : Boolean { //27 _as3_pushfalse //26 _as3_pushtrue //2b _as3_swap //10 06 00 00 _as3_jump offset: 6 //c5 _as3_add_i //95 _as3_typeof //87 _as3_astypelate //aa _as3_bitxor //70 _as3_convert_s //96 _as3_not //d5 _as3_setlocal <1> //d6 _as3_setlocal <2> //d0 _as3_getlocal <0> //30 _as3_pushscope //d0 _as3_getlocal <0> //10 06 00 00 _as3_jump offset: 6 //29 _as3_pop //28 _as3_pushnan //27 _as3_pushfalse //c1 _as3_decrement_i //d6 _as3_setlocal <2> //30 _as3_pushscope //66 e2 01 _as3_getproperty _-MI //60 5f _as3_getlex com.company.assembleegameclient.objects::ConditionEffect //66 fe 09 _as3_getproperty _-4c //a8 _as3_bitand //24 00 _as3_pushbyte 0 //ab _as3_equals //d2 _as3_getlocal <2> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d0 _as3_getlocal <0> //76 _as3_convert_b //12 01 00 00 _as3_iffalse offset: 1 //96 _as3_not //48 _as3_returnvalue }// end function public function _-0H() : Boolean { //27 _as3_pushfalse //26 _as3_pushtrue //d5 _as3_setlocal <1> //10 06 00 00 _as3_jump offset: 6 //75 _as3_convert_d //87 _as3_astypelate //a5 _as3_lshift //b3 _as3_istypelate //c6 _as3_subtract_i //a3 _as3_divide //d6 _as3_setlocal <2> //d0 _as3_getlocal <0> //30 _as3_pushscope //d0 _as3_getlocal <0> //66 e2 01 _as3_getproperty _-MI //60 5f _as3_getlex com.company.assembleegameclient.objects::ConditionEffect //66 c0 0a _as3_getproperty _-7L //a8 _as3_bitand //24 00 _as3_pushbyte 0 //ab _as3_equals //d1 _as3_getlocal <1> //12 01 00 00 _as3_iffalse offset: 1 //96 _as3_not //48 _as3_returnvalue }// end function public function _-AF() : Boolean { //27 _as3_pushfalse //26 _as3_pushtrue //2b _as3_swap //10 06 00 00 _as3_jump offset: 6 //a8 _as3_bitand //1f _as3_hasnext //77 _as3_convert_o //a2 _as3_multiply //a3 _as3_divide //90 _as3_negate //d5 _as3_setlocal <1> //d6 _as3_setlocal <2> //d0 _as3_getlocal <0> //30 _as3_pushscope //d0 _as3_getlocal <0> //10 06 00 00 _as3_jump offset: 6 //d3 _as3_getlocal <3> //1c _as3_pushwith //77 _as3_convert_o //ae _as3_lessequals //c6 _as3_subtract_i //d6 _as3_setlocal <2> //66 e2 01 _as3_getproperty _-MI //60 5f _as3_getlex com.company.assembleegameclient.objects::ConditionEffect //66 86 09 _as3_getproperty _-C9 //a8 _as3_bitand //24 00 _as3_pushbyte 0 //ab _as3_equals //d1 _as3_getlocal <1> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d2 _as3_getlocal <2> //76 _as3_convert_b //11 01 00 00 _as3_iftrue offset: 1 //96 _as3_not //48 _as3_returnvalue }// end function public function _-2() : Boolean { //27 _as3_pushfalse //26 _as3_pushtrue //2b _as3_swap //10 06 00 00 _as3_jump offset: 6 //b3 _as3_istypelate //76 _as3_convert_b //c7 _as3_multiply_i //a2 _as3_multiply //a9 _as3_bitor //2b _as3_swap //d5 _as3_setlocal <1> //d6 _as3_setlocal <2> //d0 _as3_getlocal <0> //30 _as3_pushscope //d0 _as3_getlocal <0> //10 06 00 00 _as3_jump offset: 6 //d0 _as3_getlocal <0> //c4 _as3_negate_i //b3 _as3_istypelate //95 _as3_typeof //aa _as3_bitxor //a1 _as3_subtract //66 e2 01 _as3_getproperty _-MI //60 5f _as3_getlex com.company.assembleegameclient.objects::ConditionEffect //66 a6 08 _as3_getproperty _-4P //a8 _as3_bitand //24 00 _as3_pushbyte 0 //ab _as3_equals //d1 _as3_getlocal <1> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d1 _as3_getlocal <1> //76 _as3_convert_b //11 01 00 00 _as3_iftrue offset: 1 //96 _as3_not //48 _as3_returnvalue }// end function public function _-ON() : Boolean { //27 _as3_pushfalse //26 _as3_pushtrue //2b _as3_swap //10 06 00 00 _as3_jump offset: 6 //a9 _as3_bitor //c0 _as3_increment_i //1f _as3_hasnext //28 _as3_pushnan //a6 _as3_rshift //87 _as3_astypelate //d5 _as3_setlocal <1> //d6 _as3_setlocal <2> //d0 _as3_getlocal <0> //30 _as3_pushscope //d0 _as3_getlocal <0> //10 06 00 00 _as3_jump offset: 6 //07 _as3_dxnslate //93 _as3_decrement //1e _as3_nextname //d7 _as3_setlocal <3> //a6 _as3_rshift //a1 _as3_subtract //66 e2 01 _as3_getproperty _-MI //60 5f _as3_getlex com.company.assembleegameclient.objects::ConditionEffect //66 80 08 _as3_getproperty _-G4 //a8 _as3_bitand //24 00 _as3_pushbyte 0 //ab _as3_equals //d1 _as3_getlocal <1> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d1 _as3_getlocal <1> //76 _as3_convert_b //11 01 00 00 _as3_iftrue offset: 1 //96 _as3_not //48 _as3_returnvalue }// end function public function while() : Boolean { //27 _as3_pushfalse //26 _as3_pushtrue //2b _as3_swap //10 06 00 00 _as3_jump offset: 6 //29 _as3_pop //aa _as3_bitxor //93 _as3_decrement //73 _as3_convert_i //c1 _as3_decrement_i //77 _as3_convert_o //d5 _as3_setlocal <1> //d6 _as3_setlocal <2> //10 06 00 00 _as3_jump offset: 6 //c1 _as3_decrement_i //af _as3_greaterthan //a2 _as3_multiply //c5 _as3_add_i //97 _as3_bitnot //77 _as3_convert_o //d0 _as3_getlocal <0> //30 _as3_pushscope //d0 _as3_getlocal <0> //66 e2 01 _as3_getproperty _-MI //60 5f _as3_getlex com.company.assembleegameclient.objects::ConditionEffect //66 e4 09 _as3_getproperty _-5v //a8 _as3_bitand //24 00 _as3_pushbyte 0 //ab _as3_equals //d1 _as3_getlocal <1> //11 01 00 00 _as3_iftrue offset: 1 //96 _as3_not //48 _as3_returnvalue }// end function public function in() : Boolean { //27 _as3_pushfalse //26 _as3_pushtrue //d5 _as3_setlocal <1> //10 06 00 00 _as3_jump offset: 6 //d2 _as3_getlocal <2> //ad _as3_lessthan //97 _as3_bitnot //a1 _as3_subtract //95 _as3_typeof //97 _as3_bitnot //d6 _as3_setlocal <2> //d0 _as3_getlocal <0> //30 _as3_pushscope //d0 _as3_getlocal <0> //10 06 00 00 _as3_jump offset: 6 //1c _as3_pushwith //85 _as3_coerce_s //ad _as3_lessthan //af _as3_greaterthan //a2 _as3_multiply //21 _as3_pushundefined //66 e2 01 _as3_getproperty _-MI //60 5f _as3_getlex com.company.assembleegameclient.objects::ConditionEffect //66 ae 0b _as3_getproperty _-61 //a8 _as3_bitand //24 00 _as3_pushbyte 0 //ab _as3_equals //d2 _as3_getlocal <2> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d2 _as3_getlocal <2> //76 _as3_convert_b //11 01 00 00 _as3_iftrue offset: 1 //96 _as3_not //48 _as3_returnvalue }// end function public function _-3U() : Boolean { //27 _as3_pushfalse //26 _as3_pushtrue //d5 _as3_setlocal <1> //10 06 00 00 _as3_jump offset: 6 //b0 _as3_greaterequals //d0 _as3_getlocal <0> //1d _as3_popscope //95 _as3_typeof //d3 _as3_getlocal <3> //a2 _as3_multiply //d6 _as3_setlocal <2> //d0 _as3_getlocal <0> //30 _as3_pushscope //d0 _as3_getlocal <0> //66 e2 01 _as3_getproperty _-MI //60 5f _as3_getlex com.company.assembleegameclient.objects::ConditionEffect //66 de 09 _as3_getproperty _-7j //a8 _as3_bitand //24 00 _as3_pushbyte 0 //ab _as3_equals //d2 _as3_getlocal <2> //11 01 00 00 _as3_iftrue offset: 1 //96 _as3_not //48 _as3_returnvalue }// end function public function use20() : Boolean { //27 _as3_pushfalse //26 _as3_pushtrue //2b _as3_swap //10 06 00 00 _as3_jump offset: 6 //af _as3_greaterthan //95 _as3_typeof //c6 _as3_subtract_i //30 _as3_pushscope //1f _as3_hasnext //27 _as3_pushfalse //d5 _as3_setlocal <1> //d6 _as3_setlocal <2> //10 06 00 00 _as3_jump offset: 6 //28 _as3_pushnan //74 _as3_convert_u //b1 _as3_instanceof //30 _as3_pushscope //a3 _as3_divide //c4 _as3_negate_i //d0 _as3_getlocal <0> //30 _as3_pushscope //d0 _as3_getlocal <0> //66 e2 01 _as3_getproperty _-MI //60 5f _as3_getlex com.company.assembleegameclient.objects::ConditionEffect //66 c7 0a _as3_getproperty _-HQ //a8 _as3_bitand //24 00 _as3_pushbyte 0 //ab _as3_equals //d2 _as3_getlocal <2> //12 01 00 00 _as3_iffalse offset: 1 //96 _as3_not //48 _as3_returnvalue }// end function public function _-Cm() : Boolean { //27 _as3_pushfalse //26 _as3_pushtrue //2b _as3_swap //10 06 00 00 _as3_jump offset: 6 //29 _as3_pop //1e _as3_nextname //ad _as3_lessthan //26 _as3_pushtrue //07 _as3_dxnslate //c4 _as3_negate_i //d5 _as3_setlocal <1> //d6 _as3_setlocal <2> //d0 _as3_getlocal <0> //30 _as3_pushscope //d0 _as3_getlocal <0> //10 06 00 00 _as3_jump offset: 6 //a5 _as3_lshift //64 _as3_getglobalscope //d6 _as3_setlocal <2> //1c _as3_pushwith //75 _as3_convert_d //28 _as3_pushnan //66 e2 01 _as3_getproperty _-MI //60 5f _as3_getlex com.company.assembleegameclient.objects::ConditionEffect //66 cf 0c _as3_getproperty _-Lc //a8 _as3_bitand //24 00 _as3_pushbyte 0 //ab _as3_equals //d2 _as3_getlocal <2> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d2 _as3_getlocal <2> //76 _as3_convert_b //12 01 00 00 _as3_iffalse offset: 1 //96 _as3_not //48 _as3_returnvalue }// end function public function _-Kj() : Boolean { //27 _as3_pushfalse //26 _as3_pushtrue //2b _as3_swap //10 06 00 00 _as3_jump offset: 6 //a3 _as3_divide //2a _as3_dup //a5 _as3_lshift //30 _as3_pushscope //29 _as3_pop //27 _as3_pushfalse //d5 _as3_setlocal <1> //d6 _as3_setlocal <2> //d0 _as3_getlocal <0> //30 _as3_pushscope //d0 _as3_getlocal <0> //10 06 00 00 _as3_jump offset: 6 //96 _as3_not //c7 _as3_multiply_i //75 _as3_convert_d //90 _as3_negate //2a _as3_dup //c0 _as3_increment_i //66 e2 01 _as3_getproperty _-MI //60 5f _as3_getlex com.company.assembleegameclient.objects::ConditionEffect //66 85 0a _as3_getproperty _-IA //a8 _as3_bitand //24 00 _as3_pushbyte 0 //ab _as3_equals //d1 _as3_getlocal <1> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d2 _as3_getlocal <2> //76 _as3_convert_b //11 01 00 00 _as3_iftrue offset: 1 //96 _as3_not //48 _as3_returnvalue }// end function public function _-EM() : Boolean { //27 _as3_pushfalse //26 _as3_pushtrue //d5 _as3_setlocal <1> //10 06 00 00 _as3_jump offset: 6 //af _as3_greaterthan //77 _as3_convert_o //26 _as3_pushtrue //aa _as3_bitxor //1d _as3_popscope //ac _as3_strictequals //d6 _as3_setlocal <2> //d0 _as3_getlocal <0> //30 _as3_pushscope //d0 _as3_getlocal <0> //10 06 00 00 _as3_jump offset: 6 //97 _as3_bitnot //a5 _as3_lshift //57 _as3_newactivation //d6 _as3_setlocal <2> //1e _as3_nextname //c1 _as3_decrement_i //66 e2 01 _as3_getproperty _-MI //60 5f _as3_getlex com.company.assembleegameclient.objects::ConditionEffect //66 d7 0a _as3_getproperty _-3l //a8 _as3_bitand //24 00 _as3_pushbyte 0 //ab _as3_equals //d2 _as3_getlocal <2> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d0 _as3_getlocal <0> //76 _as3_convert_b //11 01 00 00 _as3_iftrue offset: 1 //96 _as3_not //48 _as3_returnvalue }// end function public function _-Ov() : Boolean { //27 _as3_pushfalse //26 _as3_pushtrue //2b _as3_swap //10 06 00 00 _as3_jump offset: 6 //28 _as3_pushnan //1d _as3_popscope //a5 _as3_lshift //2b _as3_swap //82 _as3_coerce_a //1e _as3_nextname //d5 _as3_setlocal <1> //d6 _as3_setlocal <2> //10 06 00 00 _as3_jump offset: 6 //30 _as3_pushscope //70 _as3_convert_s //21 _as3_pushundefined //ab _as3_equals //77 _as3_convert_o //82 _as3_coerce_a //d0 _as3_getlocal <0> //30 _as3_pushscope //d0 _as3_getlocal <0> //66 e2 01 _as3_getproperty _-MI //60 5f _as3_getlex com.company.assembleegameclient.objects::ConditionEffect //66 e9 09 _as3_getproperty _-P3 //a8 _as3_bitand //24 00 _as3_pushbyte 0 //ab _as3_equals //d2 _as3_getlocal <2> //12 01 00 00 _as3_iffalse offset: 1 //96 _as3_not //48 _as3_returnvalue }// end function public function _-0B() : Boolean { //27 _as3_pushfalse //26 _as3_pushtrue //63 06 _as3_setlocal <6> //10 07 00 00 _as3_jump offset: 7 //d2 _as3_getlocal <2> //d6 _as3_setlocal <2> //c3 03 _as3_declocal_i <3> //a1 _as3_subtract //d7 _as3_setlocal <3> //c7 _as3_multiply_i //63 07 _as3_setlocal <7> //d0 _as3_getlocal <0> //30 _as3_pushscope //20 _as3_pushnull //80 28 _as3_coerce com.company.assembleegameclient.objects::GameObject //d5 _as3_setlocal <1> //24 00 _as3_pushbyte 0 //d6 _as3_setlocal <2> //24 00 _as3_pushbyte 0 //d7 _as3_setlocal <3> //24 00 _as3_pushbyte 0 //63 04 _as3_setlocal <4> //d0 _as3_getlocal <0> //66 18 _as3_getproperty _-82 //66 e9 01 _as3_getproperty objDict_ //82 _as3_coerce_a //63 05 _as3_setlocal <5> //10 55 01 00 _as3_jump offset: 341 //09 _as3_label //62 05 _as3_getlocal <5> //62 04 _as3_getlocal <4> //23 _as3_nextvalue //80 28 _as3_coerce com.company.assembleegameclient.objects::GameObject //d5 _as3_setlocal <1> //62 07 _as3_getlocal <7> //11 08 00 00 _as3_iftrue offset: 8 //d1 _as3_getlocal <1> //60 3d _as3_getlex com.company.assembleegameclient.objects::Player //b3 _as3_istypelate //12 04 00 00 _as3_iffalse offset: 4 //10 3a 01 00 _as3_jump offset: 314 //d1 _as3_getlocal <1> //60 b3 07 _as3_getlex com.company.assembleegameclient.objects::Character //b3 _as3_istypelate //62 06 _as3_getlocal <6> //12 13 01 00 _as3_iffalse offset: 275 //12 2b 01 00 _as3_iffalse offset: 299 //d0 _as3_getlocal <0> //66 2a _as3_getproperty x_ //d1 _as3_getlocal <1> //66 2a _as3_getproperty x_ //62 06 _as3_getlocal <6> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d1 _as3_getlocal <1> //76 _as3_convert_b //12 1f 00 00 _as3_iffalse offset: 31 //af _as3_greaterthan //62 06 _as3_getlocal <6> //12 0a 01 00 _as3_iffalse offset: 266 //12 36 00 00 _as3_iffalse offset: 54 //d0 _as3_getlocal <0> //66 2a _as3_getproperty x_ //d1 _as3_getlocal <1> //66 2a _as3_getproperty x_ //62 07 _as3_getlocal <7> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d3 _as3_getlocal <3> //76 _as3_convert_b //11 61 00 00 _as3_iftrue offset: 97 //a1 _as3_subtract //62 06 _as3_getlocal <6> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d3 _as3_getlocal <3> //76 _as3_convert_b //12 74 00 00 _as3_iffalse offset: 116 //73 _as3_convert_i //62 07 _as3_getlocal <7> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d3 _as3_getlocal <3> //76 _as3_convert_b //11 36 00 00 _as3_iftrue offset: 54 //10 31 00 00 _as3_jump offset: 49 //d1 _as3_getlocal <1> //66 2a _as3_getproperty x_ //d0 _as3_getlocal <0> //66 2a _as3_getproperty x_ //62 06 _as3_getlocal <6> //2a _as3_dup //10 09 00 00 _as3_jump offset: 9 //92 06 _as3_inclocal <6> //c4 _as3_negate_i //94 04 _as3_declocal <4> //d2 _as3_getlocal <2> //63 04 _as3_setlocal <4> //82 _as3_coerce_a //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d3 _as3_getlocal <3> //76 _as3_convert_b //12 51 00 00 _as3_iffalse offset: 81 //a1 _as3_subtract //62 07 _as3_getlocal <7> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d2 _as3_getlocal <2> //76 _as3_convert_b //11 31 00 00 _as3_iftrue offset: 49 //73 _as3_convert_i //73 _as3_convert_i //d6 _as3_setlocal <2> //d0 _as3_getlocal <0> //66 29 _as3_getproperty y_ //d1 _as3_getlocal <1> //66 29 _as3_getproperty y_ //62 07 _as3_getlocal <7> //11 33 00 00 _as3_iftrue offset: 51 //af _as3_greaterthan //62 06 _as3_getlocal <6> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d0 _as3_getlocal <0> //76 _as3_convert_b //12 82 00 00 _as3_iffalse offset: 130 //12 2c 00 00 _as3_iffalse offset: 44 //62 06 _as3_getlocal <6> //12 7e 00 00 _as3_iffalse offset: 126 //d0 _as3_getlocal <0> //66 29 _as3_getproperty y_ //62 06 _as3_getlocal <6> //12 24 00 00 _as3_iffalse offset: 36 //d1 _as3_getlocal <1> //66 29 _as3_getproperty y_ //62 06 _as3_getlocal <6> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d1 _as3_getlocal <1> //76 _as3_convert_b //12 12 00 00 _as3_iffalse offset: 18 //a1 _as3_subtract //73 _as3_convert_i //62 06 _as3_getlocal <6> //12 12 00 00 _as3_iffalse offset: 18 //10 0e 00 00 _as3_jump offset: 14 //d1 _as3_getlocal <1> //66 29 _as3_getproperty y_ //d0 _as3_getlocal <0> //66 29 _as3_getproperty y_ //a1 _as3_subtract //73 _as3_convert_i //62 07 _as3_getlocal <7> //11 17 00 00 _as3_iftrue offset: 23 //73 _as3_convert_i //62 07 _as3_getlocal <7> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d1 _as3_getlocal <1> //76 _as3_convert_b //11 26 00 00 _as3_iftrue offset: 38 //d7 _as3_setlocal <3> //d2 _as3_getlocal <2> //62 07 _as3_getlocal <7> //11 1e 00 00 _as3_iftrue offset: 30 //24 14 _as3_pushbyte 20 //62 07 _as3_getlocal <7> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d0 _as3_getlocal <0> //76 _as3_convert_b //11 1c 00 00 _as3_iftrue offset: 28 //ad _as3_lessthan //62 07 _as3_getlocal <7> //11 05 00 00 _as3_iftrue offset: 5 //2a _as3_dup //12 11 00 00 _as3_iffalse offset: 17 //29 _as3_pop //d3 _as3_getlocal <3> //24 14 _as3_pushbyte 20 //10 08 00 00 _as3_jump offset: 8 //c2 02 _as3_inclocal_i <2> //77 _as3_convert_o //1e _as3_nextname //62 06 _as3_getlocal <6> //a7 _as3_urshift //23 _as3_nextvalue //ad _as3_lessthan //12 02 00 00 _as3_iffalse offset: 2 //27 _as3_pushfalse //48 _as3_returnvalue //32 05 04 _as3_hasnext2 5, 4 //11 a4 fe ff _as3_iftrue offset: -348 //08 05 _as3_kill <5> //08 04 _as3_kill <4> //26 _as3_pushtrue //48 _as3_returnvalue }// end function public function _-Kk() : String { //27 _as3_pushfalse //26 _as3_pushtrue //2b _as3_swap //10 06 00 00 _as3_jump offset: 6 //91 _as3_increment //64 _as3_getglobalscope //21 _as3_pushundefined //82 _as3_coerce_a //c7 _as3_multiply_i //26 _as3_pushtrue //d5 _as3_setlocal <1> //d6 _as3_setlocal <2> //d0 _as3_getlocal <0> //30 _as3_pushscope //d1 _as3_getlocal <1> //11 1f 00 00 _as3_iftrue offset: 31 //d0 _as3_getlocal <0> //66 52 _as3_getproperty name_ //d2 _as3_getlocal <2> //12 74 00 00 _as3_iffalse offset: 116 //20 _as3_pushnull //ab _as3_equals //d1 _as3_getlocal <1> //11 0a 00 00 _as3_iftrue offset: 10 //2a _as3_dup //11 20 00 00 _as3_iftrue offset: 32 //d1 _as3_getlocal <1> //11 1b 00 00 _as3_iftrue offset: 27 //29 _as3_pop //d1 _as3_getlocal <1> //11 19 00 00 _as3_iftrue offset: 25 //d0 _as3_getlocal <0> //66 52 _as3_getproperty name_ //d1 _as3_getlocal <1> //10 06 00 00 _as3_jump offset: 6 //a5 _as3_lshift //27 _as3_pushfalse //c6 _as3_subtract_i //c1 _as3_decrement_i //a8 _as3_bitand //af _as3_greaterthan //11 4b 00 00 _as3_iftrue offset: 75 //2c 01 _as3_pushstring "" //ab _as3_equals //12 29 00 00 _as3_iffalse offset: 41 //60 93 01 _as3_getlex com.company.assembleegameclient.objects::ObjectLibrary //d0 _as3_getlocal <0> //66 68 _as3_getproperty _-8G //46 f4 04 01 _as3_callproperty _-7A(param count:1) //d1 _as3_getlocal <1> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d1 _as3_getlocal <1> //76 _as3_convert_b //11 2c 00 00 _as3_iftrue offset: 44 //85 _as3_coerce_s //d2 _as3_getlocal <2> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d0 _as3_getlocal <0> //76 _as3_convert_b //12 1e 00 00 _as3_iffalse offset: 30 //10 1b 00 00 _as3_jump offset: 27 //d0 _as3_getlocal <0> //10 06 00 00 _as3_jump offset: 6 //a8 _as3_bitand //23 _as3_nextvalue //23 _as3_nextvalue //2b _as3_swap //1c _as3_pushwith //d3 _as3_getlocal <3> //66 52 _as3_getproperty name_ //d2 _as3_getlocal <2> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d0 _as3_getlocal <0> //76 _as3_convert_b //12 01 00 00 _as3_iffalse offset: 1 //85 _as3_coerce_s //48 _as3_returnvalue }// end function public function _-DL() : uint { //27 _as3_pushfalse //26 _as3_pushtrue //d6 _as3_setlocal <2> //10 08 00 00 _as3_jump offset: 8 //a4 _as3_modulo //92 02 _as3_inclocal <2> //92 02 _as3_inclocal <2> //93 _as3_decrement //c1 _as3_decrement_i //82 _as3_coerce_a //d7 _as3_setlocal <3> //d0 _as3_getlocal <0> //30 _as3_pushscope //d0 _as3_getlocal <0> //66 bd 0f _as3_getproperty _-LT //d2 _as3_getlocal <2> //12 01 00 00 _as3_iffalse offset: 1 //74 _as3_convert_u //d5 _as3_setlocal <1> //10 08 00 00 _as3_jump offset: 8 //92 02 _as3_inclocal <2> //d6 _as3_setlocal <2> //a8 _as3_bitand //d2 _as3_getlocal <2> //94 02 _as3_declocal <2> //07 _as3_dxnslate //d2 _as3_getlocal <2> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d0 _as3_getlocal <0> //76 _as3_convert_b //12 1d 00 00 _as3_iffalse offset: 29 //d0 _as3_getlocal <0> //d0 _as3_getlocal <0> //10 06 00 00 _as3_jump offset: 6 //28 _as3_pushnan //d1 _as3_getlocal <1> //d6 _as3_setlocal <2> //d6 _as3_setlocal <2> //29 _as3_pop //d6 _as3_setlocal <2> //66 bd 0f _as3_getproperty _-LT //24 60 _as3_pushbyte 96 //a4 _as3_modulo //d2 _as3_getlocal <2> //12 03 00 00 _as3_iffalse offset: 3 //24 01 _as3_pushbyte 1 //a0 _as3_add //68 bd 0f _as3_initproperty _-LT //d1 _as3_getlocal <1> //48 _as3_returnvalue }// end function public function addTo(param1:_-Eu, param2:Number, param3:Number) : Boolean { //27 _as3_pushfalse //26 _as3_pushtrue //2b _as3_swap //10 09 00 00 _as3_jump offset: 9 //94 03 _as3_declocal <3> //d1 _as3_getlocal <1> //a4 _as3_modulo //92 03 _as3_inclocal <3> //d1 _as3_getlocal <1> //94 02 _as3_declocal <2> //63 04 _as3_setlocal <4> //63 05 _as3_setlocal <5> //d0 _as3_getlocal <0> //30 _as3_pushscope //62 04 _as3_getlocal <4> //11 5b 00 00 _as3_iftrue offset: 91 //d0 _as3_getlocal <0> //d1 _as3_getlocal <1> //68 18 _as3_initproperty _-82 //62 04 _as3_getlocal <4> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d2 _as3_getlocal <2> //76 _as3_convert_b //11 51 00 00 _as3_iftrue offset: 81 //d0 _as3_getlocal <0> //d2 _as3_getlocal <2> //10 07 00 00 _as3_jump offset: 7 //d6 _as3_setlocal <2> //2b _as3_swap //94 02 _as3_declocal <2> //b3 _as3_istypelate //b1 _as3_instanceof //b3 _as3_istypelate //d3 _as3_getlocal <3> //46 9d 02 02 _as3_callproperty moveTo(param count:2) //62 05 _as3_getlocal <5> //12 3a 00 00 _as3_iffalse offset: 58 //11 35 00 00 _as3_iftrue offset: 53 //62 04 _as3_getlocal <4> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d0 _as3_getlocal <0> //76 _as3_convert_b //11 1f 00 00 _as3_iftrue offset: 31 //d0 _as3_getlocal <0> //20 _as3_pushnull //68 18 _as3_initproperty _-82 //62 05 _as3_getlocal <5> //2a _as3_dup //11 10 00 00 _as3_iftrue offset: 16 //10 09 00 00 _as3_jump offset: 9 //08 03 _as3_kill <3> //63 04 _as3_setlocal <4> //c3 03 _as3_declocal_i <3> //d3 _as3_getlocal <3> //07 _as3_dxnslate //c6 _as3_subtract_i //29 _as3_pop //d3 _as3_getlocal <3> //76 _as3_convert_b //12 08 00 00 _as3_iffalse offset: 8 //27 _as3_pushfalse //62 05 _as3_getlocal <5> //12 02 00 00 _as3_iffalse offset: 2 //48 _as3_returnvalue //26 _as3_pushtrue //48 _as3_returnvalue }// end function public function moveTo(param1:Number, param2:Number) : Boolean { //27 _as3_pushfalse //26 _as3_pushtrue //63 04 _as3_setlocal <4> //10 0c 00 00 _as3_jump offset: 12 //63 04 _as3_setlocal <4> //62 04 _as3_getlocal <4> //92 03 _as3_inclocal <3> //92 02 _as3_inclocal <2> //c2 02 _as3_inclocal_i <2> //08 02 _as3_kill <2> //63 05 _as3_setlocal <5> //d0 _as3_getlocal <0> //30 _as3_pushscope //d0 _as3_getlocal <0> //66 18 _as3_getproperty _-82 //d1 _as3_getlocal <1> //d2 _as3_getlocal <2> //46 a2 05 02 _as3_callproperty getSquare(param count:2) //80 7f _as3_coerce com.company.assembleegameclient.map::Square //d7 _as3_setlocal <3> //d3 _as3_getlocal <3> //20 _as3_pushnull //14 16 00 00 _as3_ifne offset: 22 //62 05 _as3_getlocal <5> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d0 _as3_getlocal <0> //76 _as3_convert_b //11 6d 00 00 _as3_iftrue offset: 109 //27 _as3_pushfalse //62 05 _as3_getlocal <5> //11 20 00 00 _as3_iftrue offset: 32 //48 _as3_returnvalue //d0 _as3_getlocal <0> //d1 _as3_getlocal <1> //68 2a _as3_initproperty x_ //10 09 00 00 _as3_jump offset: 9 //d7 _as3_setlocal <3> //92 03 _as3_inclocal <3> //c2 03 _as3_inclocal_i <3> //c4 _as3_negate_i //92 03 _as3_inclocal <3> //70 _as3_convert_s //d0 _as3_getlocal <0> //d2 _as3_getlocal <2> //68 29 _as3_initproperty y_ //d0 _as3_getlocal <0> //66 f1 11 _as3_getproperty return //62 05 _as3_getlocal <5> //11 4c 00 00 _as3_iftrue offset: 76 //12 42 00 00 _as3_iffalse offset: 66 //d0 _as3_getlocal <0> //66 aa 01 _as3_getproperty _-6A //62 04 _as3_getlocal <4> //12 1d 00 00 _as3_iffalse offset: 29 //20 _as3_pushnull //62 04 _as3_getlocal <4> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d3 _as3_getlocal <3> //76 _as3_convert_b //12 0f 00 00 _as3_iffalse offset: 15 //13 1a 00 00 _as3_ifeq offset: 26 //62 04 _as3_getlocal <4> //12 14 00 00 _as3_iffalse offset: 20 //d0 _as3_getlocal <0> //66 aa 01 _as3_getproperty _-6A //20 _as3_pushnull //61 83 02 _as3_setproperty obj_ //10 08 00 00 _as3_jump offset: 8 //d3 _as3_getlocal <3> //ab _as3_equals //c6 _as3_subtract_i //d6 _as3_setlocal <2> //c2 03 _as3_inclocal_i <3> //08 02 _as3_kill <2> //d3 _as3_getlocal <3> //d0 _as3_getlocal <0> //61 83 02 _as3_setproperty obj_ //62 04 _as3_getlocal <4> //12 05 00 00 _as3_iffalse offset: 5 //d0 _as3_getlocal <0> //d3 _as3_getlocal <3> //68 aa 01 _as3_initproperty _-6A //26 _as3_pushtrue //48 _as3_returnvalue }// end function public function _-O6(param1:Number, param2:Number) : void { //27 _as3_pushfalse //26 _as3_pushtrue //d7 _as3_setlocal <3> //10 07 00 00 _as3_jump offset: 7 //a7 _as3_urshift //d7 _as3_setlocal <3> //ab _as3_equals //94 03 _as3_declocal <3> //d1 _as3_getlocal <1> //b3 _as3_istypelate //63 04 _as3_setlocal <4> //d0 _as3_getlocal <0> //30 _as3_pushscope //62 04 _as3_getlocal <4> //2a _as3_dup //10 07 00 00 _as3_jump offset: 7 //90 _as3_negate //c2 03 _as3_inclocal_i <3> //95 _as3_typeof //26 _as3_pushtrue //d2 _as3_getlocal <2> //b1 _as3_instanceof //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d2 _as3_getlocal <2> //76 _as3_convert_b //11 13 00 00 _as3_iftrue offset: 19 //d0 _as3_getlocal <0> //66 ab 01 _as3_getproperty _-9r::_-8c //d1 _as3_getlocal <1> //61 0f _as3_setproperty x //d3 _as3_getlocal <3> //12 07 00 00 _as3_iffalse offset: 7 //d0 _as3_getlocal <0> //66 ab 01 _as3_getproperty _-9r::_-8c //d2 _as3_getlocal <2> //61 0e _as3_setproperty y //47 _as3_returnvoid }// end function public function update(param1:int, param2:int) : Boolean { //27 _as3_pushfalse //26 _as3_pushtrue //63 05 _as3_setlocal <5> //10 07 00 00 _as3_jump offset: 7 //08 05 _as3_kill <5> //2b _as3_swap //d0 _as3_getlocal <0> //82 _as3_coerce_a //82 _as3_coerce_a //30 _as3_pushscope //63 06 _as3_setlocal <6> //d0 _as3_getlocal <0> //30 _as3_pushscope //28 _as3_pushnan //d7 _as3_setlocal <3> //28 _as3_pushnan //63 04 _as3_setlocal <4> //62 06 _as3_getlocal <6> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d1 _as3_getlocal <1> //76 _as3_convert_b //11 98 00 00 _as3_iftrue offset: 152 //d0 _as3_getlocal <0> //66 ab 01 _as3_getproperty _-9r::_-8c //66 0f _as3_getproperty x //2f 01 _as3_pushdouble 0 //ab _as3_equals //62 06 _as3_getlocal <6> //2a _as3_dup //12 03 00 00 _as3_iffalse offset: 3 //29 _as3_pop //d3 _as3_getlocal <3> //76 _as3_convert_b //11 3d 00 00 _as3_iftrue offset: 61 //96 _as3_not //62 06 _as3_getlocal <6> //11 0b 00 00 _as3_iftrue offset: 11 //2a _as3_dup //11 31 00 00 _as3_iftrue offset: 49 //62 06 _as3_getlocal <6> //11 2b 00 00 _as3_iftrue offset: 43 //29 _as3_pop //62 05 _as3_getlocal <5> //12 a7 00 00 _as3_iffalse offset: 167 //d0 _as3_getlocal <0> //66 ab 01 _as3_getproperty _-9r::_-8c //66 0e _as3_getproperty y //2f 01 _as3_pushdouble 0 //ab _as3_equals //62 06 _as3_getlocal <6> //11 99 00 00 _as3_iftrue offset: 153 //96 _as3_not //62 06 _as3_getlocal <6> //11 92 00 00 _as3_iftrue offset: 146 //10 0a 00 00 _as3_jump offset: 10 //c2 02 _as3_inclocal_i <2> //c2 05 _as3_inclocal_i <5> //c2 03 _as3_inclocal_i <3> //c2 05 _as3_inclocal_i <5> //b0 _as3_greaterequals //d6 _as3_setlocal <2> //12 7f 00 00 _as3_iffalse offset: 127 //62 06 _as3_getlocal <6> //11 3a 00 00 _as3_iftrue offset: 58 //d0 _as3_getlocal <0> //66 2a _as3_getproperty x_ //62 05 _as3_getlocal <5> //12 60 00 00 _as3_iffalse offset: 96 //d2 _as3_getlocal <2> //62 05 _as3_getlocal <5> //12 3c 00 00 _as3_iffalse offset: 60 //d0 _as3_getlocal <0> //66 ab 01 _as3_getproperty _-9r::_-8c //66 0f _as3_getproperty x //a2 _as3_multiply //62 05 _as3_getlocal <5> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d2 _as3_getlocal <2> //76 _as3_convert_b //12 2e 00 00 _as3_iffalse offset: 46 //a0 _as3_add //62 05 _as3_getlocal <5> //12 3c 00 00 _as3_iffalse offset: 60 //75 _as3_convert_d //62 06 _as3_getlocal <6> //11 18 00 00 _as3_iftrue offset: 24 //d7 _as3_setlocal <3> //62 06 _as3_getlocal <6> //11 3f 00 00 _as3_iftrue offset: 63 //d0 _as3_getlocal <0> //66 29 _as3_getproperty y_ //62 05 _as3_getlocal <5> //2a _as3_dup //11 03 00 00 _as3_iftrue offset: 3 //29 _as3_pop //d1 _as3_getlocal <1> //76 _as3_convert_b //12 1d 00 00 _as3_iffalse offset: 29 //d2 _as3_getlocal <2> //d0 _as3_getlocal <0> //66 ab 01 _as3_getproperty _-9r::_-8c //66 0e _as3_getproperty y //a2 _as3_multiply //a0 _as3_add //62 06 _as3_getlocal <6> //11 0f 00 00 _as3_iftrue offset: 15 //10 0a 00 00 _as3_jump offset: 10 //c2 05 _as3_inclocal_i <5> //62 05 _as3_getlocal <5> //92 02 _as3_inclocal <2> //c3 05 _as3_declocal_i <5> //a0 _as3_add //78 _as3_checkfilter //75 _as3_convert_d //63 04 _as3_setlocal <4> //62 06 _as3_getlocal <6> //11 08 00 00 _as3_iftrue offset: 8 //d0 _as3_getlocal <0> //d3 _as3_getlocal <3> //62 04 _as3_getlocal <4> //4f 9d 02 02 _as3_callpropvoid moveTo(param count:2) //26 _as3_pushtrue //48 _as3_returnvalue }// end function public function _-Bk(param1:_-9t) : void { //27 _as3_pushfalse //26 _as3_pushtrue //2b _as3_swap //10 08 00 00 _as3_jump offset: 8 //c0 _as3_increment_i //26 _as3_pushtrue //a6 _as3_rshift //08 02 _as3_kill <2> //96 _as3_not //08 02 _as3_kill <2> //d6 _as3_setlocal <2> //d7 _as3_setlocal <3> //d0 _as3_getlocal <0> //30 _as3_pushscope |
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Fail spoiler tags!
EDIT: Fail spoiler tags are not fail. |
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I got pwned by a wall of text.
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Thank you. How did you use SWFdump on the original SWF and get the raw data output like that? I found other code that is crashing as well which I need the original raw data for.
com.company.assembleegameclient.net>_-Gs |
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Started playing and seen a few hackers inside with god mode etc.. and i tried to use HxD to and replace AoB to get the same effect. But after their update (currently build106) i can't seem to find the AoB to replace so it turns off the cheat handle which kicks you if you try to hack without turning it off first. I used SoThink SWF to open it and i duno how to find it in com>company>assembleegameclient>game>GameSprite. Can someone who play the game or hack the game help me out and tell me how to find the AoB to disable the anti-cheat,http://www.realmofthemadgod.com/
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Is this how the community here is? I was just asking a question hence i'm clueless at AoB but no need for such language, and dropping my karma just cause i didn't link it? Glad someone has nothing better to do.
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[FlameFlameFlame]
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Quote from: "satanicgurrl" notice that you posted in the kongregate section, crybabying for help with a game thats not on kongregate. you see, the reason that really fucks people off is because they think hey sure i will look at it, so they goto kong and then they cant find it. thanks for wasting our times asshole. good luck with that whatever float your boat, nice to know this site has such a great community. I guess i am a dumb fuck for coming here. |
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Dear Erooo,
while I semi-agree and semi-disagree with satanicgurrl, there is, indeed, a reason to drop your karma for multiple reasons. First of all, you didn't even bother to use the search function to find out, that there is already a thread about this game, in which one of our best hackers participated with no real success (I can imagine he didn't really bother with it). Second of all, you posted this game in the "Kongregate" section, but the game is, as satanicgurrl stated, not on Kongregate, but on their website (it belongs in the 'Other' section). The .swf is encrypted, as someone said in the other thread and since the game is a multiplayer game, it is most likely server-sided. However, I will have a look for it this afternoon and will let you know if I find something useful. P.S.: This community hates, as we call them, (s)leecher, but I don't see why satanicgurrl treats you as one. Most (s)leechers act like 'how I use Aob?!?!', make useless bumps, or do some other retarded shit. You are at least trying, so you'll get your Karma back from me. Yours sincerely phreneticus This post was imported from an account that no longer exists! Previous Name: phreneticus |
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Quote from: "phreneticus" I don't see why satanicgurrl treats you as {subhuman filth} Quote from: "satanicgurrl" im also not a big fan of repeated vowels. in fact, i really hate them. his name is Erooooooooooooooooooooooooooooooooooooooo..... it makes me sick and angry, like if a racist person were to see an interracial couple. |
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Quote from: "satanicgurrl" Uh, I should probably give you a warning. lol idek why i still come here |