Link | Submitted By | Actions | |
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Game on Kongregate | Hack Bot | ||
Game on Fighunter | Galrick |
MARDEK RPG: Chapter 3Auto-PostLast Updated: 10/08/2016 17:54 | |
MARDEK 3-migrated-Last Updated: 12/29/2011 18:36 |
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Off to See the Lizard |
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Complete the sun temple |
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"Finally, We Got a [PROFANITY]ing Crystal!" |
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Acquire a crystal for real |
30 | ||
One Kinged Angel |
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Complete the story events |
60 | ||
Psychosomatic Exhaustion |
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Leave no sidequest unturned |
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Quote from: "Dragice" I know people have already said that(broken image removed) If you don't have anything new to contribute, don't bump this dead thread. This post was imported from an account that no longer exists! Previous Name: phreneticus |
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Quote from: "phreneticus"
Right, eh, one thing to note phren, it can be done while the game is still open, just refresh the page after an edit (broken image removed) Oh, and god do i hate you. It's not dead, nor is it bumping. I don't count 4 days as dead. |
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Quote from: "Dragice" It's not dead, nor is it bumping. I don't count 4 days as dead.Dead in the meaning of, hacked to death. There were like 10 people already mentioning what you said. Just let this thread die now. This post was imported from an account that no longer exists! Previous Name: phreneticus |
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Sorry for the two week bump but some people (mostly me) are going over Mardek's revised Chapter 1 and 2 and still playing Chapter 3.
Just thought I'd update the last known working AoB's for people who are still playing Mardek 3 and those who are beginning from the revised Chapters 1 and 2. Works on all 3 chapters: Infinite Reaction points: 0b 4f 99 02 00 94 ff 02 4f 99 02 00 94 ff Exp x10: 18 96 05 00 07 02 00 00 00 0c 96 18 96 05 00 07 14 00 00 00 0c 96 Increase React Timing: 07 04 00 00 00 07 12 00 00 00 07 03 00 00 00 42 96 17 00 09 a2 04 07 0a 00 00 00 07 04 00 00 00 07 10 00 00 00 07 13 00 00 00 07 01 00 00 00 07 03 00 00 00 42 96 17 00 09 a2 04 07 0a 00 00 00 07 13 00 00 00 07 01 00 00 00 Compatible with Chapter 3 (not compatible with Chapter 1 and 2) AP x5 or more: 96 03 00 09 74 03 4e 9d 02 00 0d 00 96 05 00 07 01 00 96 03 00 09 74 03 4e 02 02 02 02 02 96 05 00 07 05 00 You should find 4 AoB's. Change all 4. OR change the last 05 to 0a for x10 AP Credits to Sunrise & Kuzuru ps. Can anyone find a working AP AoB for Chapter 2? It's the only AoB that seems to prevent AP gain rather than multiply it. edit: changed the AP AoB MOEKTAZO! |
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Quote from: "UWSCSS" AP x5 or more:Pretty sure its 05 to 0a for x10, not 10 for x10. Flash .sol locations |
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Quote from: "blahblahman" Indeed it is. This post was imported from an account that no longer exists! Previous Name: phreneticus |
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The AoBs aren't working for me now. Anyone else?
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Any AoB experts able to work this out? They just don't work now.
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Quote from: "bugmenot1" Any AoB experts able to work this out? They just don't work now. It's one of the simplest save files i've found to edit. Just download .sol editor or ragnarok and open it up from the usual location. There you can edit your money, stats and game progress very easily. AoB's aren't needed. Download .sol editor Here |
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I can hack HP and MP, but if the monster dealt damaged that higher than the base HP i still die.
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Quote from: "xxhellangelxx" I can hack HP and MP, but if the monster dealt damaged that higher than the base HP i still die. of course if they hit more than you have hp you'll die. THEN HACK YOUR HP HIGHER. |
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Quote from: "Frogxzor" THEN HACK YOUR MAX HP HIGHER.Fix'd, seriously though, just hack your current/max hp and your defense, the only real danger is the mardek clone at the end. Flash .sol locations |
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Anyone got a save file at endgame, where you only have to go to the superbosses and arena and do them to get imp?
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I just started playing this game to get the 2010 medal. I got sick of tracking 16 variables in CE (HP, MP, Max HP, Max MP for four characters), and was irritated to find out that the enemies and players use the same functions for checking HP and MP. Not letting this thwart me I found a way to call the FullHeal() function for each player. Take that game!
Players are constantly having their HP and MP set to max 96 04 00 04 03 08 11 4e 96 09 00 06 00 00 00 00 00 00 00 00 4e 96 04 00 04 03 08 11 4e 96 05 00 07 01 00 00 00 4e 67 12 9d 02 00 23 00 96 04 00 04 03 08 11 4e 96 0d 00 06 00 00 00 00 00 00 00 00 04 03 08 11 4e 96 05 00 07 01 00 00 00 4e 4f -> 96 03 00 09 2b 05 1c 96 03 00 09 58 05 4e 96 02 00 08 34 4e 96 08 00 07 01 00 00 00 09 79 07 3d 17 96 03 00 09 2b 05 1c 96 03 00 09 59 05 4e 96 02 00 08 34 4e 96 08 00 07 01 00 00 00 09 79 07 3d 17 02 02 02 02 02 02 02 02 02 02 02 02 02 02 AND 96 04 00 04 03 08 12 4e 96 09 00 06 00 00 00 00 00 00 00 00 4e 96 04 00 04 03 08 12 4e 96 05 00 07 01 00 00 00 4e 67 12 9d 02 00 23 00 96 04 00 04 03 08 12 4e 96 0d 00 06 00 00 00 00 00 00 00 00 04 03 08 12 4e 96 05 00 07 01 00 00 00 4e 4f -> 96 03 00 09 2b 05 1c 96 03 00 09 55 05 4e 96 02 00 08 34 4e 96 08 00 07 01 00 00 00 09 79 07 3d 17 96 03 00 09 2b 05 1c 96 03 00 09 57 05 4e 96 02 00 08 34 4e 96 08 00 07 01 00 00 00 09 79 07 3d 17 02 02 02 02 02 02 02 02 02 02 02 02 02 02 What this does is change this code: Code: [Select] if (stats.hp[0] > stats.hp[1]) to this:Code: [Select] FullHeall(BA.p1.stats) The downside to this is if one of your players dies you cannot revive them since the game is confused if they are still alive or not. If you get into trouble on a boss that starts picking off your guys I would just scan for the boss' HP, set it to 1, and then kill it on your next attack (or setting it to 0 might instantly kill it). Otherwise its not really a big deal if your low HP players die off in battle every now and then. |
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Quote from: "aioriarox" Anyone got a save file at endgame, where you only have to go to the superbosses and arena and do them to get imp?Holy massive bump batman! But seriously, don't make 7-month bumps just to request a sol or something. And another thing, don't you hate it when someone's signature looks like part of their post? |