Link | Submitted By | Actions | |
---|---|---|---|
Game on Kongregate | Hack Bot | ||
Game On Newgrounds | gates | ||
Game On Armor Games | EHoK | ||
Game On Armor Games | shalala |
Epic CoasterAuto-PostLast Updated: 09/19/2012 02:29 | |
Epic Coaster-migrated-Last Updated: 01/12/2011 04:12 |
5 | ||
Smile! |
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Have your picture taken 10 times total |
15 | ||
Precision Engineering |
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Get a perfect jump streak of 5 |
30 | ||
Off the Rails |
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Reach a distance of 15,000 |
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http://www.kongregate.com/games/knigg/epic-coaster
okay game. Always perfect jump (updated - Credits to lol wut) : Code: [Select] 66 ?? d1 66 ?? 24 0a a0 0c ?? ?? ?? => Every track is special (literally and metaphorically): Code: [Select] 66 05 24 01 24 06 46 ?? 02 => [spoiler=Outdated:1dcuof4h]Track height never changes: (99% credits to Derek) Code: [Select] d0 d3 68 03 f0 14 => Tracks are best friends (close to each other): Code: [Select] 25 c0 02 d2 a2 => To get the Artist's and Programmer's Credit achievements, after starting a game, jump with the J key and then the K key. |
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Don't know why you're giving me some credit seeing as you were mere moments away from finding it yourself. Anyways, good job (broken image removed)
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Sorry, noob here. What program should I use to do this?
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Quote from: "generalslip" Sorry, noob here. What program should I use to do this? You need Cheat Engine. P.S. I'm working on those values for the distance between tracks. I can't seem to see a pattern between the values and results... |
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Perfect jump doesn't seem to be working anymore.
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Updated perfect jump array using Zirak's array as a base:
66 ?? ?? 66 ?? 24 0a a0 0c ?? ?? ?? => 66 ?? ?? 66 ?? 24 0a a0 0c 00 00 00 I'll probably try searching through the .swf for the others tomorrow, too tired to bother at the moment. Survival of the fittest? Then why are there so many idiots around... |
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He added some serious obfuscation.
Every track is special (literally and metaphorically): 66 05 24 01 24 06 46 ?? 02 => 66 05 24 02 24 06 46 ?? 02 Sorry, that's all I could make from a quick look at the .swf. I'll update the rest if/and/or when I have/will have/will have been (for some time now) the time. |
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cant find any arrays. page just loaded, array of bytes, hex. nothin =[
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Quote from: "paparoach212kill" cant find any arrays. page just loaded, array of bytes, hex. nothin =[Choose "plugin-container.exe" as process in CE. The AoBs are not outdated. This post was imported from an account that no longer exists! Previous Name: phreneticus |
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Quote from: "Martinos" Perfect jump doesn't seem to be working anymore. it works perfect for me just tried it and got new high score of 32 perfect jumps in a row (broken image removed) . u sure ur doing it right? |
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The new AoB for perfect jump DO work, I can corroborate. It even work jumping on the same platform.
The other 2 codes don't work thought, "Track height never changes" doesn't do anything and Tracks are best friends (close to each other):" only works for the first 5-6 platforms then its the normal thing (broken image removed) |
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the only value i can find is
Updated perfect jump array using Zirak's array as a base: 66 ?? ?? 66 ?? 24 0a a0 0c ?? ?? ?? => 66 ?? ?? 66 ?? 24 0a a0 0c 00 00 00 and when i try to change it it says "this is not a valid notation" |
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Quote from: "paparoach212kill" the only value i can find is The ?? are variables. You only change the bytes that follow the '0c' opcode to '00', but keep the rest as it appears. Let's say you scan, and the result is: Code: [Select] 66 4e 01 66 19 24 0a a0 0c 09 00 00 You ONLY change the 09 that's after the 0c to 00, keeping the rest. |
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Can some1 tell me step by step how i hack with AoB. I red the Guide but doesn
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Alright, so I've tried the AoB's for track distance and height, the values can be located, but when changed it doesn't do what it should. I have it connected to the plug-in, but I guess it's outdated.
Badges are probably coming soon enough, so any help would be appreciated. |