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URL: http://www.kongregate.com/games/mofunzo ... ng-reality
Actually a really fun game. AOBer's - Looking for a hand on this. I'd like to make a "lasers don't kill you" AOB. I've found the following code inside the game: Code: [Select] MonkeyLevel.prototype.collideMonkey = function () The two problems I'm having: 1) I can't find the corresponding section in the byte code. Normally, I look for function headings, etc, but I'm not having any luck here. What would I search for in the bytecode? 2) I'm assuming that to stop the death, I could change the != to a NOOP. Would that work? If not, how would I go about it? Thanks guys, just trying to expand past some of the strictly numeric manipulation bytecodes I've done before. |
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NOP this.squishMonkey();
96 0E 00 06 00 00 00 00 00 00 00 00 04 01 09 05 04 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 |
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Ahhhhh, okay. That makes sense. Thanks man!
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Glad this doesnt have high-scores, if your die from another method with the above AoB, you fall into the easter egg room, and if you die there you jump to the end.
Again thankfully, the .sol doesn't seem to have a permanent storage for fastest time completed. Can I request a fly AoB instead? |
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Infinite jumps
67 12 9d 02 00 94 00 0f 12 9d 02 00 94 00 Infinite shots 4e 96 02 00 08 31 4e 48 12 9d 02 00 61 00 4e 96 02 00 08 31 4e 48 02 9d 02 00 61 00 Survival of the fittest? Then why are there so many idiots around... |