[Request] Sas zombie assault 4 (7.1) update
Some hacks need updated
Sas zombie assault 4 (7.1) update Posted on: 07/01/2015 5:12pm
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So they pushed out a new update today which of course to no surprise made it so a select few of the hacks (which i love) no longer work. For that reason i am requesting an update for the following hacks : Instant reload, Zero movement penalty from guns. Would love to see these 2 updated and thanks in advance to those who update. <3 love ya ;3 
 

RE: Sas zombie assault 4 (7.1) update Posted on: 07/01/2015 5:35pm
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There is a better alternative to the "zero movement penalty" hack, you just need to use the Movement speed x2 hack (see the 2nd last hack in the AOB list).

Also, the real "instant" reload isn't working indeed, but meanwhile you can use the 9th hack in the AOB list called "instant reload" - it gives a faster reload, but not an "instant" one.

RE: Sas zombie assault 4 (7.1) update Posted on: 07/01/2015 5:47pm
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I thought you could not inject the x2 speed hack at the menu though? 

RE: Sas zombie assault 4 (7.1) update Posted on: 07/01/2015 6:08pm
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The hacks are updated.

They put out a silent patch last night after the official patch, so it broke the hacks again after I had just updated them last night.

All up to date again for version 2 of this patch.

RE: Sas zombie assault 4 (7.1) update Posted on: 07/01/2015 7:15pm
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Thanks effewe ;D you're awesome <3

RE: Sas zombie assault 4 (7.1) update Posted on: 07/01/2015 8:08pm
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effewe, can you plz update the black hack? I'm fond of the buffed Tridente, and if black hack does work, it doesn't for me D:

RE: Sas zombie assault 4 (7.1) update Posted on: 07/01/2015 8:17pm
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Hacking Universe

you have to have wide chance of gear for a chance of the ria trident.
however keep in mind that you can get banned for having one because no one has a trident legit until the champonship in sas 4 is over.




Federation top zombie killer in a not-so-legit way. Inventor of the holy hand antidode that instantly kills zombies and any spawns. IGN: ZombieKillSpree2, although that won't be the player you see, but its the kong profile I operate from.

RE: Sas zombie assault 4 (7.1) update Posted on: 07/01/2015 8:49pm
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kill first,die last
Yolo4202 Posted on: 07/01/2015 1:47pm

I thought you could not inject the x2 speed hack at the menu though? 

where did you get this information from? the x2 movement speed hack actually SHOULD be injected at the menu :)





~zombies eat brains, so don't worry most of u will be fine~

RE: Sas zombie assault 4 (7.1) update Posted on: 07/01/2015 10:55pm
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Hacking Universe

anyways, spool is saying that 80% of the hackers get themselves banned and the banbot has already banned the people that are hacking.
he also said that there is a lot of hack detection in sas 4 and that "simplier catches in code" can be used to ban the hackers.
use the hacks with caution everyone.




Federation top zombie killer in a not-so-legit way. Inventor of the holy hand antidode that instantly kills zombies and any spawns. IGN: ZombieKillSpree2, although that won't be the player you see, but its the kong profile I operate from.

RE: Sas zombie assault 4 (7.1) update Posted on: 07/02/2015 12:52am
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kill first,die last
hackergonnahackLOL Posted on: 07/01/2015 6:55pm

anyways, spool is saying that 80% of the hackers get themselves banned and the banbot has already banned the people that are hacking.
he also said that there is a lot of hack detection in sas 4 and that "simplier catches in code" can be used to ban the hackers.
use the hacks with caution everyone.

hmm...interesting, but where did you read/find this?
 





~zombies eat brains, so don't worry most of u will be fine~

RE: Sas zombie assault 4 (7.1) update Posted on: 07/02/2015 10:04pm
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hackergonnahackLOL Posted on: 07/01/2015 6:55pm

anyways, spool is saying that 80% of the hackers get themselves banned and the banbot has already banned the people that are hacking.
he also said that there is a lot of hack detection in sas 4 and that "simplier catches in code" can be used to ban the hackers.
use the hacks with caution everyone.


IN SAS 4, players get banned if they get 14 or more strongboxes per game (SP and MP). This was made before NM, and NK should really increase the limit. Because of NM and high roller, non-hackers could also be banned, since of the massive loots of NM mode. I understand that 14 strongboxes could be achieved by ahckers only before NM, but NM mode is really bumping the number of boxes up. NK better increase teh limit to 20, or non-hackers can be unfairly banned.

RE: Sas zombie assault 4 (7.1) update Posted on: 07/02/2015 10:19pm
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kill first,die last
deadly zombie bloons Posted on: 07/02/2015 6:04pm
hackergonnahackLOL Posted on: 07/01/2015 6:55pm

anyways, spool is saying that 80% of the hackers get themselves banned and the banbot has already banned the people that are hacking.
he also said that there is a lot of hack detection in sas 4 and that "simplier catches in code" can be used to ban the hackers.
use the hacks with caution everyone.


IN SAS 4, players get banned if they get 14 or more strongboxes per game (SP and MP). This was made before NM, and NK should really increase the limit. Because of NM and high roller, non-hackers could also be banned, since of the massive loots of NM mode. I understand that 14 strongboxes could be achieved by ahckers only before NM, but NM mode is really bumping the number of boxes up. NK better increase teh limit to 20, or non-hackers can be unfairly banned.

lol...what?!? if they have a cap at 14 then a legit player wont be able to get 14 boxes in a game (14 is a big number)
 





~zombies eat brains, so don't worry most of u will be fine~

RE: Sas zombie assault 4 (7.1) update Posted on: 07/02/2015 11:48pm
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Hacking Universe

the cap is, i think, 13-14 strongboxes.
a legit player will not be able to find anymore boxes unless they hack.




Federation top zombie killer in a not-so-legit way. Inventor of the holy hand antidode that instantly kills zombies and any spawns. IGN: ZombieKillSpree2, although that won't be the player you see, but its the kong profile I operate from.

RE: Sas zombie assault 4 (7.1) update Posted on: 07/03/2015 6:13pm
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I got 13 boxes in a 4 high roller NM match without using any hacks.
And the max cap is 14 strongboxes. I dont know if u will get banned if u r at 14 boxes limit or higher though.

RE: Sas zombie assault 4 (7.1) update Posted on: 07/03/2015 8:26pm
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Do you know what happens if you combine X10 buyable strongbox with epic pack (actually paying 200 kreds)?

Do you get 10 keys, 10 cores, 10 nanto, 10 blacks? or does it only effect only the boxes? or its a X10 multiplier regardless on the stuff?