Marvel Avengers Alliance 2 unity game
link> https://play.google.com/store/apps/details?id=com.marvel.avengersalliance2_goo&hl=pt_BR
I did damage hack, but opponents apply the same damage value, does anyone know how to make enemies return damage 0 ??
=============
local damage hack
MARVEL 2
DAMAGE
LOCAL
.class private auto ansi beforefieldinit Disney.Maa2.Essex.CombatEngineStatePerformAction
.method private hidebysig instance int32 CalculateDamageForAction (
)
IL_0000: ldarg.0
IL_0001: ldfld class [mscorlib]System.Collections.Generic.List`1<class Disney.Maa2.Essex.ActionQueueObject> Disney.Maa2.Essex.CombatEngineStatePerformAction::actionStack
IL_0006: ldc.i4.0
IL_0007: callvirt instance class Disney.Maa2.Essex.ActionQueueObject class [mscorlib]System.Collections.Generic.List`1<class Disney.Maa2.Essex.ActionQueueObject>::get_Item(int32)
IL_000c: callvirt instance class Disney.Maa2.Essex.ActionTargetObject Disney.Maa2.Essex.ActionQueueObject::get_Targets()
IL_0011: callvirt instance class Disney.Maa2.Essex.Character Disney.Maa2.Essex.ActionTargetObject::get_Actor()
IL_0016: callvirt instance class Disney.Maa2.Essex.IStatList Disney.Maa2.Essex.Character::get_StatList()
IL_001b: ldstr "core_stats_Attack"
IL_0020: callvirt instance class Disney.Maa2.Essex.EsxStat Disney.Maa2.Essex.IStatList::GetOrCreateStat(string)
IL_0025: stloc.0
IL_0026: ldloc.0
IL_0027: callvirt instance float32 Disney.Maa2.Essex.EsxStat::GetCurrentValue()
IL_002c: stloc.1
IL_002d: ldarg.1
IL_002e: callvirt instance class Disney.Maa2.Essex.IStatList Disney.Maa2.Essex.Character::get_StatList()
IL_0033: ldstr "core_stats_Defense"
IL_0038: callvirt instance class Disney.Maa2.Essex.EsxStat Disney.Maa2.Essex.IStatList::GetOrCreateStat(string)
IL_003d: stloc.2
IL_003e: ldloc.2
IL_003f: callvirt instance float32 Disney.Maa2.Essex.EsxStat::GetCurrentValue()
IL_0044: stloc.3
IL_0045: ldarg.0
IL_0046: ldarg.3
IL_0047: call instance float32 Disney.Maa2.Essex.CombatEngineStatePerformAction::GetAttackResultMultiplier(valuetype Disney.Maa2.DataModels.AttackOutcomeType/Types)
IL_004c: stloc.s V_4
IL_004e: ldarg.0
IL_004f: call instance class Disney.Maa2.Essex.ICombatRandom Disney.Maa2.Essex.CombatEngineStatePerformAction::get_CombatRandom()
IL_0054: ldc.i4.3
IL_0055: ldarg.2
IL_0056: callvirt instance string Disney.Ultron.DataModelsCommon.DataComponent::GetUid()
IL_005b: callvirt instance float32 Disney.Maa2.Essex.ICombatRandom::GetNext(valuetype Disney.Maa2.UserModels.CombatLogRandom/Types, string)
IL_0060: stloc.s V_5
IL_0062: ldarg.2
IL_0063: callvirt instance float32 Disney.Maa2.DataModels.ActionSequenceAttackComponent::get_DamageMax()
IL_0068: ldarg.2
IL_0069: callvirt instance float32 Disney.Maa2.DataModels.ActionSequenceAttackComponent::get_DamageMin()
IL_006e: sub
IL_006f: ldloc.s V_5
IL_0071: mul
IL_0072: ldarg.2
IL_0073: callvirt instance float32 Disney.Maa2.DataModels.ActionSequenceAttackComponent::get_DamageMin()
IL_0078: add
IL_0079: stloc.s V_6
IL_007b: ldloc.s V_6
IL_007d: ldc.r4 1
IL_0082: ldarg.0
IL_0083: ldfld class [mscorlib]System.Collections.Generic.List`1<class Disney.Maa2.Essex.ActionQueueObject> Disney.Maa2.Essex.CombatEngineStatePerformAction::actionStack
IL_0088: ldc.i4.0
IL_0089: callvirt instance class Disney.Maa2.Essex.ActionQueueObject class [mscorlib]System.Collections.Generic.List`1<class Disney.Maa2.Essex.ActionQueueObject>::get_Item(int32)
IL_008e: callvirt instance class Disney.Maa2.Essex.CombatAction Disney.Maa2.Essex.ActionQueueObject::get_Action()
IL_0093: callvirt instance float32 Disney.Maa2.Essex.CombatAction::get_BaseDamageBonusPercent()
IL_0098: add
IL_0099: mul
IL_009a: stloc.s V_6
IL_009c: ldarg.0
IL_009d: ldfld class [mscorlib]System.Collections.Generic.List`1<class Disney.Maa2.Essex.ActionQueueObject> Disney.Maa2.Essex.CombatEngineStatePerformAction::actionStack
IL_00a2: ldc.i4.0
IL_00a3: callvirt instance class Disney.Maa2.Essex.ActionQueueObject class [mscorlib]System.Collections.Generic.List`1<class Disney.Maa2.Essex.ActionQueueObject>::get_Item(int32)
IL_00a8: callvirt instance class Disney.Maa2.Essex.CombatAction Disney.Maa2.Essex.ActionQueueObject::get_Action()
IL_00ad: callvirt instance class Disney.Maa2.Essex.IStatList Disney.Maa2.Essex.CombatAction::get_StatList()
IL_00b2: ldstr "hidden_stats_DamageModifier"
IL_00b7: callvirt instance class Disney.Maa2.Essex.EsxStat Disney.Maa2.Essex.IStatList::GetOrCreateStat(string)
IL_00bc: callvirt instance float32 Disney.Maa2.Essex.EsxStat::GetCurrentPercent()
IL_00c1: stloc.s V_7
IL_00c3: ldarg.1
IL_00c4: callvirt instance class Disney.Maa2.Essex.IStatList Disney.Maa2.Essex.Character::get_StatList()
IL_00c9: ldstr "hidden_stats_DamageModifier"
IL_00ce: callvirt instance class Disney.Maa2.Essex.EsxStat Disney.Maa2.Essex.IStatList::GetOrCreateStat(string)
IL_00d3: callvirt instance float32 Disney.Maa2.Essex.EsxStat::GetCurrentPercent()
IL_00d8: stloc.s V_8
IL_00da: ldarg.0
IL_00db: ldfld class [mscorlib]System.Collections.Generic.List`1<class Disney.Maa2.Essex.ActionQueueObject> Disney.Maa2.Essex.CombatEngineStatePerformAction::actionStack
IL_00e0: ldc.i4.0
IL_00e1: callvirt instance class Disney.Maa2.Essex.ActionQueueObject class [mscorlib]System.Collections.Generic.List`1<class Disney.Maa2.Essex.ActionQueueObject>::get_Item(int32)
IL_00e6: callvirt instance class Disney.Maa2.Essex.ActionTargetObject Disney.Maa2.Essex.ActionQueueObject::get_Targets()
IL_00eb: callvirt instance class Disney.Maa2.Essex.Character Disney.Maa2.Essex.ActionTargetObject::get_Actor()
IL_00f0: callvirt instance float32 Disney.Maa2.Essex.Character::GetActionDamageMultiplier()
IL_00f5: stloc.s V_9
IL_00f7: ldloc.s V_4
IL_00f9: ldloc.s V_9
IL_00fb: mul
IL_00fc: ldloc.s V_6
IL_00fe: mul
IL_00ff: ldloc.1
IL_0100: mul
IL_0101: ldloc.s V_7
IL_0103: mul
IL_0104: ldloc.s V_8
IL_0106: mul
IL_0107: ldloc.3
IL_0108: div
IL_0109: stloc.s V_10
IL_010b: ldloc.s V_10
IL_010d: conv.r8
IL_010e: call float64 [mscorlib]System.Math::Round(float64)
IL_0113: conv.i4
IL_0114: stloc.s V_11
IL_0116: ldloc.s V_11
IL_0118: brtrue IL_012c
IL_011d: ldloc.s V_4
IL_011f: ldc.r4 0.0
IL_0124: beq IL_012c
IL_0129: ldc.i4.1
IL_012a: stloc.s V_11
IL_012c: ldloc.s V_11
IL_012e: ret
}