Link | Submitted By | Actions | |
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Game On Kongregate | lukasss |
MiniTESSearching on this site doesn't appear, so I will post it directlyLast Updated: 06/14/2020 13:04 |
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In the past, I was able to find and edit the value of MiniTES in 4Byte and Double, but now it is useless to try to find the value comprehensively with All. |
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you still can you just gotta target the right process (on kong subframe of the tab process ). |
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https://www.reddit.com/r/MiniTES/comments/1wyxlw/speedhack_game_was_too_slow_for_my_taste/ |
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it does it is near the top right of the dev tools window, on firefox i have no idea about proc id function incrementGame() { cow.gameplayClock++; if (cow.gameplayClock % 60){} else { autoSave(); cow.minutesPlayed++; cow.gameplayClock = 0 } // If remainder is 0, do this if (cow.minutesPlayed % 5 == 0 && cow.gameplayClock == 1) { updateConsole ("Game saved.."); } if (cow.minutesPlayed >= 60) { cow.hoursPlayed++; cow.minutesPlayed = 0 } id = setTimeout(game, 1000) } function rerollWorldMapRNGifMasterGameTimerIsUp() { if (cow.masterGamestateVariable == "refreshRNGNow") { cow.worldMapRNG = Math.floor(Math.random()*99); cow.itemDropRNG = Math.floor(Math.random()*33); cow.itemClassRNG = Math.floor(Math.random()*99); cow.masterGamestateVariable = "startingAnEvent"; } } function grind (grindSpeed, itemDropChance, itemDropVariableName, skillLevelRequirementToEnter, skillRequiredToEnter, skill, text, lockedText) { // Check if the player can enter the grinding zone.. if (skillRequiredToEnter == "") { var enter = true; } if (cow[skillRequiredToEnter] >= skillLevelRequirementToEnter) { var enter = true; } // If yes, then grind.. if (enter == true) { writeConsole (text); if (cow.itemDropRNG < itemDropChance && itemDropVariableName != "") { addItemDropToInventory (itemDropVariableName); } cow[skill+'XP'] += grindSpeed*3; cow.currentImprovingSkill = skill; } else { // Otherwise, activate the skillgate lock .. writeConsole (lockedText); cow.currentImprovingSkill = "invis"; } // And then refresh the RNG cow.masterGamestateVariable = "refreshRNGNow"; } i function incrementGame() { cow.gameplayClock++; if (cow.gameplayClock % 60){} else { autoSave(); cow.minutesPlayed++; cow.gameplayClock = 0 } // If remainder is 0, do this if (cow.minutesPlayed % 5 == 0 && cow.gameplayClock == 1) { updateConsole ("Game saved.."); } if (cow.minutesPlayed >= 60) { cow.hoursPlayed++; cow.minutesPlayed = 0 } id = setTimeout(game, 1000) } function rerollWorldMapRNGifMasterGameTimerIsUp() { if (cow.masterGamestateVariable == "refreshRNGNow") { cow.worldMapRNG = Math.floor(Math.random()*99); cow.itemDropRNG = Math.floor(Math.random()*33); cow.itemClassRNG = Math.floor(Math.random()*99); cow.masterGamestateVariable = "startingAnEvent"; } } function grind (grindSpeed, itemDropChance, itemDropVariableName, skillLevelRequirementToEnter, skillRequiredToEnter, skill, text, lockedText) { // Check if the player can enter the grinding zone.. if (skillRequiredToEnter == "") { var enter = true; } if (cow[skillRequiredToEnter] >= skillLevelRequirementToEnter) { var enter = true; } // If yes, then grind.. if (enter == true) { writeConsole (text); if (cow.itemDropRNG < itemDropChance && itemDropVariableName != "") { addItemDropToInventory (itemDropVariableName); } cow[skill+'XP'] += grindSpeed*3; cow.currentImprovingSkill = skill; } else { // Otherwise, activate the skillgate lock .. writeConsole (lockedText); cow.currentImprovingSkill = "invis"; } // And then refresh the RNG cow.masterGamestateVariable = "refreshRNGNow"; }
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