 
					| Link | Submitted By | Actions | |
|---|---|---|---|
|  | Game On Kongregate | lukasss | 
| MiniTESSearching on this site doesn't appear, so I will post it directlyLast Updated: 06/14/2020 13:04 | 
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		 | In the past, I was able to find and edit the value of MiniTES in 4Byte and Double, but now it is useless to try to find the value comprehensively with All. | 
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		 | you still can you just gotta target the right process (on kong subframe of the tab process ). | 
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		 | https://www.reddit.com/r/MiniTES/comments/1wyxlw/speedhack_game_was_too_slow_for_my_taste/ | 
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		 | it does it is near the top right of the dev tools window, on firefox i have no idea about proc id        function incrementGame() {    	cow.gameplayClock++;   if (cow.gameplayClock % 60){} else { autoSave(); cow.minutesPlayed++; cow.gameplayClock = 0 }		// If remainder is 0, do this   if (cow.minutesPlayed % 5 == 0 && cow.gameplayClock == 1)	{ updateConsole ("Game saved.."); }   if (cow.minutesPlayed >= 60) { cow.hoursPlayed++; cow.minutesPlayed = 0 }   id = setTimeout(game, 1000)    }   function rerollWorldMapRNGifMasterGameTimerIsUp() {  	if (cow.masterGamestateVariable == "refreshRNGNow") {  		cow.worldMapRNG = Math.floor(Math.random()*99); 		cow.itemDropRNG = Math.floor(Math.random()*33); 		cow.itemClassRNG = Math.floor(Math.random()*99); 		cow.masterGamestateVariable = "startingAnEvent"; 	}    }   function grind (grindSpeed, itemDropChance, itemDropVariableName, skillLevelRequirementToEnter, skillRequiredToEnter, skill, text, lockedText) { 	// Check if the player can enter the grinding zone.. 	if (skillRequiredToEnter == "") { var enter = true; } 	if (cow[skillRequiredToEnter] >= skillLevelRequirementToEnter) { var enter = true; } 	 	// If yes, then grind.. 	if (enter == true) { 		writeConsole (text); 		if (cow.itemDropRNG < itemDropChance && itemDropVariableName != "") { addItemDropToInventory (itemDropVariableName); } 		cow[skill+'XP'] += grindSpeed*3; 		cow.currentImprovingSkill = skill; 	} else { 		 	// Otherwise, activate the skillgate lock .. 	writeConsole (lockedText); 	cow.currentImprovingSkill = "invis"; 	} 	 	// And then refresh the RNG 	cow.masterGamestateVariable = "refreshRNGNow"; } i function incrementGame() { cow.gameplayClock++; if (cow.gameplayClock % 60){} else { autoSave(); cow.minutesPlayed++; cow.gameplayClock = 0 } // If remainder is 0, do this if (cow.minutesPlayed % 5 == 0 && cow.gameplayClock == 1) { updateConsole ("Game saved.."); } if (cow.minutesPlayed >= 60) { cow.hoursPlayed++; cow.minutesPlayed = 0 } id = setTimeout(game, 1000) } function rerollWorldMapRNGifMasterGameTimerIsUp() { if (cow.masterGamestateVariable == "refreshRNGNow") { cow.worldMapRNG = Math.floor(Math.random()*99); cow.itemDropRNG = Math.floor(Math.random()*33); cow.itemClassRNG = Math.floor(Math.random()*99); cow.masterGamestateVariable = "startingAnEvent"; } } function grind (grindSpeed, itemDropChance, itemDropVariableName, skillLevelRequirementToEnter, skillRequiredToEnter, skill, text, lockedText) { // Check if the player can enter the grinding zone.. if (skillRequiredToEnter == "") { var enter = true; } if (cow[skillRequiredToEnter] >= skillLevelRequirementToEnter) { var enter = true; } // If yes, then grind.. if (enter == true) { writeConsole (text); if (cow.itemDropRNG < itemDropChance && itemDropVariableName != "") { addItemDropToInventory (itemDropVariableName); } cow[skill+'XP'] += grindSpeed*3; cow.currentImprovingSkill = skill; } else { // Otherwise, activate the skillgate lock .. writeConsole (lockedText); cow.currentImprovingSkill = "invis"; } // And then refresh the RNG cow.masterGamestateVariable = "refreshRNGNow"; } 
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