GemCraft Chapter Zero
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GemCraft chapter 0
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Defense Fantasy Magic Strategy Tower Defense

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GemCraft chapter 0

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Last Updated: 09/19/2012 02:29

Gemcraft: Chapter Zero - Hacks

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Last Updated: 01/17/2012 10:01

GemCraft Chapter Zero

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Last Updated: 09/10/2010 14:24

5
 

Paying Your Respects

  Activate a shrine
15
 

Arcane Explosion

  Defeat an arcane guardian
30
 

Put on Your Robe and Wizard Hat

  Reach a wizard level of 50
30
 

This is the Game that Never Ends

  Complete the 78th map

Game Dscription
GemCraft chapter 0, a free online Strategy game brought to you by Armor Games. Another Update. Changes in v. 1.2: Fixed total number of victory amulets in the level selector info panel (50 insteead of 60) Changed size and position of 'return to the map' and 'restart battle' buttons to avoid pressing them accidentally Grammatical/typo fixes Mana pool cost is limited to 95% of max mana Towers don't fire at invulnerable monsters anymore Overall visuals further reduced (->less lag with dozens of traps) if number of particles is set to zero in the options panel 'Max XP earned' field added to the in-game score popup panel Changes in v. 1.15: fixed gem create/combine prices when having the Forge skill fixed: after finishing the game, Beyond corruption mode was instantly available for levels without playing them in Normal mode fixed bonus XP for guardian amulets and Gem of Eternity level-up requirement fixed (had to be higher than the req xp, now it can be equal or higher to level up) possibly fixed the N key not always working issue reduced/faster trap beam vfx when the number of particles is 'none' or 'very low' experience shrines don't give score after monters in endurance mode anymore possibly fixed the level-relocking issue when loading a saved game Increasing range by combining high and low grade gems is back, with decreased gain Increasing firing speed by combining high and low grade gems is back, with decreased gain and with these limits: grade 5 and below: 100; grade 6: 120; +20 per grade above. final level 50k xp limit is removed levelselector stats info panel now formats the xp values ('1000000' -> '1.000.000') fixed lost/victory/journey amulet scores changes in v. 1.1: Adjustments to pure gem hues - now they should be more distinguishable. Fixed: sometimes levels remained locked after beating their prerequisite levels Copy-paste load-save feature added, now you can transfer your game to your other computer, or make backups Emergency saved games dump added in case the game generates any error while trying to save/load/auto-save Added shortcut key: press Q to speed the game up to 3x / back to 1x Fixed: selecting a monster when in gem creating mode made the game appear to be stuck in that mode Impossible-to-get shrine burst amulets taken out Increased bonuses for prismatic gems Possibly fixed 'preloader gets stuck at 99%' bug (couldn't reproduce the bug, so not sure) Possibly fixed 'gem special shrine freezes' bug Removed the score color coding (yellow/cyan) at the in-game header, because it didn't make any sense Fixed and tuned replenish skill modifiers Fixed: number of targets per shot for splash gems in traps Fixed: gem info panels said less pure/dual/prismatic bonuses than the actual values Increased target acquiring range for bouncing shots Amulets now show their xp values in their info panels In the map, level info panels now show if you have found a lost amulet on them. (every level has 0 or 1 lost amulet in it) Various text fixes Various fixes to the last level: -Gem of Eternity blast doesn't give score anymore -wave angering more than 20 times per wave doesn't increase the number of monsters, only their parameters -extremely high final level xps are reset on load Levels show their ids, making it eaasier to refer to them when discussing strategies for example Slightly increased splash radius for red gems Removed range and firing speed bonus when combining a high grade gem with a much lower grade gem changes in v. 1.02: fixed: game ending initiated even if losing the last level fixed: combining when not enough mana caused the dragged gem to be floating unselectably added restart button to the defeat panel fixed: shift + spell shotcut keys still didn't work Changes in v.1.01: (if you see v. 1.0 in the bottom right corner of the main menu, refresh the page) -Creating as much gems as possible with ctrl is back -Combining as much gems as possible with ctrl is back -Shift + keypress works (previously shift worked only when selecting spells with the mouse) -Towers always shoot at the closest monster to the wiztower, acquiring a new target before each shot (previously they selected their target by simply rolling through the list of monsters and stopping at the first monster found to be in range, then locked on to it until it was destroyed or run out of range) -Decreased difficulty for some of the levels -Disabled forcing the gem back to its initial position when dragged out of the screen. This introduced a bug, which is hopefully less annoying: if you release the gem outside the screen, the game will belive that you're still dragging it. (Flash Player 9 and 10 doesn't detect releasing the mouse when out of its area. If the folks at Adobe would fix it, the error will disappear from the game as well.) -Speed up button info panel text fixed Unleash your magic powers and fight your way through the wilderness to find what you have been searching for decades... The Gem of Eternity awaits you...
Re: GemCraft Chapter Zero Posted on: 05/19/2009 11:32pm
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As for mono color gems, here's one, not pretty but I'm not bored enough to hijack it more painfully:
60 04 60 04 46 17 00 d0 66 01 66 f1 04 66 0f 2f c1 01 a1 a2 46 1f 01 66 80 02 75
02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 24 01 66 80 02 75
You can replace the 24 01 at the end by 24 02, 24 03, etc to choose the nth-available color.
Be warned though that this is a global replacement and can cause issues if you are trying to use a gem that doesnt exist (ie using 24 03, aka 3rd gem of the level, in a level that only has 2 gem types available..
Re: GemCraft Chapter Zero Posted on: 05/20/2009 2:24am
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such a great find, thanks
Re: GemCraft Chapter Zero Posted on: 05/20/2009 2:34am
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I love you zarg. Karma 4 u

omg... those gems in a shrine... INSANE
Re: GemCraft Chapter Zero Posted on: 05/22/2009 3:37am
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HA! I found an awesome strategy for gaining TONS of exp at once. Its pretty simple actually. Go to the first level, and then go to "sudden death" mode. Place a trap on the very first available space. The one by where the monsters come from. Then combine/create gems until you have a level six gem. Place the gem in the trap. Then create many grade 1 gems and throw gem bombs on wave 1 until it says the monster's hp is about 500-600. Then send the wave. Then repeat for waves 2-8. Making sure that you increase your mana pool so you can create more grade six gems. You should only need to have two traps with grade six gems and then two towers with gems. Thats it. And it will give you some insane exp!!! I did it on AG and got just under 1million EXP in ONE round with eight waves. But thats including the triple exp bonus.
Re: GemCraft Chapter Zero Posted on: 05/28/2009 1:14pm
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Creamy Goodness.
Are these Bytecode hacks all for the AG version? I tried them all in Kong but none work.. has there been an update?



lol idek why i still come here

Re: GemCraft Chapter Zero Posted on: 05/28/2009 6:33pm
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Quote from: "ZargWolf"
Just to say I havent forgotten. This game's a tad of a problem because it checks the saves first thing, making array of byte hacks of the checksum useless.(By the time y ou've done it, it already tried and failed to load the stream).

You can get around games that do this. If you reload the game quickly enough it loads into the same exact memory block it was before. So I load up a game, reload until the array of bytes comes back at the same location, change it, lock it, then reload. In the past this has worked for games that evaluate code immediately. The trick is to just get the code to reload in memory in the same spot.
Re: GemCraft Chapter Zero Posted on: 06/05/2009 2:30am
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Bump for badges. (broken image removed)DDD
Re: GemCraft Chapter Zero Posted on: 06/05/2009 2:37am
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Hmm, seems like the save files that ToC and Zarg posted aren't exactly working. They're a .rar and a .swf, but I can't open up the contents. D:
Re: GemCraft Chapter Zero Posted on: 06/05/2009 3:55am
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yeah none of the arrays work =/

and wth is a shrine in this game ?
Re: GemCraft Chapter Zero Posted on: 06/05/2009 4:39am
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It's an added bonus. Drop a gem bomb on it and watch it work it's magic.
Re: GemCraft Chapter Zero Posted on: 06/05/2009 5:17am
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.sol worked great. None of the array's are though. It won't even find them when I scan for them (windows XP, Firefox, CE 5.5). I've tried before and after the game has loaded past the play screen.
Re: GemCraft Chapter Zero Posted on: 06/05/2009 10:08am
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ugh, just cuz its as3 is no reson to give up on CE, btw sometime simpler methods are best, search mana pool cost *1 in double trunicated, also works with traps, towers and other stuff, never turn your back on CE


*edit: with the mana pool cange the value to negatives, so evry time you lv it up your mana goes up bey 1-20k each time depending on your needs
Re: GemCraft Chapter Zero Posted on: 06/05/2009 11:23am
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Quote from: "cheater"
ugh, just cuz its as3 is no reson to give up on CE, btw sometime simpler methods are best, search mana pool cost *1 in double trunicated, also works with traps, towers and other stuff, never turn your back on CE


*edit: with the mana pool cange the value to negatives, so evry time you lv it up your mana goes up bey 1-20k each time depending on your needs


Uhm, not working.


Actually none of the methods that were given in this thread work, CE doesn't even find them.
and the SOL doesn't give me the badges, Which is basiclly means i only need to do the level 77 which i found it very hard, maybe somebody know how to freeze those goddamn mana.
and how do i make this shirne thing?! :x
Re: GemCraft Chapter Zero Posted on: 06/05/2009 1:17pm
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Quote from: "cheater"
ugh, just cuz its as3 is no reson to give up on CE, btw sometime simpler methods are best, search mana pool cost *1 in double trunicated, also works with traps, towers and other stuff, never turn your back on CE


*edit: with the mana pool cange the value to negatives, so evry time you lv it up your mana goes up bey 1-20k each time depending on your needs
dude you just saved the day =) big kudos to you! now i can play with more fun factor and get badges :mrgreen:

oh and a small tip for exploiting this hack:
use the very first level and chose that never-ending mode,then play it for like 1h till like 100lvl - then you can die with light heart and so you gain like :

67lvls :mrgreen: = medium (50lvl) badge and card challange
Re: GemCraft Chapter Zero Posted on: 06/05/2009 1:21pm
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None of the arrays of bytes work