Omega Crisis
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Omega Crisis
Submitted By:
Launch Trainer!
Defense Science Fiction Shooter Space Strategy

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Omega Crisis

-migrated-
Last Updated: 05/02/2010 22:39

Sorry, there are no badges available for this game.

Game Dscription
The human civilization is under a threat of attack from alien beings. Enter the crisis of Omega Sector. Armed with the Experimental Omega Cannon and the most advanced galactic defense technology and resources, your duty as Commander is to protect the starbase in the farthest frontier of galaxy!
Omega Crisis Posted on: 05/01/2010 10:05pm
Quote Post
http://www.kongregate.com/games/lucidrine/omega-crisis

Pretty easy one here, base defense game set in outer space, kill all the enemies that appear to advance missions.  Tech Pts and Resources are hackable at 4bytes*1.  Dunno if this game will get badges or not, doesn't even have high scores yet.
Re: Omega Crisis Posted on: 05/02/2010 1:28am
Quote Post
Quote from: "Martinos"
http://www.kongregate.com/games/lucidrine/omega-crisis

Pretty easy one here, base defense game set in outer space, kill all the enemies that appear to advance missions.  Tech Pts and Resources are hackable at 4bytes*1.  Dunno if this game will get badges or not, doesn't even have high scores yet.

A game only requires an API to get badges, not highscores or a high rating,
Re: Omega Crisis Posted on: 05/02/2010 9:37am
Quote Post
Is it just me, or does the mouse move more slowly in the game?

Tech points are also *1. Probably also everything else numerical.

Cannon always charged; you can always shoot:
68 9a 03 d0 24 00 68 a5 03 =>
68 9a 03 d0 24 64 68 a5 03

Code: [Select]
       public function get isReadyToShoot() : Boolean
        {
            return this.reload == 100 && this.cannonEnabled;
        }// end function

        public function shoot() : void
        {
            var _loc_1:FlxPoint = null;
            this.gap = 10;
            this.reload = 0;
            if (GameData.Base.CannonType == CannonTypes.CANNON_3)
            {
                this.charge = 100;
            }
            else
            {
                this.impact.angle = this.getCannonDir() + 180;
                _loc_1 = this.getCannonPosition();
                this.impact.x = _loc_1.x;
                this.impact.y = _loc_1.y;
                this.impactTimer = 0.25;
            }
            return;
        }// end function
Code: [Select]
//68 9a 03
_as3_initproperty gap
//d0
_as3_getlocal <0>
//24 00
_as3_pushbyte 0
//68 a5 03
_as3_initproperty reload


Towers always charged (didn't test; but works on the same principle):
1b b5 ff ff 03 86 ff ff 97 ff ff a6 ff ff b5 ff ff d0 24 00 69 e9 01 =>
1b b5 ff ff 03 86 ff ff 97 ff ff a6 ff ff b5 ff ff d0 24 64 69 e9 01

Making an invincibility one is a little trickier. There is a "hurt function", but it applies to every single unit; including the enemy. If anyone wants to have a go, it's in org -> flixel -> FlxObject , public function hurt(param1:Number) : void
Re: Omega Crisis Posted on: 05/02/2010 1:21pm
Quote Post
Quote from: "DeathsCreation"
Quote from: "Martinos"
http://www.kongregate.com/games/lucidrine/omega-crisis

Pretty easy one here, base defense game set in outer space, kill all the enemies that appear to advance missions.  Tech Pts and Resources are hackable at 4bytes*1.  Dunno if this game will get badges or not, doesn't even have high scores yet.

A game only requires an API to get badges, not highscores or a high rating,

Very true, look at bowmaster prelude that game was crap and got badges >.<  Just saying that if the dev is too lazy to give it a high scores he/she might be too lazy to give it badges too.
Re: Omega Crisis Posted on: 05/02/2010 4:01pm
Quote Post
This should make you(and only you) invincible:

d0 30 d0 d1 4e a0 03 01 -> 47 30 d0 d1 4e a0 03 01
Re: Omega Crisis Posted on: 05/02/2010 4:08pm
Quote Post
Quote from: "whatever"
This should make you(and only you) invincible:

d0 30 d0 d1 4e a0 03 01 -> 47 30 d0 d1 4e a0 03 01

Ohh, where find?
Re: Omega Crisis Posted on: 05/02/2010 4:49pm
Quote Post
System Bot
Quote from: "Zirak"
Making an invincibility one is a little trickier. There is a "hurt function", but it applies to every single unit; including the enemy. If anyone wants to have a go, it's in org -> flixel -> FlxObject , public function hurt(param1:Number) : void
Why bothering to search an invicible hack if you can just increase your health to an endless number?

Way stronger health upgrades: (10.000.000+ health - Invicible)
25 fa 01 25 f4 03 25 dc 0b 25 b8 17 56 04 68 a8 04 =>
25 9f 01 25 9f 03 25 9f 0b 25 9f 17 56 04 68 a8 04

Way stronger defense upgrades: (10.000.000+ defense - Invicible)
24 00 24 02 24 05 24 09 24 0f 24 19 56 06 68 a9 04 =>
24 9f 24 9f 24 9f 24 9f 24 9f 24 19 56 06 68 a9 04

Way stronger damage upgrades: (10.000.000+ damage - Everything one-hit)
24 64 25 ac 02 25 bc 05 56 03 68 aa 04 =>
24 9f 25 9f 02 25 9f 05 56 03 68 aa 04

This post was imported from an account that no longer exists!
Previous Name: phreneticus
Re: Omega Crisis Posted on: 05/02/2010 7:25pm
Quote Post
Quote from: "Phreneticus"
Quote from: "Zirak"
Making an invincibility one is a little trickier. There is a "hurt function", but it applies to every single unit; including the enemy. If anyone wants to have a go, it's in org -> flixel -> FlxObject , public function hurt(param1:Number) : void
Why bothering to search an invicible hack if you can just increase your health to an endless number?

Way stronger health upgrades: (10.000.000+ health - Invicible)
25 fa 01 25 f4 03 25 dc 0b 25 b8 17 56 04 68 a8 04 =>
25 9f 01 25 9f 03 25 9f 0b 25 9f 17 56 04 68 a8 04

Way stronger defense upgrades: (10.000.000+ defense - Invicible)
24 00 24 02 24 05 24 09 24 0f 24 19 56 06 68 a9 04 =>
24 9f 24 9f 24 9f 24 9f 24 9f 24 19 56 06 68 a9 04

Way stronger damage upgrades: (10.000.000+ damage - Everything one-hit)
24 64 25 ac 02 25 bc 05 56 03 68 aa 04 =>
24 9f 25 9f 02 25 9f 05 56 03 68 aa 04

Correct me if I'm wrong, but isn't everything above 7F negative?
Re: Omega Crisis Posted on: 05/02/2010 7:30pm
Quote Post
System Bot
Quote from: "Zirak"
Correct me if I'm wrong, but isn't everything above 7F negative?
Dunno, doesn't matter anyways since it works.. :lol:

This post was imported from an account that no longer exists!
Previous Name: phreneticus
Re: Omega Crisis Posted on: 05/02/2010 10:39pm
Quote Post
Quote from: "Zirak"
Quote from: "whatever"
This should make you(and only you) invincible:

d0 30 d0 d1 4e a0 03 01 -> 47 30 d0 d1 4e a0 03 01

Ohh, where find?

Sorry, I was kinda in a hurry and didn't have time to put it here.
I'll put it here as soon as I get home.

EDIT: objects->allies->Base
Code: [Select]
override public function hurt(param1:Number) : void
        {
            super.hurt(param1);
            return;
        }// end function


To be honest, I think that this thing only works for the base, but you can easily do pretty much the same and make it so that it will only affect your units