Protector IV
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Protector IV 8.0 / 10
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Launch Trainer!
Defense Fantasy Protector Strategy Tower Defense

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Game Reviews
Title Member Timestamp Overall Score
Noobtector IV 10/03/2017 8

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Protector IV

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Last Updated: 09/19/2012 02:29

Protector IV

-migrated-
Last Updated: 08/04/2012 19:01

Protector IV - 80 pts. (new window)
5
 

Crits or GTFO

  Deal 10 critical strikes
15
 

World Traveler

  Complete any 10 quests
30
 

No Stranger with Arkandia

  Complete all 22 red storyline quests
30
 

Talent Show-off

  Unlock any 50 in-game talents

Game Dscription
Protector IV, a free online Strategy game brought to you by Armor Games. The ultimate Protector experience. Protector 4 takes the now classic gameplay and expands on it massively. Work as a mercenary for 11 different factions using 46 unique units. Hire your entourage from a selection of 100 heroes and use them to slay monsters, earn rewards and collect powerful treasure across the entire kingdom of Arkandia! Finish your Protectomon collection and uncover ancient artifacts for your heroes with the help of Arkandia Jones the explorer.
Re: Protector IV Posted on: 06/17/2010 5:18am
Quote Post
System Bot
Quote from: "Mikkyd"
also, can you not using google chrome with CE? SWIM wants to know
Google Chrome works fine like all the other browsers.

This post was imported from an account that no longer exists!
Previous Name: phreneticus
Re: Protector IV Posted on: 06/17/2010 6:06am
Quote Post
As for the AoBs, they don't work after an update. And since this is still a new game, it gets updated a lot. Not really worth praetor's time to update them after the creator of the game fixes one minor thing. Eventually once all the little bugs are fixed, people will start posting AoBs that will work for more than a few hours.
Re: Protector IV Posted on: 06/17/2010 8:18am
Quote Post
The game just got badges. 4 of them.

Easy - hit ten critical hits
medium - ten quests completed
hard - storyline beaten
hard - 50 talents unlocked

Also I have just tested EVERY SINGLE one of the AOB's and all of them work except for the don't add onto score ones, which to be honest are REALLY needed as within 1 quest you get a higher score than most people do in 3...



Check before you post, someone may have beaten you there.

Don't fear my banhammer, fear the God holding it...

Re: Protector IV Posted on: 06/17/2010 1:30pm
Quote Post
System Bot
Quote from: "srrykyle"
Don't know if it is just me(Probably me doing something stupid), but my .sol only has one thing in it, Level with a value of 100...nothing else. Did I screw something up? Lol.

i had the same probelm aswell any help here?

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Previous Name: xenopunk
Re: Protector IV Posted on: 06/17/2010 1:36pm
Quote Post
TIM the Enchanter
Level: 1
ADR Info
Quote from: "Maximillian"
The game just got badges. 4 of them.

Easy - hit ten critical hits
medium - ten quests completed
hard - storyline beaten
hard - 50 talents unlocked

Also I have just tested EVERY SINGLE one of the AOB's and all of them work except for the don't add onto score ones, which to be honest are REALLY needed as within 1 quest you get a higher score than most people do in 3...


And Boom Goes the Dynamite.




Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez

Re: Protector IV Posted on: 06/17/2010 2:20pm
Quote Post
Also the AoB for the free upgrades gives ya free exp also BTW
Re: Protector IV Posted on: 06/17/2010 3:57pm
Quote Post
no really need for a hack...
just speedhack because things are slow
a good strategy is getting 1 of each element of each unit so you can build a good strategy
Re: Protector IV Posted on: 06/17/2010 4:24pm
Quote Post
As an idea just do the free units and free paving, that gives you a small edge, but not such an edge as you'll fly off the high scores.



Check before you post, someone may have beaten you there.

Don't fear my banhammer, fear the God holding it...

Re: Protector IV Posted on: 06/17/2010 9:05pm
Quote Post
96 06 00 04 02 08 63 05 00 -> 96 06 00 04 02 08 63 05 01

A little help for the badges. If lives reach zero, you win the actual quest.

_root.lives--;
                if (_root.lives <= 0) {
                    _root.winner = false;
Re: Protector IV Posted on: 06/17/2010 9:35pm
Quote Post
Quote from: "XXX000XXX"
96 06 00 04 02 08 63 05 00 -> 96 06 00 04 02 08 63 05 01

A little help for the badges. If lives reach zero, you win the actual quest.

_root.lives--;
                if (_root.lives <= 0) {
                    _root.winner = false;

I seem to be having a problem searching for AoBs. I set the window, set it to AoB, and input the numbers and scan. doesn't seem to work for me, any tips?
Re: Protector IV Posted on: 06/17/2010 10:21pm
Quote Post
Quote from: "Mikkyd"
Quote from: "XXX000XXX"
96 06 00 04 02 08 63 05 00 -> 96 06 00 04 02 08 63 05 01

A little help for the badges. If lives reach zero, you win the actual quest.

_root.lives--;
                if (_root.lives <= 0) {
                    _root.winner = false;

I seem to be having a problem searching for AoBs. I set the window, set it to AoB, and input the numbers and scan. doesn't seem to work for me, any tips?
I just did it with no problem.
Are you sure you're:
1) Searching as soon as the game is fully loaded and you don't click anything? Many newbs make this mistake
2) Targeting the correct process if using Chrome/Iron? I'd rather use Firefox.
3) Just copypasta'ing the AoB? You're better off just copypasta'ing it instead of typing it in.
Re: Protector IV Posted on: 06/17/2010 11:02pm
Quote Post
System Bot
Quote from: "Maximillian"
Also I have just tested EVERY SINGLE one of the AOB's and all of them work except for the don't add onto score ones, which to be honest are REALLY needed as within 1 quest you get a higher score than most people do in 3...

Well, that is not really true.  There are a LOT of factors that go in to calculating the score, including the experience of your towers, wavexp, current gold, etc.  Just because the gold spent isn't being added....... well you get the picture.

I would probably change the below to subtract it, divide it or multiply by 0.. whatever you want. I have only played a couple levels, so I am not sure what a "normal" score is


_root.score = _root.score + cost;

   //96 0a 00 04 01 09 32 01 04 01 09 32 01
   _push register1 "pers_gold_spent" register1 "pers_gold_spent"
   //4e
   _getMember
   //96 03 00 09 13 01
   _push "cost"
   //1c
   _getVariable
   //47
   _add2

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Previous Name: Anonymous
Re: Protector IV Posted on: 06/18/2010 2:05am
Quote Post
I've found that all I've needed to do is get a hero's exp and my own exp and max out every stat.  It's just 4byte*8.  I add a stat and search for the nex exp total.  Got it every time after just one search.  Then lock it at 8000000 and max everything.  Then start any map and put down a few mages and nothing ever gets by.  Even if it's the "strong" element.  Only thing I have to actually look for is mobs with absorb.  But I use two different elements for mages and then just semi-afk'd it all the way to my badges.
Re: Protector IV Posted on: 06/18/2010 2:24am
Quote Post
is it possible just to get a completed .sol and use that to get all badges?

i wont be bothered to even use aobs to go through this so-should-be-dead series.
Re: Protector IV Posted on: 06/18/2010 11:45pm
Quote Post
Quote from: "Theo"
is it possible just to get a completed .sol and use that to get all badges?

i wont be bothered to even use aobs to go through this so-should-be-dead series.

You'd have an easier time just using KBH than waiting for a sol to do the same thing.
Even then, a sol would't get you the "kill x of y" badge, KBH would.