[REQUEST] Doomsday Defense
-migrated-
Re: [REQUEST] Doomsday Defense Posted on: 02/25/2011 10:44am
Quote Post
Well, I have not found an instant build for the game I did find a few others:
I am playing as a Demon so these monsters may be different for others.

Make 180000 hit points, Speed 80, and Power 700 for Monster: Wanderer
1E 00 00 00 08 07 00 00 00 00 00 00 05 00 00 00 24 00 ->
50 00 00 00 20 BF 02 00 00 00 00 00 05 00 00 00 BC 02

It also appears that all the monster types are defined in this memory region

Make Spire of Souls +5 tower Attack 1033
5C 00 00 00 D0 02 00 00 5A ->
09 04 00 00 D0 02 00 00 5A

These are all I have really played around with so far
Re: [REQUEST] Doomsday Defense Posted on: 02/25/2011 1:51pm
Quote Post
I've got a question about your tower-AoB

Since I'm human, I'd have to find and adjust that code for one of my towers for it to work, but what does it do exactly?

does it make all your towers of that type hit for that hard? or does it make any new towers of that type that you build, have that damage stat to them (as in if i built it on my pvp defense, would it retain that attack damage when other tried to attack me)

And I'd caution anyone from using the one that buffs your Wander TOO much, cause if people start thinking something's fishy, then everything might get patched

and we don't want that now do we =P

Usually I'd be against hacking these FB games since it takes a lot of the enjoyment out of it, but the devs are only interested in selling things from the shop and (at their laughably-overpriced-items) I don see them making many sales =P
Re: [REQUEST] Doomsday Defense Posted on: 02/25/2011 2:21pm
Quote Post
The aob for the tower only stays in effect for as long as you have your game open and does not effect the stats saved on the server for that tower. The local computer is what determines if you won or lost a battle and sends this data to the server that is why it works while you are playing. I know this seems self explanatory, just though I would re-explain.

At the moment I am trying to find a way to adjust the number of rubies/emeralds in the array.
Re: [REQUEST] Doomsday Defense Posted on: 02/25/2011 2:23pm
Quote Post
Oh and I forgot to mention, the effect gets applied to all like towers of that exact stat.
Re: [REQUEST] Doomsday Defense Posted on: 02/25/2011 2:41pm
Quote Post
alright, that's what i figured =P   was just holding out hope that it was better than usual

So far I've just been using the tower kill with one shot, AoB

only instead of changing the 1f part to 00, i change it to ff, and then your monsters are invincible when attacking someone else, but you have to refresh the game, and re-change the address for each attack, or else it messes up.

hmm, when i used your wanderer code to attack someone, it looks like they only stole gold based on their normal stats (about 3x their cost) and when i tried to use them again to attack another person, they broke their tower but then ran away, and the battle never finished =P  went back to my base, and didn't have my wanderers anymore
EDIT: lol reloaded the page about 3 times, and now my wanders have shown back up out of nowhere  :lol:
Re: [REQUEST] Doomsday Defense Posted on: 02/25/2011 4:17pm
Quote Post
Since this is the first time actually attempting to find AoB strings I probably did it much less efficiently then some of those people out there but here is how I was able to modify the monsters.

1. Open Doomsday Defense
2. Goto Castle tab at top
3. Open Soul Tower
4. Pick a monster you want to use (for this I will use Boar-headed Brute LV.1)
5. Click on the monster as though you are going to buy/recruit it
6. A window appears with the stats for this monster at the top
7. It shows HP: 300 Speed: 40 and Power: 2
8. To actually change these we need to open Cheat Engine
9. Once cheat engine, select plugin-container for firefox/chrome or iexplore if in Internet Explorer
10. Enter a search value of 300 (300 being the value of the monsters hp)
11. Verify Value Type is 4 bytes
12. Click First Scan
13. You should get a list back with about 160 values
14. Highlight all values, except for the read only values (the green ones), and move them to the bottom view
15. Highlight about half of the values and DECREASE the value 300 to 299
16. Go back into the game and close the previously opened monster stats page
17. Reopen the same monster stats page and notice if the value is now 299, if it is not changed go back into Cheat Engine and change the values back to 300 and delete them from the list
18. Return to step 15 if the value has not changed to 299 in game else continue to step 19
19. Once the value in game has changed to 299 remove all other memory addresses not yet changed from the list in Cheat Engine
20. With the remaining values Highlight about half of them and change the values back to 300
21. Check the stats in the game by closing the monster stats and reopening them
22. If the value did not change just delete the values just modified from the list in Cheat Engine and return to step 20
23. Once the value changes perform step 15-17 and steps 20-22 until you are left with the one value that modifies the stats for hp
24. Now that you have this address simply right click it and goto memory viewer
25. The first line in the bottom window of the Memory Viewer is like below:
2C 01 00 00 00 00 00 00 01 00 00 00 02
26. Once you have this view click the right top scroll bar to go one line up
27. The 1st line (after scrolling up one line) contains the Speed value at the very end of the line
28. The 2nd line contains the HP and Power

When everything is copied and pasted it should look like this by default:

1st line: 00 00 00 00 28 00 00 00
2nd line: 2C 01 00 00 00 00 00 00 01 00 00 00 02


You need to concatenate these two lines as they cannot have line breaks in them for Cheat Engine to recognize them:
[Speed]------[HP]-------------------------------------[Power]
28 00 00 00 2C 01 00 00 00 00 00 00 01 00 00 00 02 00

So to change this monster to have 100000 HP, 80 Speed, and 600 Power you need to change:
28 00 00 00 2C 01 00 00 00 00 00 00 01 00 00 00 02 00 ->
50 00 00 00 A0 86 01 00 00 00 00 00 01 00 00 00 58 02

Hope this helps and doesn't confuse too badly
Re: [REQUEST] Doomsday Defense Posted on: 02/25/2011 4:24pm
Quote Post
An interesting thing to note... if you change the value here: (marked with Parenthesis)
50 00 00 00 20 BF 02 00 00 00 00 00 (05) 00 00 00 BC 02

To a higher number your monsters level will change too. For instance if you change this 05 to a 10 the monsters level is seen as level 16
Re: [REQUEST] Doomsday Defense Posted on: 02/27/2011 10:40pm
Quote Post
It's too bad the success rate of rubies can't be altered.
I've tried using the above method to find the location of a monsters' health, and then did a text search for "Ruby" and always come back with two results, that are both fairly close to the memory region of the monsters' health.

but then when i access the memory location, I can only see the description of the rubies that you get when you hover your mouse over one and have no idea what to try from there. Any ideas if there's a way to use this to lead to how to alter the rubies success rate?

(I'm very surprised by the number of things that are being stored client-side  :lol: )
Re: [REQUEST] Doomsday Defense Posted on: 03/01/2011 3:03pm
Quote Post
I have found that a good portion of the towers are defined like this in memory:
?? 00 00 00 ?? 02 ?? ?? 5A ?? ?? ?? ?? ?? ?A 00 ?? ?? ?? ?? ??

just do a search for that and you will get some of the towers.
Re: [REQUEST] Doomsday Defense Posted on: 03/01/2011 3:26pm
Quote Post
Here are the aob's for a few more towers. Increases the range and attack power of each.

Spire of Souls +4
4C 00 00 00 58 02 00 00 5A 00 00 00 A0 50 0A 00 03 00 00 00 03 ->
0C 02 00 00 58 02 00 00 5F 03 00 00 A0 50 0A 00 20 00 00 00 20

Spire of Frozen Blight +6
70 00 00 00 BC 02 00 00 5A 00 00 00 E8 61 1A 00 01 00 00 00 01 ->
0C 02 00 00 BC 02 00 00 5F 03 00 00 E8 61 1A 00 05 00 00 00 05

Spire of Howling Billows +4
4C 00 00 00 F4 01 00 00 5A 00 00 00 40 48 0E 00 01 00 00 00 01 ->
0C 02 00 00 F4 01 00 00 5F 03 00 00 40 48 0E 00 05 00 00 00 05

Spire of Commons +5
2E 00 00 00 2C 01 00 00 50 00 00 00 80 0E 08 00 03 00 00 00 01 ->
0C 02 00 00 2C 01 00 00 5F 03 00 00 80 0E 08 00 07 00 00 00 05
Re: [REQUEST] Doomsday Defense Posted on: 03/04/2011 8:18am
Quote Post
Can someone be so kind and try to array hack the free vouchers? that would be soooo awesome ^^
Re: [REQUEST] Doomsday Defense Posted on: 03/08/2011 1:30am
Quote Post
I must be uber retarded. Despite my attempts to find those numbers and change them.

(Assuming they are AOB strings)

I can been unable to find any of them. - I mean I aint anything past an amateur, but I must be pretty retarded not to be able to find it after looking over all the tutorials, especially then following Gcerkez's little step by step tut.

----
Clarification, I might need it.
How exactly can I find those strings?? - (Using CE 6.0) - I tried an AOB search, got nothing. (Put in Value type as AOB and then entered numbers and clicked first scan.
---
Re: [REQUEST] Doomsday Defense Posted on: 03/08/2011 2:19am
Quote Post
cum here
Quote from: "awesome-guy"
I must be uber retarded. Despite my attempts to find those numbers and change them.

(Assuming they are AOB strings)

I can been unable to find any of them. - I mean I aint anything past an amateur, but I must be pretty retarded not to be able to find it after looking over all the tutorials, especially then following Gcerkez's little step by step tut.

----
Clarification, I might need it.
How exactly can I find those strings?? - (Using CE 6.0) - I tried an AOB search, got nothing. (Put in Value type as AOB and then entered numbers and clicked first scan.
---

Are you targeting the right process?
  • For Mozilla Firefox, you should target plugin-container.exe.
  • For Google Chrome, you should target chrome.exe.
  • For Internet Explorer, you should target iexplorer.exe the second one.

If they still don't work, try using Cheat Engine 5.6.1 which is here.

If that isn't working, the game has probably been updated.



Re: [REQUEST] Doomsday Defense Posted on: 03/08/2011 4:12pm
Quote Post
i can still use the i hit kill cheat and the invincibility in pvp cheat....are there any other array hacks that odnt include towers??? =)
Re: [REQUEST] Doomsday Defense Posted on: 03/09/2011 11:43am
Quote Post
1 hit kill and invinsible monster are patched?