Cloudstone
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Cloudstone
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Launch Trainer!
Action Adventure MMO Multiplayer RPG

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Cloudstone

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Last Updated: 07/02/2018 18:10

Cloudstone

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Last Updated: 12/30/2013 14:00

Cloudstone - 50 pts. (new window)
5
 

Socially Awesome Pwning

  Reach level 5 and summon a friend to help you fight
15
 

Player Puncher Pro

  Defeat 10 other players in pvp matches
30
 

Rift Warrior

  Clear floor #10 in the Arcane Rift

Game Dscription
CloudstoneMagic, mayhem, monsters and mysteries, and above all: Clouds (literally!). Join us in an action adventure that will take you where only your imaginat...
Re: Cloudstone Posted on: 08/21/2012 3:56pm
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Pick up items from a range of 100, instead of 0.3 (Reduces lagg when combined with the no-respawn delay AoB):
2f 3c 46
24 64 46`

Don't display Floating text (Gold pickup, healing, damage):
63 0A 10 a9 00 00
63 0A 47 02 02 02`

these 2 doesn't work for me (broken image removed)

They work fine for me

...although personally I use 24 7f 46 since that's the max single signed byte value and its what I set the kill radius for in the Admin Cheats Range Hack, but it should make no difference.
Re: Cloudstone Posted on: 08/21/2012 3:58pm
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the battle was already started when i put those 2... maybe for that reason doesn't work?
Re: Cloudstone Posted on: 08/21/2012 4:00pm
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the battle was already started when i put those 2... maybe for that reason doesn't work?

You're supposed to change AoBs before the game has fully loaded.
Re: Cloudstone Posted on: 08/21/2012 4:01pm
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the battle was already started when i put those 2... maybe for that reason doesn't work?

You're supposed to change AoBs before the game has fully loaded.

ok thanks (broken image removed)
Re: Cloudstone Posted on: 08/21/2012 4:18pm
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My Auto Assemble list:

Code: [Select]
[ENABLE]

Aobscan(disablehack,d0 30 5d ?? ?? 5d ?? ?? 60 ?? ?? 66 ?? ?? 27 27 d2 4a ?? ?? 04 4f ?? ?? 01 5d ?? ??)
disablehack:
db 47

Aobscan(admin1,2a 12 05 00 00 29 60 ?? ?? 76 12 08 00 00)
admin1:
db 10 06 00 00

Aobscan(admin2,2a 12 05 00 00 29 60 ?? ?? 76 12 13 00 00)
admin2:
db 10 06 00 00

Aobscan(admin3,2a 12 05 00 00 29 60 ?? ?? 76 12 af 00 00)
admin3:
db 10 06 00 00
admin3+e:
db 10 06 00 00

Aobscan(admin4,2a 12 05 00 00 29 60 ?? ?? 76 12 2d 00 00)
admin4:
db 10 06 00 00

Aobscan(admin5,2a 12 05 00 00 29 60 ?? ?? 76 12 06 00 00)
admin5:
db 10 06 00 00

Aobscan(bagslot,12 09 00 00 29 d0 66 ?? ?? 66 ?? ?? 96 48)
bagslot+c:
db 48

Aobscan(f1Range,66 b8 08 24 05 46 cd)
f1Range:
db 66 b8 08 24 7f 46 cd

Aobscan(f1Power,d3 25 e7 07)
f1Power:
db d3 25 98 75

Aobscan(tutSword,25 C9 02 46 b3 25 01 12 5A 00 00 65 01)
tutSword:
db 25 C9 02 46 b3 25 01 12 5A 00 00 47

Aobscan(respawnRates,d2 d2 66 ?? ?? 61 ?? ?? 10)
respawnRates:
db d2 24 01 73 02

Aobscan(lootRange,2f 3c 46)
lootRange:
db 24 64 46

Aobscan(maxSpawns1,66 ad 07 60 80 15)
maxSpawns1:
db 66 ad 07 25 e7 07

Aobscan(maxSpawns2,66 ad 07 60 80 15 ad)
maxSpawns2:
db 66 ad 07 25 e7 07

Aobscan(floatText,63 0A 10 a9 00 00)
floatText:
db 63 0A 47 02 02 02


[DISABLE]

and I manually have to add these to prevent the game from crashing after a kill (No idea why I have to do it manually... suggestions?):
d0 30 d0 66 ?? ?? 24 00 0d 15
d0 30 10 06 00 00

d0 66 ?? ?? 24 00 0d 54)
10 06 00 00
Re: Cloudstone Posted on: 08/21/2012 4:22pm
Quote Post
Remove Reporting Admin Hack Usage
Code: [Select]
af 00 00 5d ?? ?? 2c
af 00 00 10 06 00 00

If you change the replace code to
af 00 00 10 44 00 00

... then it will wipe out all of the non damage effects for the F1 cheat. This make less lag because its less cpu work, and also less animation from the spell sparkles.
Re: Cloudstone Posted on: 08/21/2012 5:21pm
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Question (and this may be more trouble than it's worth) but I don't have CheatEngine since I'm not using a PC; rather I'm using a program called BitSlicer. Works great, except that it doesn't have an auto-assemble feature.

Is there any way to write these aob modifications in a script so that those values will be changed on the loadup of the page/swf? A script I could use with Greasemonkey.

Granted, I'd have to change the addresses and respective values each time the game got updated, but that's worth the trouble for me rather than having to search/change 15 or so different aobs.

Thoughts?
Re: Cloudstone Posted on: 08/21/2012 5:37pm
Quote Post

I found the following hack, but there's some odd things about it. Gonna list the code and the pros and cons, and see if anyone can jigger around with it to maximize pros and minimize cons.

62 08 46 AE 14 00 62 07 2C C0 17 66 82 61 0D 23 00 00 60 D1 4F 62 08 62 07 2C BE 17 66 82 61 62 07 2C BF 17
47 08 47 AE 14 00 47 07 25 e5 01 25 e7 01 0d 23 00 00 60 D1 4F 62 08 62 07 2c bf 17 66 82 61 62 07 2c bf 17

PROS:
A) Normally when you loot a chest, it pops out the loot bags/gold and that's it. With this cheat, it would appear you can loot a chest indefinitely. Need to test to see if #items has a positive correlation with time spent in the looting animation. But you get tons of items for just standing at a chest after you loot it. Great if the last thing you do before you go to sleep is go in the Fortune Door and loot an epic chest. Wake up the next day and you should have a shartload of items. Go through, equip the best stuff you can, and use the admin command emptyBags to sell off every equip you're not wearing. WARNING: if you're saving an item but not wearing it (too low-level to wear it, or whatever) then the emptyBags command WILL sell it. Be careful.
B) Also normally, when you open a chest or pick up a pile of gold, it gives you 1xp for your trouble. If you loot chests/gold/etc. with this cheat, it gives xp for as long as the item remains on the screen. It seems the chest disappearing triggers the xp to stop counting up. I get about 300xp per chest opened. The same goes for really anything you can interact with that gives xp - chests, coins, people, ingredients, etc. Rejuv plants don't give xp.
C) It does NOT show coins/lootbags/collect-text. Good as a lag-reducer, bad if you want to know what you're actually collecting.

CONS:
A) You don't know what you're collecting, and because the lootbags/coins don't show, your inventory/goldcount don't actually update until you reload. The items/gold ARE there, though.
B) For whatever reason, it causes the damage effect of the F1 admin hack to only be applied to one monster at a time, so while the loot mechanics would be a great lag-reducer for the infini-spawn cheat, even holding down F1 you can't even get CLOSE to killing everything faster than they spawn. When too many mobs spawn, game crashes.
C) Also, because any interactions aren't kept track of, if you're looking for items/killing monsters/meeting someone for a quest, that won't register either, so you need to use the missionComplete command to do that. You can still complete any mission with a countdown clock regularly though.

Again, if any one can check into it to see why it's doing what it's doing, and modify the cheat so it makes the pros better and eliminates some of the cons, that'd be great.

For the record, that bit of code is found in lib->character->model->character in the killMonster function.

EDIT

Also:
USING CONSUMABLES IN-LEVEL DOESN'T USE THEM UP (does NOT work with energy-giving items)
2c 99 27 d1 4f b5 24 03 d0 d1 46 d7 4f 00 24 01 4f b1 25 02
2c 99 27 d1 47 b5 24 03 d0 d1 46 d7 4f 00 24 01 47 b1 25 02

Re: Cloudstone Posted on: 08/21/2012 5:57pm
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good find! I'll see what I can do with that later, time to leave work now though.
Re: Cloudstone Posted on: 08/21/2012 6:15pm
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I seem to get exactly 306 exp for each gold pile, I'm sure that can be altered aswell (broken image removed)

Disable Pausing: (Untested)
D0 30 D0 26 61 F7 3A 47
D0 30 D0 27 61 F7 3A 47

Re: Cloudstone Posted on: 08/21/2012 6:19pm
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The disable pausing cheat would be good if you wanted to infini-loot a chest with my cheat, but wanted to work on other things. Nicely done!
Re: Cloudstone Posted on: 08/21/2012 6:33pm
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You get exactly 306 exp + 306 items from a chest
Re: Cloudstone Posted on: 08/21/2012 6:36pm
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Oh, so it ISN'T infini-loot. Ah well. Still 306 items from one epic chest = nice. Xp is a bonus.

I wonder if the "306 items" translates into "306 gold piles" when you interact with gold.

I also wonder if there's something that can be done to MAKE it infini-loot...to keep the process from stopping somehow.

Also, are those 306 items given in the same time it takes to get the 306 xp? Or do you have to wait a bit longer?
Re: Cloudstone Posted on: 08/21/2012 6:43pm
Quote Post
Given at the same rate as exp.
It also appears to be 306x gold
Re: Cloudstone Posted on: 08/21/2012 6:50pm
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I wonder why 306. Is there any part of the code that uses that value?