Swords & Potions 2
Swords & Potions 2 7.0 / 10
Submitted By:
Launch Trainer!
Business Manager MMO Multiplayer Upgrades

Wondering where the hacks are at? Register or Sign In to find out!

Game Reviews
Title Member Timestamp Overall Score
Swords & Potions 2 12/11/2014 7

Wondering where the sol files are at? Register or Sign In to find out!

Swords & Potions 2


Last Updated: 11/12/2017 08:17

5
 

Best Deals Anywhere

  Sell 25 items
15
 

Shipshape Shop

  Build and upgrade 50 total shop furnishings

Game Dscription
Try to become the most successful merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations
RE: Swords & Potions 2 Posted on: 01/25/2014 11:41pm
Quote Post

Thanks for info :D

And.now that you told it - actually now I remember having to put quite some time into getting SP 1 badges >>

I just wish they would make something more interesting if they plan on using their own servers ><
The whole idea of buying/selling is only a little more interesting than a simple buy/sell in any rpg...

RE: Swords & Potions 2 Posted on: 01/26/2014 1:00am
Quote Post
TIM the Enchanter
Level: 1
ADR Info

Agreed.

This is the same system I used back when I developed Age of Dragons.  None of the statistics were accessible from the client, all server to server.





Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez

RE: Swords & Potions 2 Posted on: 01/26/2014 11:35am
Quote Post

If someone needs suggestions on doing it fast legally - just buy a lot of cheap furniture, expand your shop for more space and don't bother upgrading too much(more than 3 is usually too costy), better buy more stuff that takes less space(I spammed potion racks, while selling herbs with my worker), got badge in around 3 hours..
Still better than the days you spent for badges in S&P1 :D

RE: Swords & Potions 2 Posted on: 01/27/2014 12:11am
Quote Post
protected !
bixnood Posted on: 01/23/2014 5:41am
dudial Posted on: 01/15/2014 1:20pm

like haena's movement speed, walkpaths are also not checked.
so you can create an "Instant start crafting" aob, which means workers just go to their workstation, and don't collect the required materials before ;)
depending on recipe this can improve your crafting output by 20-30%.


Did you ever get this to work properly? If so, any chance you'd like to share?
 


yes sure, i have got this AoB.
it's better than "movement speed aob" as your workers lose much more time gathering the res. my workers just go to a workstation, and craft. e.g 4.5 green items per ingame day, or 3 orange items.

might share it with trustworthy guys, sorry no 1-poster. i play this game and dont want it to get fixed atm ;)
 

RE: Swords & Potions 2 Posted on: 01/27/2014 2:40am
Quote Post
TIM the Enchanter
Level: 1
ADR Info

Dudial,

Swing by the #dev chat if you have some time.  I've got an idea that might work for you. :)





Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez

RE: Swords & Potions 2 Posted on: 01/27/2014 5:29am
Quote Post
dudial Posted on: 01/26/2014 7:11pm
bixnood Posted on: 01/23/2014 5:41am
dudial Posted on: 01/15/2014 1:20pm

like haena's movement speed, walkpaths are also not checked.
so you can create an "Instant start crafting" aob, which means workers just go to their workstation, and don't collect the required materials before ;)
depending on recipe this can improve your crafting output by 20-30%.


Did you ever get this to work properly? If so, any chance you'd like to share?
 


yes sure, i have got this AoB.
it's better than "movement speed aob" as your workers lose much more time gathering the res. my workers just go to a workstation, and craft. e.g 4.5 green items per ingame day, or 3 orange items.

might share it with trustworthy guys, sorry no 1-poster. i play this game and dont want it to get fixed atm ;)
 


Well that aob is extremely convenient, I'd love to be able to use that and not just for the sake of getting the badge.
 




MOEKTAZO!
RE: Swords & Potions 2 Posted on: 01/27/2014 10:16pm
Quote Post
TIM the Enchanter
Level: 1
ADR Info

Likewise.  I'm probably going to end up playing this one for a year or two.

I'm wondering if we could put together a KongHack city. :)





Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez

RE: Swords & Potions 2 Posted on: 01/28/2014 12:27am
Quote Post

I'd be down.

RE: Swords & Potions 2 Posted on: 01/28/2014 8:30am
Quote Post

if i use cs speed hack x 2 or x 4 i can get ban?
 

RE: Swords & Potions 2 Posted on: 01/28/2014 10:22am
Quote Post

KongHack city sounds awfully sweet. Imagine the productivity :D

RE: Swords & Potions 2 Posted on: 01/28/2014 12:40pm
Quote Post
TIM the Enchanter
Level: 1
ADR Info

Well, I'm in.  There's 4 open slots at the moment, and I'm pumping gold into improvements.  If you want in, PM me your name.





Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez

RE: Swords & Potions 2 Posted on: 01/28/2014 5:34pm
Quote Post

Are any other bots then the python one ? If yes, pls share  PM  it  to me.

RE: Swords & Potions 2 Posted on: 01/28/2014 6:39pm
Quote Post
TIM the Enchanter
Level: 1
ADR Info

KongHack city now has 2 people in it.

Anyone else want to join?
 





Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez

RE: Swords & Potions 2 Posted on: 01/28/2014 7:22pm
Quote Post

Question - lets say I need x materials from such and such bin to make something. When I give the order for a worker to make that item, they go the bin to get the items. Is it possible that an aob could be made so that when they go to the bin, it adds items rather than subtracts them?

RE: Swords & Potions 2 Posted on: 01/28/2014 7:47pm
Quote Post
protected !

i can't join konghack city. my account is in city with friends, since weeks.

and no saucyjack. all server-sided.
sure you can change all values, res, exp, gold, whatever on client side. then when you finish the day: replay error. ;)

you even can't modify suggestion success. which would be pretty good if you could sell whatever you want.
edgee checks all it seems, except walkpaths/POI. (=> movement speed aob, no customers at racks, etc).