[Request] Kingsroad
[Request]
KingsRoad
Submitted By:
Launch Trainer!
Adventure Fantasy MMO Multiplayer RPG

Wondering where the hacks are at? Register or Sign In to find out!


Wondering where the sol files are at? Register or Sign In to find out!

Kingsroad

[Request]
Last Updated: 02/23/2019 22:33

KingsRoad

KingsRoad Android
Last Updated: 10/04/2016 11:41

Sorry, there are no badges available for this game.

Game Dscription
Epic action-RPG combat. Real-time co-op. Stunning 3D graphics. Come see how KingsRoad sets a new standard for gaming in your browser!
RE: Kingsroad Posted on: 03/22/2015 2:07am
Quote Post

still working...I love it :)

RE: Kingsroad Posted on: 03/23/2015 5:03am
Quote Post

Um not working for me

RE: Kingsroad Posted on: 03/24/2015 8:23pm
Quote Post

game ui updated.
speed atk and mov are not working.

RE: Kingsroad Posted on: 03/24/2015 11:47pm
Quote Post

new update.. attack speed and move speed dont work.. 

RE: Kingsroad Posted on: 03/25/2015 1:41pm
Quote Post

cheats are working now.
kudos to haenawolf

RE: Kingsroad Posted on: 04/07/2015 12:57pm
Quote Post

Not working after today's update. Hacks need to be updated.

EDIT: after multiple tries made it work.

RE: Kingsroad Posted on: 04/09/2015 8:55am
Quote Post

today. remote teleport not working (v3.1.0) update it pls

RE: Kingsroad Posted on: 04/09/2015 9:16am
Quote Post

remote teleport is no longer working though, i tried my best but couldnt find map select

only
a9 4e is char select
e9 4e is guild panel
ea 4e    event board
e7 4e    dungeons
e8 4e    arena
e6 31    refer a friend
b4 31    apprentice
ab 4e    skill upgrade
ae 4e    null
C4 4E    tournament
C5 4E
E7 30    leaderboard evnt info
c0 4e    report bug

a4 4e    -----

bd 4e    -----

RE: Kingsroad Posted on: 04/09/2015 9:30am
Quote Post

this is terrible. remote trash then.... remote teleport feature no longer works :(

RE: Kingsroad Posted on: 04/09/2015 12:45pm
Quote Post

this is source code for the new 3.1.0 version ...the only changed code is //d2 
_as3_getlocal <2> at the map .. 

//5d ae 4e 
_as3_findpropstrict game.ui3d.core:Rx3DDialogManager::ZNzayVnP1gdCnjhytt
//d2 
_as3_getlocal <2> 
//4f ae 4e 01 
_as3_callpropvoid game.ui3d.core:Rx3DDialogManager::ZNzayVnP1gdCnjhytt(param count:1)
//10 9c 01 00 
_as3_jump offset: 412
//d1 
_as3_getlocal <1> 
//2c e5 40 
_as3_pushstring "skills"
//14 0b 00 00 
_as3_ifne offset: 11
//5d ab 4e 
_as3_findpropstrict game.ui3d.core:Rx3DDialogManager::ZNza7SaW_fEwcys
//4f ab 4e 00 
_as3_callpropvoid game.ui3d.core:Rx3DDialogManager::ZNza7SaW_fEwcys(param count:0)
//10 89 01 00 
_as3_jump offset: 393
//d1 
_as3_getlocal <1> 
//2c 88 41 
_as3_pushstring "options"
//14 10 00 00 
_as3_ifne offset: 16
//5d a2 4e 
_as3_findpropstrict game.ui3d.core:Rx3DDialogManager::ZNza3XlT2ahZXuszv
//62 04 
_as3_getlocal <4>
//24 09 
_as3_pushbyte 9
//af 
_as3_greaterthan 
//4f a2 4e 01 
_as3_callpropvoid game.ui3d.core:Rx3DDialogManager::ZNza3XlT2ahZXuszv(param count:1)
//10 71 01 00 
_as3_jump offset: 369
//d1 
_as3_getlocal <1> 
//2c 85 1e 
_as3_pushstring "map"
//14 0c 00 00 
_as3_ifne offset: 12
//5d df 32 
_as3_findpropstrict ZNza1IhApaT6
//d2 
_as3_getlocal <2> 
//4f df 32 01 
_as3_callpropvoid ZNza1IhApaT6(param count:1)
//10 5d 01 00 
_as3_jump offset: 349
//d1 
Aobscan(_showGamePN,5d ?? ?? d2 4f ?? ?? 01 10 ?? ?? 00 d1 2c ?? ?? 14 0b 00 00 5d ?? ?? 4f ?? ?? 00 10 ?? ?? 00 d1 2c ?? ?? 14 ?? 00 00 5d ?? ?? 62 ?? ?? ?? ?? 4f ?? ?? 01 10 ?? ?? 00 d1 2c ?? ?? 14 0c 00 00 5d ?? ?? d2 4f ?? ?? 01 10) after update
//                  5D AE 4E D2 4F AE 4E 01 10 9C 01 00 D1 2C E5 40 14 0B 00 00 5D AB 4E 4F AB 4E 00 10 89 01 00 D1 2C 88 41 14 10 00 00 5D A2 4E 62 04 24 09 AF 4F A2 4E 01 10 71 01 00 D1 2C 85 1E 14 0C 00 00 5D DF 32 4F DF 32 01 before update ,,,
_showGamePN+2c:
readmem(_showGamePN+3f,7)
_showGamePN+27:
db  02 02 02 02 02
but now game just frezze or crash ... so any solution haenawolf ?

RE: Kingsroad Posted on: 04/09/2015 2:29pm
Quote Post

how can you get the as3 byte code representation of the memory code? in CE i can only disassembly...

and you cannot just take the same +2c +3f +27 offsets, the structure/order is different.

edit:
i got it working, df 32 = map

edit2:
try this, i am no pro, and this will probably stop workin in the very next update but at the moment it works

Aobscan(_showGamePN,5d ?? ?? d2 4f ?? ?? 01 10 ?? ?? 00 d1 2c ?? ?? 14 0b 00 00 5d ?? ?? 4f ?? ?? 00 10 ?? ?? 00 d1 2c ?? ?? 14 ?? 00 00 5d ?? ?? 62 ?? ?? ?? ?? 4f ?? ?? 01 10 ?? ?? 00 d1 2c ?? ?? 14 0c 00 00 5d ?? ?? d2 4f ?? ?? 01 10)
_showGamePN+2c:
db 5D DF 32 4F DF 32 00
_showGamePN+27:
db

RE: Kingsroad Posted on: 04/09/2015 3:02pm
Quote Post

Nice, thank you yamaha :)

RE: Kingsroad Posted on: 04/09/2015 6:02pm
Quote Post

u can get source code from sothink decompiler to see source code or raw data ... i will try that now :)

RE: Kingsroad Posted on: 04/10/2015 1:35am
Quote Post

remote stash/teleport fixed
"C"/"I" Key -> stash, click 'items' button is normal
option button -> map
 




No +karma or thanks post please,
we shall exchange appreciation via telepathy ;)
 

RE: Kingsroad Posted on: 04/10/2015 5:26pm
Quote Post

Thank u haenawolf working perfect :)