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[Information] It Has Begun
We're building our own MMO! Get in on the ground floor before it goes live on Kongregate!
RE: It Has Begun Posted on: 01/16/2015 8:38pm
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If anyone wants to try and come to me for pvp im at 1477 1383

RE: It Has Begun Posted on: 01/16/2015 10:41pm
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TIM the Enchanter
Level: 1
ADR Info

Just working along-side the original game.  If had an anti-bot "button" that would pop-up in random locations on the client, but since the button always looked the same, you could easily bot it.

The 5s delay is also the same as the original game.  There was a 5s delay between actions so you couldn't just flood everything.  Without the delay, you could bot your way to L100 in a couple minutes...

Since some of you (*cough* kolonel *cough*) never had to register on this site, you wouldn't know the single captcha on this site works.  It's not one of those blurry text, figure this shit out kinda thing.  It's a 2-3 second mini-game from Are You A Human.  Garbage text, nope, easy to complate mini-game, yes.  It would only fire if the logic is detecting "bot like activity", so it's not like it's some huge fucking deal.  Don't bot, a winrar is you.

There was a game I played back in the day that would serve up micro-captchas (1 number, or a word that is a number) to give you bonus points.  Weird shit.





Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez

RE: It Has Begun Posted on: 01/17/2015 1:19pm
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I am asuming this is a glitch... my geo eff is stuck at 100% Please dont fix this...

(Also im now getting 1 xp not .94 Im not sure if this is a glitch or a change in the game)

RE: It Has Begun Posted on: 01/17/2015 1:44pm
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Pokecraftin Posted on: 01/17/2015 1:19pm

I am asuming this is a glitch... my geo eff is stuck at 100% Please dont fix this...

Lucky you, i had 94% then 90% then 94% again and now 1% and my land is still pretty much a square *scratches head*

EDIT: Now the debug info changed and i am at 100%, seems like the game is undergoing changes right now.




khwar.com
RE: It Has Begun Posted on: 01/17/2015 2:27pm
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TIM the Enchanter
Level: 1
ADR Info

Yeah, it's a miracle that an ALPHA game is constantly changing.

Here's the current geo-efficiency calculation.


//Max faces is the rounded square root x 4 (4 sides).
$sqrt = sqrt($counter);
$max_faces = round($sqrt * 4);

// Each air combat removes 2 faces worth of damage
// Defensive counts towards this value
// Every 500 tiles subtracts 1 to the bonus value (massive size hit)
$bonus = 2 + ($this->nation_attr_d_air_combat + $this->nation_attr_g_air_combat * 2);
$size_penalty = floor($counter / 25);

if($faces <= ($max_faces+2))
{
$this->set('nation_geo_eff',1);
return 1;
}

//$value = 1 - (($max_faces - $faces + $bonus - $size_penalty) / 100);

$value = 1;
$value += (($max_faces - $faces) / 100);
$value += ($bonus / 100);
$value -= ($size_penalty / 100);


Let's see if that comes out right in the editor. :P
 





Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez

RE: It Has Begun Posted on: 01/17/2015 6:11pm
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Cool. Liking it :)

RE: It Has Begun Posted on: 01/18/2015 11:18pm
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Very interesting idea...

RE: It Has Begun Posted on: 01/18/2015 11:31pm
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TIM the Enchanter
Level: 1
ADR Info
monkichijay Posted on: 01/18/2015 11:18pm

Very interesting idea...


Thanks for not contributing to the conversation! :)





Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez

RE: It Has Begun Posted on: 01/19/2015 3:49am
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The faces are actually each square face that touches with an empty tile? because i have a square and it says me that it has 54 faces, in scholl i learnt that squares has 4 faces :P

RE: It Has Begun Posted on: 01/19/2015 7:48am
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Ubi Maior Minor Cessat

and how many exposed feces have two squares that share a side? Moreso: how many corners a cube has? Darwin award on its way

RE: It Has Begun Posted on: 01/19/2015 9:41am
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Zenwaichi Posted on: 01/19/2015 7:48am

and how many exposed feces have two squares that share a side?

In sincerely hope you mean faces... Anyway, the way it is a perfect suqare is much better than a thin line. I tried building a smaller line and it efficiency went doen pretty quick. If you want to move to another location you have to constantly evacuate.
 




khwar.com
RE: It Has Begun Posted on: 01/19/2015 10:33am
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TIM the Enchanter
Level: 1
ADR Info

Since geo-efficiency seems to be kicking everyone's ass, I've added a bit of code.

        if($this->nation_level < 100)
        {
            $bonus = 50-($this->nation_level/2);
        }

Basically, if you're below level 100, it'll add some extra bonus points.
L1: 45.5 bonus, 
L2: 45 bonus
L3: 44.5 bonus
etc. 

It's just a little something extra to help you get started.





Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez

RE: It Has Begun Posted on: 01/19/2015 1:03pm
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Who plays pennsylvania? Hopefully my growing square will reach you this century... or the next one :P


Any info about those "dense forests" that popped out today?

Any chance to have the chosen theme not reset on level up?

Bonus question - how is the terrain generated? I have a suspicion that it's some zoomed picture with a few rivers thrown in xD

[EDIT1] Tim, any clue what happened to the begining of my post?

[EDIT2] So, it happens on editing too... I didn't use any styling, just typed and posted...

[test]

Turns out it was the ShadowSelection script...
 




I have gone to find myself. If I return before I get back, please hold me here until I arrive.
RE: It Has Begun Posted on: 01/19/2015 2:14pm
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TIM the Enchanter
Level: 1
ADR Info

Creamy.

You are not allowed to use style nor script tags in your posts.  Asking about why will just get you banned.  I don't care, I'm not going into an hour's worth of explination, just straight up ban.

Anyway, there are landmarks across the map that I re-rolled this morning.  If you have the required tech and you capture them, you'll earn bonuses.

The theme switcher is not saved anywhere right now.  It was an after thought that I threw in for the fun of it.  Leveling up no longer forces a refresh, so that's not a problem.  If it's still refreshing for you, then you're using an outdated version of the JS, so force refresh.

The terrain is a 1600x1600 grid, generated from a map image.  It's the exact same map used in the original game.

For each pixel in the original image, I generated 1 tile.  That's ~2.6 million records.  Our entire database (aside from the war game) is about 3M records...
The original game generated 4 tiles for each pixel.  That would have generated 10,240,000 records.  In other words, enough to blow our database to fuck.  I'm not going to invest the time in refactoring the DB, handling partitions, structuring massive indexes, etc. unless this thing is going to work out.  

Final note, I'd quit running bullshit scripts on this site if I were you.  We have a lot of JS on here, and if all of your posts wind up like that....  :P





Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez

RE: It Has Begun Posted on: 01/19/2015 2:48pm
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Sorry about those tags. It was all added by that userscript. I've disabled it for now and posted an issue ticket on github. I was going to remove the garbage myself after you see it anyways.

Yesterday i accidentally tried to "go" to y=11000 and it seemingly worked, so i thought the map is pretty huge. Just tested now and i get the same result for any value over 1600. Maybe add some code to show the correct coordinates?

Here is another suggestion - ingame music xD
For starters you can embed the player from Aersia located at http://vip.aersia.net/vip.swf (ask them for permission first?). That's some nice playlist over there.

[EDIT]
Crap... tried playing with that player running on another tab, but every time i click a tile FF starts tormenting my single core AthlonXP and the music skips. So i changed the priority of firefox.exe to "below normal" while leaving plugin-container.exe on normal.
Worked fine for a while. Then suddenly i got several "one click per 5 seconds" errors in a row, along with a "can't attack own tile" error...
Didn't you say the client only shows whatever the server tells it?! If so, then wtf is that main game.js doing to cause such CPU usage?

And don't go telling me to buy a PC made this century, lol




I have gone to find myself. If I return before I get back, please hold me here until I arrive.