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[Request] Mutants Genetic Gladiators
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Mutants Genetic Gladiators

Need hack for this game
Last Updated: 10/18/2016 23:11

Hack For Mutants: Genetic Gladiators


Last Updated: 05/21/2014 02:51

[REQUEST] Mutants: Genetic Gladiators


Last Updated: 12/01/2013 08:15

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Game Dscription
Train your own mutant gladiators to become the ultimate warriors and use them to fight in futuristic battle arenas. Breed Mutants together to create strange new ...
Mutants Genetic Gladiators Posted on: 07/11/2015 11:36am
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Can anyone submit any hack for this facebook game ?
 https://apps.facebook.com/mutants_gg

Thnx in advance :)

RE: Mutants Genetic Gladiators Posted on: 07/23/2015 10:39am
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Yes, i need too please. :)

RE: Mutants Genetic Gladiators Posted on: 08/25/2015 11:18pm
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i didn't find any working cheats

RE: Mutants Genetic Gladiators Posted on: 09/15/2015 3:52pm
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cheats plz

RE: Mutants Genetic Gladiators Posted on: 03/02/2016 11:53pm
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Cheats for this would be great!

RE: Mutants Genetic Gladiators Posted on: 06/24/2016 2:38am
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any updates?

RE: Mutants Genetic Gladiators Posted on: 07/06/2016 10:18am
Quote Post

is god.. mod  --  but is detected, anyone can do this work?  replace:  12 00 00 00

{
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//20
_as3_pushnull
//80 aa 02
_as3_coerce kobojo.timeManagement.fight::TeamLeader
//63 04
_as3_setlocal <4>
//27
_as3_pushfalse
//63 05
_as3_setlocal <5>
//27
_as3_pushfalse
//63 06
_as3_setlocal <6>
//24 00
_as3_pushbyte 0
//63 07
_as3_setlocal <7>
//d1
_as3_getlocal <1>
//11 0e 00 00
_as3_iftrue offset: 14
//60 36
_as3_getlex DebugConsole
//2c 96 aa 01
_as3_pushstring "inflictDamageOrRegen : specimen is null"
//4f f6 75 01
_as3_callpropvoid Exception(param count:1)
//10 59 01 00
_as3_jump offset: 345
//60 9e 02
_as3_getlex kobojo.timeManagement.controller::FightController
//66 f4 75
_as3_getproperty instance
//46 b2 25 00
_as3_callproperty getIATeamLeader(param count:0)
//80 aa 02
_as3_coerce kobojo.timeManagement.fight::TeamLeader
//2a
_as3_dup
//63 04
_as3_setlocal <4>
//12 3b 01 00
_as3_iffalse offset: 315
//62 04
_as3_getlocal <4>
//d1
_as3_getlocal <1>
//46 9f 33 01
_as3_callproperty isSpecimenIsThisTeam(param count:1)
//96
_as3_not
//63 05
_as3_setlocal <5>
//d1
_as3_getlocal <1>
//66 e8 1f
_as3_getproperty shield
//24 00
_as3_pushbyte 0
//af
_as3_greaterthan
//2a
_as3_dup
//12 05 00 00
_as3_iffalse offset: 5
//29
_as3_pop
//d2
_as3_getlocal <2>
//24 00
_as3_pushbyte 0
//ad
_as3_lessthan
//12 22 00 00
_as3_iffalse offset: 34
//60 b1 8a 01
_as3_getlex Math
//d1
_as3_getlocal <1>
//66 e8 1f
_as3_getproperty shield
//d2
_as3_getlocal <2>
//90
_as3_negate
//46 ac 67 02
_as3_callproperty min(param count:2)
//73
_as3_convert_i
//63 07
_as3_setlocal <7>
//d1
_as3_getlocal <1>
//d1
_as3_getlocal <1>
//66 e8 1f
_as3_getproperty shield
//62 07
_as3_getlocal <7>
//a1
_as3_subtract
//61 e8 1f
_as3_setproperty shield
//d2
_as3_getlocal <2>
//62 07
_as3_getlocal <7>
//a0
_as3_add
//73
_as3_convert_i
//d6
_as3_setlocal <2>
//d1
_as3_getlocal <1>
//66 e9 1f
_as3_getproperty lifePoint
//24 00
_as3_pushbyte 0
//ae
_as3_lessequals
//63 06
_as3_setlocal <6>
//60 48
_as3_getlex kobojo.timeManagement.model::GameModel
//46 fb 75 00
_as3_callproperty getInstance(param count:0)
//66 98 10
_as3_getproperty playerData
//66 d5 2c
_as3_getproperty godMode
//76
_as3_convert_b
//2a
_as3_dup
//12 04 00 00
_as3_iffalse offset: 4
//29
_as3_pop
//62 05
_as3_getlocal <5>
//76
_as3_convert_b
//12 04 00 00
_as3_iffalse offset: 4
//10 14 00 00
_as3_jump offset: 20
//d1
_as3_getlocal <1>
//60 b1 8a 01
_as3_getlex Math
//d1
_as3_getlocal <1>
//66 e9 1f
_as3_getproperty lifePoint
//d2
_as3_getlocal <2>
//a0
_as3_add
//24 00
_as3_pushbyte 0
//46 ad 67 02
_as3_callproperty max(param count:2)
//61 e9 1f
_as3_setproperty lifePoint
//d2
_as3_getlocal <2>
//24 00
_as3_pushbyte 0
//0c 2f 00 00
_as3_ifnlt offset: 47
//60 9e 02
_as3_getlex kobojo.timeManagement.controller::FightController
//66 f4 75
_as3_getproperty instance
//d1
_as3_getlocal <1>
//46 be 25 01
_as3_callproperty isPlayerSpecimen(param count:1)
//11 20 00 00
_as3_iftrue offset: 32
//60 48
_as3_getlex kobojo.timeManagement.model::GameModel
//46 fb 75 00
_as3_callproperty getInstance(param count:0)
//66 98 10
_as3_getproperty playerData
//66 cb 2c
_as3_getproperty missions
//60 b3 0b
_as3_getlex kobojo.timeManagement.model::MissionModel
//66 bc 77
_as3_getproperty ACTIONTYPE_CLIENTACTION
//2c 01
_as3_pushstring ""
//2c 01
_as3_pushstring ""
//2c 97 aa 01
_as3_pushstring "setDamages"
//d2
_as3_getlocal <2>
//90
_as3_negate
//4f 9c 0b 05
_as3_callpropvoid OnUserAction(param count:5)
//60 9e 02
_as3_getlex kobojo.timeManagement.controller::FightController
//66 f4 75
_as3_getproperty instance
//66 93 25
_as3_getproperty inFight
//12 78 00 00
_as3_iffalse offset: 120
//d1
_as3_getlocal <1>
//66 e9 1f
_as3_getproperty lifePoint
//24 00
_as3_pushbyte 0
//0d 6e 00 00
_as3_ifnle offset: 110
//62 05
_as3_getlocal <5>
//96
_as3_not
//2a
_as3_dup
//12 04 00 00
_as3_iffalse offset: 4
//29
_as3_pop
//62 06
_as3_getlocal <6>
//96
_as3_not
//12 27 00 00
_as3_iffalse offset: 39
//60 48
_as3_getlex kobojo.timeManagement.model::GameModel
//46 fb 75 00
_as3_callproperty getInstance(param count:0)
//66 98 10
_as3_getproperty playerData
//66 cb 2c
_as3_getproperty missions
//60 b3 0b
_as3_getlex kobojo.timeManagement.model::MissionModel
//66 bc 77
_as3_getproperty ACTIONTYPE_CLIENTACTION
//d1
_as3_getlocal <1>
//66 f6 1f
_as3_getproperty dna
//46 9f 8a 01 00
_as3_callproperty http://adobe.com/AS3/2006/builtin::charAt(param count:0)
//2c 01
_as3_pushstring ""
//2c 98 aa 01
_as3_pushstring "killSpecimen"
//24 01
_as3_pushbyte 1
//4f 9c 0b 05
_as3_callpropvoid OnUserAction(param count:5)
//62 05
_as3_getlocal <5>
//76
_as3_convert_b
//2a
_as3_dup
//12 04 00 00
_as3_iffalse offset: 4
//29
_as3_pop
//62 06
_as3_getlocal <6>
//96
_as3_not
//12 27 00 00
_as3_iffalse offset: 39
//60 48
_as3_getlex kobojo.timeManagement.model::GameModel
//46 fb 75 00
_as3_callproperty getInstance(param count:0)
//66 98 10
_as3_getproperty playerData
//66 cb 2c
_as3_getproperty missions
//60 b3 0b
_as3_getlex kobojo.timeManagement.model::MissionModel
//66 bc 77
_as3_getproperty ACTIONTYPE_CLIENTACTION
//d1
_as3_getlocal <1>
//66 f6 1f
_as3_getproperty dna
//46 9f 8a 01 00
_as3_callproperty http://adobe.com/AS3/2006/builtin::charAt(param count:0)
//2c 01
_as3_pushstring ""
//2c 99 aa 01
_as3_pushstring "loseMutant"
//24 01
_as3_pushbyte 1
//4f 9c 0b 05
_as3_callpropvoid OnUserAction(param count:5)
//10 0a 00 00
_as3_jump offset: 10
//60 36
_as3_getlex DebugConsole
//2c 9a aa 01
_as3_pushstring "inflictDamageOrRegen : enemyTeam is null ??"
//4f f6 75 01
_as3_callpropvoid Exception(param count:1)
//47
_as3_returnvoid

RE: Mutants Genetic Gladiators Posted on: 07/06/2016 1:07pm
Quote Post
Ubi Maior Minor Cessat

the detection is on the server/host not on the client. Not much to do with it

RE: Mutants Genetic Gladiators Posted on: 08/23/2016 1:44pm
Quote Post

Do not try to use battle mods, I got banned doing so

RE: Mutants Genetic Gladiators Posted on: 08/24/2016 8:18am
Quote Post

Thanks
 

RE: Mutants Genetic Gladiators Posted on: 08/24/2016 10:21am
Quote Post

ive got banned so for the others better be carefull.

RE: Mutants Genetic Gladiators Posted on: 10/18/2016 4:16pm
Quote Post

I managed to do a self win for the game and a anticheat, but the game disconnects from the server. anyone can try.

try to make it not disconnect from the server, after finishing a mission visit a friend if you can visit the game may be saving.

anticheat

Luacall(Aobswap("d0 30 d0 66 bf 16 26 61 9f 0d d0 66 bf 16 20 13 33 00 00 d0 66 bf 16 60 0c 66 97 79 d0 66 c6 16 4f 96 47 02 d0 66 bf 16 60 0c 66 96 79 d0 66 c7 16 4f 96 47 02 d0 66 bf 16 60 0c 66 9a 79 d0 66 c8 16 4f 96 47 02 d0 66 bf 16 66 9d 0d 12 15 00 00 d0 60 99 11 66 ca 7a d1 46 b3 1d 00 26 4f cb 16 03 10 11 00 00 d0 60 99 11 66 c6 7a d1 46 b3 1d 00 26 4f cb 16 03 47   ", "d0 30 d0 66 bf 16 26 61 9f 0d d0 66 bf 16 20 13 33 00 00 d0 66 bf 16 60 0c 66 97 79 d0 66 c6 16 4f 96 47 02 d0 66 bf 16 60 0c 66 96 79 d0 66 c7 16 4f 96 47 02 d0 66 bf 16 60 0c 66 9a 79 d0 66 c8 16 4f 96 47 02 d0 66 bf 16 66 9d 0d 12 15 00 00 d0 60 99 11 66 ca 7a d1 46 b3 1d 00 27 4f cb 16 03 10 11 00 00 d0 60 99 11 66 c6 7a d1 46 b3 1d 00 27 4f cb 16 03 47  "))

 Luacall(Aobswap("d0 30 d0 66 bf 16 12 55 00 00 d0 66 bf 16 60 0c 66 96 79 d0 66 c7 16 4f 96 47 02 d0 66 bf 16 60 0c 66 97 79 d0 66 c6 16 4f 96 47 02 d0 66 bf 16 60 0c 66 98 79 d0 66 c9 16 4f 96 47 02 d0 66 bf 16 60 0c 66 99 79 d0 66 c5 16 4f 96 47 02 d0 66 bf 16 60 0c 66 9a 79 d0 66 c8 16 4f 96 47 02 d0 d1 68 bf 16 d0 66 bf 16 60 0c 66 98 79 d0 66 c9 16 4f cf 2b 02 d0 66 bf 16 60 0c 66 99 79 d0 66 c5 16 4f cf 2b 02 47   ", "d0 30 d0 66 bf 16 12 55 00 00 d0 66 bf 16 60 0c 66 96 79 d0 66 c7 16 4f 96 47 02 d0 66 bf 16 60 0c 66 97 79 d0 66 c6 16 4f 96 47 02 d0 66 bf 16 60 0c 66 96 79 d0 66 c9 16 4f 96 47 02 d0 66 bf 16 60 0c 66 96 79 d0 66 c5 16 4f 96 47 02 d0 66 bf 16 60 0c 66 9a 79 d0 66 c8 16 4f 96 47 02 d0 d1 68 bf 16 d0 66 bf 16 60 0c 66 96 79 d0 66 c9 16 4f cf 2b 02 d0 66 bf 16 60 0c 66 96 79 d0 66 c5 16 4f cf 2b 02 47 "))



auto win

Luacall(Aobswap("d0 30 d0 66 c8 24 46 a6 33 00 76 2a 11 0a 00 00 29 d0 66 c9 24 46 a6 33 00 76 48   ", "d0 30 d0 66 c8 24 46 a6 33 00 76 2a 11 0a 00 00 29 26 02 02 02 02 02 02 02 76 48   "))



local anticheat
 
http://oi66.tinypic.com/2z5puew.jpg

RE: Mutants Genetic Gladiators Posted on: 10/18/2016 11:11pm
Quote Post

this is rather good, thanks for posting the cheats Jowback!