Link | Submitted By | Actions | |
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Game On Newgrounds | lol wut | ||
Game On Kongregate | Nuriell | ||
Game On Armor Games | gates |
Tetraform-migrated-Last Updated: 05/07/2010 07:31 |
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http://www.newgrounds.com/portal/view/521353
I'm not sure about this one. There's no save, so .sol might not work. Hard to catch the combo. |
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It's AS3, isn't it?
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It doesn't open properly in sothink so it's going to be hard to do AoBs for it.
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Quick medals:
First change this: 66 65 24 0f 24 1e a2 0e 0d 00 00 => 66 65 24 00 24 1e a2 0e 0d 00 00 This makes the "My ears" medal to be 0 seconds instead of 15. Now search this: 60 94 01 60 94 01 66 f9 06 4f 86 01 01 (This is the unlock method of My Ears) Now change for each medal: (You may need to refresh for each medal) You're a winner: 60 94 01 02 02 02 02 25 00 4f 86 01 01 You're a real winner: 60 94 01 02 02 02 02 25 01 4f 86 01 01 Al Gore would be proud: 60 94 01 02 02 02 02 25 02 4f 86 01 01 Sidekick: 60 94 01 02 02 02 02 25 03 4f 86 01 01 Hiroshima: 60 94 01 02 02 02 02 25 04 4f 86 01 01 C-C-C-C-Combo! 60 94 01 02 02 02 02 25 05 4f 86 01 01 My ears!: No need to change. C-C-C-C-Combo breaker: 60 94 01 02 02 02 02 25 07 4f 86 01 01 Straggler: 60 94 01 02 02 02 02 25 08 4f 86 01 01 USA! USA!: 60 94 01 02 02 02 02 25 09 4f 86 01 01 Humanitarian: 60 94 01 02 02 02 02 25 0a 4f 86 01 01 That's no moon: 60 94 01 02 02 02 02 25 0b 4f 86 01 01 Use the force!: 60 94 01 02 02 02 02 25 0c 4f 86 01 01 Pentaforce: 60 94 01 02 02 02 02 25 0d 4f 86 01 01 Double whammy: 60 94 01 02 02 02 02 25 0e 4f 86 01 01 |
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Testing now, on a side note, any way you could work some up for MonsterTime? I can't seem to get the *3.42 thing to work for anything
Edit: As usual, it works perfectly. +1 |
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How the hell did you find those!
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Quote from: "LexaDeds" Testing now, on a side note, any way you could work some up for MonsterTime? I can't seem to get the *3.42 thing to work for anything Just times life/acid etc by *3.42 and search for a double with that number. Once you have one value, lock it. |
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Alright. Can I not increase the number at all?
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Quote from: "deity" How the hell did you find those! I agree with deity, i looked through everything and found nothing |
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Quote from: "LexaDeds" Alright. Can I not increase the number at all? You shouldn't need to - just freeze it at a positive value and you can get all the medals. |
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Don't you have to get 9 electrocute things or something of the sort?
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Quote from: "LexaDeds" Don't you have to get 9 electrocute things or something of the sort? It's been a long time since I played it - you can always find the value and then set it to 8 * 3.42 = 27.36 and then get one more. |
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Quote from: "deity" How the hell did you find those! There is a class in the SWF called "medals". It has a static array which is: Code: [Select] private static var mstrings:Array = ["YOU'RE A WINNER!", "YOU'RE A REAL WINNER", "AL GORE WOULD BE PROUD", "SIDEKICK", "HIROSHIMA", "C-C-C-C-COMBO!", "MY EARS!", "C-C-C-C-COMBO BREAKER!", "STRAGGLER", "USA! USA!", "HUMANITARIAN", "THAT'S NO MOON", "USE THE FORCE!", "PENTAFORCE", "DOUBLE WHAMMY"]; It has some constants, one for each medal, which are: Code: [Select] public static const GAMEWON:int = 0; And it also has a method called unlock, which is: Code: [Select] public static function unlock(param1:int) I found just one place which uses the "unlock" function actually, and used it. It's in the class "Tractor": Code: [Select] if (this.ttime > 15 * 30) My first AoB just changes the if to : Code: [Select] if (this.ttime > 0 * 30) The second AoB is the method calling, and it just changes "Medals.EARS" to pushing a byte, according to the constants in the Medals class. Nothing too hard, actually. |
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Hmmm... methinks you have a better version of sothink than I or Master_X; in sothink 4.5 (90210) none of the above classes are displayed.
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Sothink 5.2 bulid 521.
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