Tetraform
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Tetraform

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Last Updated: 05/07/2010 07:31

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Game Dscription
Collide Ships, Battle Bosses and Try to stay alive for all the waves. Good Luck! Credits: Tyler Glaiel: Programming / Design Greg Wohlwend: Art / Animation Special Thanks to Newgrounds
Tetraform Posted on: 12/18/2009 7:48am
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http://www.newgrounds.com/portal/view/521353

I'm not sure about this one. There's no save, so .sol might not work. Hard to catch the combo.
Re: Tetraform Posted on: 12/28/2009 9:37pm
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It's AS3, isn't it?
Re: Tetraform Posted on: 12/28/2009 10:02pm
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It doesn't open properly in sothink so it's going to be hard to do AoBs for it.
Re: Tetraform Posted on: 12/29/2009 11:25am
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Quick medals:

First change this:
66 65 24 0f 24 1e a2 0e 0d 00 00 => 66 65 24 00 24 1e a2 0e 0d 00 00
This makes the "My ears" medal to be 0 seconds instead of 15.

Now search this:
60 94 01 60 94 01 66 f9 06 4f 86 01 01
(This is the unlock method of My Ears)
Now change for each medal: (You may need to refresh for each medal)
You're a winner:
60 94 01 02 02 02 02 25 00 4f 86 01 01
You're a real winner:
60 94 01 02 02 02 02 25 01 4f 86 01 01
Al Gore would be proud:
60 94 01 02 02 02 02 25 02 4f 86 01 01
Sidekick:
60 94 01 02 02 02 02 25 03 4f 86 01 01
Hiroshima:
60 94 01 02 02 02 02 25 04 4f 86 01 01
C-C-C-C-Combo!
60 94 01 02 02 02 02 25 05 4f 86 01 01
My ears!:
No need to change.
C-C-C-C-Combo breaker:
60 94 01 02 02 02 02 25 07 4f 86 01 01
Straggler:
60 94 01 02 02 02 02 25 08 4f 86 01 01
USA! USA!:
60 94 01 02 02 02 02 25 09 4f 86 01 01
Humanitarian:
60 94 01 02 02 02 02 25 0a 4f 86 01 01
That's no moon:
60 94 01 02 02 02 02 25 0b 4f 86 01 01
Use the force!:
60 94 01 02 02 02 02 25 0c 4f 86 01 01
Pentaforce:
60 94 01 02 02 02 02 25 0d 4f 86 01 01
Double whammy:
60 94 01 02 02 02 02 25 0e 4f 86 01 01
Re: Tetraform Posted on: 12/29/2009 12:49pm
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Testing now, on a side note, any way you could work some up for MonsterTime? I can't seem to get the *3.42 thing to work for anything

Edit: As usual, it works perfectly. +1
Re: Tetraform Posted on: 12/29/2009 1:20pm
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How the hell did you find those!
Re: Tetraform Posted on: 12/29/2009 1:21pm
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Quote from: "LexaDeds"
Testing now, on a side note, any way you could work some up for MonsterTime? I can't seem to get the *3.42 thing to work for anything

Just times life/acid etc by *3.42 and search for a double with that number. Once you have one value, lock it.
Re: Tetraform Posted on: 12/29/2009 1:35pm
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Alright. Can I not increase the number at all?
Re: Tetraform Posted on: 12/29/2009 1:57pm
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Quote from: "deity"
How the hell did you find those!

I agree with deity, i looked through everything and found nothing
Re: Tetraform Posted on: 12/29/2009 2:18pm
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Quote from: "LexaDeds"
Alright. Can I not increase the number at all?

You shouldn't need to - just freeze it at a positive value and you can get all the medals.
Re: Tetraform Posted on: 12/29/2009 2:19pm
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Don't you have to get 9 electrocute things or something of the sort?
Re: Tetraform Posted on: 12/29/2009 2:41pm
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Quote from: "LexaDeds"
Don't you have to get 9 electrocute things or something of the sort?

It's been a long time since I played it - you can always find the value and then set it to 8 * 3.42 = 27.36 and then get one more.
Re: Tetraform Posted on: 12/29/2009 6:47pm
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Quote from: "deity"
How the hell did you find those!

There is a class in the SWF called "medals".
It has a static array which is:
Code: [Select]
private static var mstrings:Array = ["YOU'RE A WINNER!", "YOU'RE A REAL WINNER", "AL GORE WOULD BE PROUD", "SIDEKICK", "HIROSHIMA", "C-C-C-C-COMBO!", "MY EARS!", "C-C-C-C-COMBO BREAKER!", "STRAGGLER", "USA! USA!", "HUMANITARIAN", "THAT'S NO MOON", "USE THE FORCE!", "PENTAFORCE", "DOUBLE WHAMMY"];
It has some constants, one for each medal, which are:
Code: [Select]
public static const GAMEWON:int = 0;
public static const STRAGGLER:int = 8;
public static const BOSSMULTI:int = 14;
public static const EARS:int = 6;
public static const COMBOBREAKER:int = 7;
public static const USA:int = 9;
public static const SIDEKICK:int = 3;
public static const PENTAFORCE:int = 13;
public static const FULLPLANET:int = 2;
public static const GAMEWON_NO_CONTINUES:int = 1;
public static const HIROSHIMA:int = 4;
public static const HUMANITARIAN:int = 10;
public static const COMBO:int = 5;
public static const FORCE:int = 12;
public static const NO_MOON:int = 11;

And it also has a method called unlock, which is:
Code: [Select]
public static function unlock(param1:int)
{
if (!initiated)
{
return;
}
if (!unlocked[param1])
{
unlocked[param1] = true;
SO.data.unlocked = unlocked;
NewgroundsAPI.unlockMedalByName(mstrings[param1]);
count = 0;
}
return;
}

I found just one place which uses the "unlock" function actually, and used it. It's in the class "Tractor":
Code: [Select]
if (this.ttime > 15 * 30)
{
Medals.unlock(Medals.EARS);
}

My first AoB just changes the if to :
Code: [Select]
if (this.ttime > 0 * 30)
The second AoB is the method calling, and it just changes "Medals.EARS" to pushing a byte, according to the constants in the Medals class.

Nothing too hard, actually.
Re: Tetraform Posted on: 12/29/2009 7:06pm
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Hmmm... methinks you have a better version of sothink than I or Master_X; in sothink 4.5 (90210) none of the above classes are displayed.
Re: Tetraform Posted on: 12/29/2009 7:08pm
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Sothink 5.2 bulid 521.