Caesary
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Re: Caesary Posted on: 06/24/2010 1:09pm
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What about using another player as support? I mean, you mess the values and increase whatever you need (like resources) then before the 6 minutes you transfer to another city all the ghost amounts.. That city will "legitimately" recieve something and you'll be reset later.. i hope i'm not saying a bullshit..
Re: Caesary Posted on: 06/24/2010 4:24pm
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Quote from: "BuBBleBounce"
What about using another player as support? I mean, you mess the values and increase whatever you need (like resources) then before the 6 minutes you transfer to another city all the ghost amounts.. That city will "legitimately" recieve something and you'll be reset later.. i hope i'm not saying a bullshit..
It sounds like it just might work, but the server will have to check to see if everything adds up, from the original city to the one you transferred to, then it reverts to it's original amount probably.
Re: Caesary Posted on: 06/24/2010 4:45pm
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Yeah, I think they perform the check when you try to transfer things. If you somehow manage to disable this specific check(by disabling this particular binding) I think you'd be able to succeed
Re: Caesary Posted on: 06/24/2010 6:33pm
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System Bot
Quote from: "whatever"
Yeah, I think they perform the check when you try to transfer things. If you somehow manage to disable this specific check(by disabling this particular binding) I think you'd be able to succeed
You might ask Derek if he will search for something like that. The only time I've seen a hack like this was for a server-sided facebook game (I forgot the name). Derek made the hack for that game so he basically knows how to do that.

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Previous Name: phreneticus
Re: Caesary Posted on: 06/25/2010 3:56am
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Does anyone know how to change a constant via AoB? Not something in the constant pool, since we're talking AS3 here. I've been trying lots of things to break this game, and one of those things involves me altering a constant.

EDIT: Well, my most recent attempt is to make all buildings inta-finish-able. Insta-finish-able buildings are the ones that take less than 5 minutes to upgrade/build. I tried altering the if statement, but nothing happened. Then I tried altering the constante that limits the maximum time a building takes to be upgraded so it can be insta-finished. Given that I don't know how to do such, I couldn't actually try this one. After that I tried altering the client sided rules for the building upgrades, so I change my rectorate upgrade time from level1->level2 to under 4 minutes. I thought I'd gotten a cookie, 'cause I got the pop-up thingy telling I'd been blessed, blablabla and my building had been insta-finished. But the upgrade timer was still counting down and my rectorate was still level1. If someone *cough*Derek/deity/praetor/anyone better than me*cough could shed some on light on this, I'd be grateful xD
Re: Caesary Posted on: 06/25/2010 5:11am
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I also want to point something out here. The servers located here: Caesary.net are different than the ones on kongregate.. as in some of the older hacks work still on there. BUT I am not sure which ones work on which servers... the unit one doesnt seem to work on B2 but on B1 it does. and idk how to do the tax one so i cant check that one...

EDIT: Also found this one and it seems ot be version 1.001? lol

http://www.caesaryonline.com/game.php
Re: Caesary Posted on: 06/25/2010 3:14pm
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Quote from: "whatever"
Does anyone know how to change a constant via AoB? Not something in the constant pool, since we're talking AS3 here. I've been trying lots of things to break this game, and one of those things involves me altering a constant.

EDIT: Well, my most recent attempt is to make all buildings inta-finish-able. Insta-finish-able buildings are the ones that take less than 5 minutes to upgrade/build. I tried altering the if statement, but nothing happened. Then I tried altering the constante that limits the maximum time a building takes to be upgraded so it can be insta-finished. Given that I don't know how to do such, I couldn't actually try this one. After that I tried altering the client sided rules for the building upgrades, so I change my rectorate upgrade time from level1->level2 to under 4 minutes. I thought I'd gotten a cookie, 'cause I got the pop-up thingy telling I'd been blessed, blablabla and my building had been insta-finished. But the upgrade timer was still counting down and my rectorate was still level1. If someone *cough*Derek/deity/praetor/anyone better than me*cough could shed some on light on this, I'd be grateful xD
It still needs to sync with their servers, but it just might work if we break it some more!
Re: Caesary Posted on: 06/25/2010 10:55pm
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Also, if anyone is interested in somehow breaking the goat spin, search for Rolette. I still couldn't make something useful out of it, though. All I could was making the game sort of freeze when I tried spinning it with no goats.

EDIT: From all I've been testing, it seems that whenever I change something on the code the server doesn't process any of the actions. Would that be bypass-able?
Re: Caesary Posted on: 06/26/2010 8:08pm
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System Bot
Quote from: "Sunny"
Here is a nice way to get as much resources and troops as you want, in less then one minute

First of this can be hardly regarded as "hacks" by the classical meaning of the word, those process much more resemble glitches.

3 notes before we start: 1. Make sure you have enough food production to sustain those new troops. 2. Don't over do it, it's easy to get noticed when abusing this too much. 3. You always can dismiss some of the created troops if you made too much, they will give you nice resources.

Alright, lets do this:
1. Start CE, we will be searching for 1x 4byte.
2. Hire a new hero, the cheapest will do, as we will dismiss him later.
3. Move to that hero stack of around 10 troops you would like to dupe, in 1 stack.
4. Search for the amount of troops he has, and change it, until you find it in CE, between 2-4 results.
5. Change them all to the amount you want.
6. Move them all to your city.
7. Dismiss hero.
8. Go pwn some stuff with your new, free, insta maid troops! (broken image removed)

Note: We sacrifice a hero because the way this game works, the game always keeps track of the total amount of troops you got so if you change the hero's troops from 5 to 5000 and move them to your city, your game counts the hero's troops as -4995, this can be fixed with some work on your behalf, however it is not trival, and I found that hiring a cheap hero then dismissing him works much better then fixing this negative troop count thingy, so always remember to use this on a hero you can dismiss, not on your good one.

~Have fun

I can't find it. Where do you put the hero? When I 2nd Scan. There are no results. Im trying this on B1 so it is supposed to work.
I do not understand step 3.

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Previous Name: eachom
Re: Caesary Posted on: 06/26/2010 8:17pm
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System Bot
Can someone explain the unit dupe hack to me I do not understand

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Previous Name: eachom
Re: Caesary Posted on: 06/26/2010 8:21pm
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Please, don't double post.
Re: Caesary Posted on: 06/26/2010 11:02pm
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i do not know how to do unit hack can someone teach/help me. plz
Re: Caesary Posted on: 06/26/2010 11:03pm
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Creamy Goodness.
Quote from: "testers3"
i do not know how to do unit hack can someone teach/help me. plz
It's dead.



lol idek why i still come here

Re: Caesary Posted on: 06/27/2010 12:14am
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i read the previous posts and someone said that it still works on b1.
Re: Caesary Posted on: 06/27/2010 4:51am
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TIM the Enchanter
Level: 1
ADR Info
Well, it must not work if you already tried it.  Otherwise, if you can't figure it out from the previous posts, or didn't bother to consult the Hacking FAQ at the top, you might as well forget about returning.  :evil:  :evil:




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