Phantom Chronicle
[Request]

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Phantom Chronicle

[Request]
Last Updated: 08/21/2014 14:26

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It's a simple, but rich collectable card battle game. Don't worry! If you don't have time but you can enjoy this game without spending too much time!! In this game, various phantoms are waiting for you in a wasteland... Battle and collect phantoms for building your own most powerful deck.
RE: Phantom Chronicle Posted on: 01/20/2014 3:02am
Quote Post
disgruntled old man

Game added to database. Submit those hacks!




New to Kong Hack and want to learn the basics? Check out the [Kong Hack 101] and the [Hacking 101].
Wanna learn how we make the hacks? Start with getting [the tools], then check these out: [AoB tutorial] | [.sol guide] | [Unity3d tutorial] | kadat's [video tutorials]
And if you don't already have it, check out the [Kong Hack Ultra Trainer]. You'll be glad you did!
RE: Phantom Chronicle Posted on: 01/20/2014 3:55am
Quote Post
saintstreet Posted on: 01/13/2014 8:03pm

Still cant find 2nd AoB for DropItem :

Aobscan(_wp2,20 48 60 ?? ?? 24 00 25 90 4e 46 )
_wp2 + 08:
db 81 00
Aobscan(_wp3,00 00 60 ?? ?? 24 00 25 90 4e 46 )
_wp3 + 08:
db 81 00


And for ExpWork I try but its not work for me.


25 90 4e is command to load a int 10000 into stack, the whole line is calling an random number function between 0 and 10000.
The modification change it to give a random between 0 and 0, so the result must be zero, and then the following test will sure success. These 2 test is about dropping chance of the card killed during battle.

 




No +karma or thanks post please,
we shall exchange appreciation via telepathy ;)
 

RE: Phantom Chronicle Posted on: 01/22/2014 1:27pm
Quote Post

woah awesome work heanawolf, but basicly that 4byte*1 makes all job done anyway.

still lovly critical saves a lot of time when roaming for some special items!

RE: Phantom Chronicle Posted on: 01/30/2014 11:12am
Quote Post

Now Critical not work anymore becouse the code has been protected like this :
Does anyone can change this code..

kill 2
; d6
setlocal_2
; 11 67 00 00
ofs0052:iftrue ofs00bd
; 60 8f 22
getlex Qname(ProtectedNamespace("_-0Mi"),"package")

; 76
convert_b
; 12 26 00 00
ofs005a:iffalse ofs0084
; 60 af 0e
getlex Qname(ProtectedNamespace("_-0Mi"),"_-5C")
; 60 af 0e
getlex Qname(ProtectedNamespace("_-0Mi"),"_-5C")
; 66 e2 02
getproperty Qname(PackageNamespace(""),"attack")
; 60 c6 01
getlex Qname(PackageNamespace("_-md"),"_-Cc")
; 66 ac 4e
getproperty Qname(PackageNamespace(""),"HIT_CRITICAL_POWER")
; a2

RE: Phantom Chronicle Posted on: 01/30/2014 12:01pm
Quote Post

This is at _-GM/PlayerBase, I guess yours is at Enemy (bytecode is difference)? (I set to rename obfu variable name)

; 12 26 00 00
ofs0067:iffalse ofs0091
; 60 c0 0e
ofs006b:getlex Qname(ProtectedNamespace("_-04x"),"var_177")
; 60 c0 0e
ofs006e:getlex Qname(ProtectedNamespace("_-04x"),"var_177")
; 66 e1 02
ofs0071:getproperty Qname(PackageNamespace(""),"attack")
; 60 c6 01
ofs0074:getlex Qname(PackageNamespace("package_128"),"class_93")
; 66 d5 51
ofs0077:getproperty Qname(PackageNamespace(""),"HIT_CRITICAL_POWER")



'ProtectedNamespace' is just a naming of as3 for some kind related to scope or whatever, it has nothing to do with in-game cheat proctection.

The critical aob,
12 26 00 00 60 ?? ?? 60 ?? ?? 66 ?? ?? 60 ?? ?? 66 ?? ?? a2
12 00 00 00 60 ?? ?? 60 ?? ?? 66 ?? ?? 60 ?? ?? 29 24 78 a2



 




No +karma or thanks post please,
we shall exchange appreciation via telepathy ;)
 

RE: Phantom Chronicle Posted on: 03/06/2014 12:23pm
Quote Post
haenawolf Posted on: 01/11/2014 5:25pm

I can't upload file atm.

update:


[ENABLE]
//           00 01 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f 10 11 12 13 14 15 16 17 18 19 1a 1b 1c 1d 1e 1f 20 21 22 23 24 25 26 27 28 29 2a 2b 0c 0d 0e 0f
Aobscan(_wp1,0C 3B 00 00 62 04 2A 11 03 00 00 29 D3 76 12 9D 00 00 60 A9 0E 60 A9 0E 66 8E 04 10 08 00 00 C2 02 B1 C7 A9 C3 02 97 60 C8 01 66 E4 4E A2 ) // player critical
_wp1 + 01:
db 00
_wp1 + 2a:
db 29 24 78 // crtical damage mutiplier
// @ PlayerBase

[DISABLE]

[ENABLE]
//           00 01 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f 10 11 12 13 14 15 16 17 18 19 1a 1b 1c 1d 1e 1f 20 21 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f
Aobscan(_wp1,12 0a 00 00 d0 66 ?? ?? 62 06 4f ?? 01 47  )
_wp1 + 01:
db 00
_wp1 + 0d:
db 02
// @ DropItem

Aobscan(_wp2,20 48 60 ?? ?? 24 00 25 90 4e 46 )
_wp2 + 08:
db 81 00
Aobscan(_wp3,00 00 60 ?? ?? 24 00 25 90 4e 46 )
_wp3 + 08:
db 81 00


[DISABLE]


[ENABLE]
//           00 01 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f 10 11 12 13 14 15 16 17 18 19 1a 1b 1c 1d 1e 1f 20 21 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f
Aobscan(_wp1,27 26 63 04 10 0b 00 00 94 04 c3 03 1c 92 04 63 04 c3 02 63 05)
_wp1 + 04:
db                       d1 25 80 7d a2 d5 02 02 02 02 02 02 02 02 02
//@CardWork
[DISABLE]

[ENABLE]
//           00 01 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f 10 11 12 13 14 15 16 17 18 19 1a 1b 1c 1d 1e 1f 20 21 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f
Aobscan(_wp1,27 26 63 04 10 08 00 00 d1 d3 a6 aa 08 02 08 04 63)
_wp1 + 04:
db                       d1 24 02 a2 d5 02 02 02 02 02 02 02
//                             -- mul, don't be to high or miss some level up bonus, eg, +card cost limit or +stamina max
//                                     keep it high enough to only level up at most once per rank exp gaining
//@ExpWork
[DISABLE]

[ENABLE]
//           00 01 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f 10 11 12 13 14 15 16 17 18 19 1a 1b 1c 1d 1e 1f 20 21 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f
Aobscan(_wp1,27 26 63 06 10 09 00 00 63 06 64 62 05 d3 94 04 1f 63 07)
_wp1 + 04:
db                       d1 24 00 0c 03 00 00 24 00 d5 02 02 02
//@StaminaWork
[DISABLE]


[ENABLE]
//           00 01 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f 10 11 12 13 14 15 16 17 18 19 1a 1b 1c 1d 1e 1f 20 21 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f
Aobscan(_wp1,27 26 2b 10 08 00 00 27 d6 d3 c3 03 94 02 d2 d7)
_wp1 + 03:
db                    d1 24 00 0c 03 00 00 24 01 d5 02 02
//@ECrystalWork
[DISABLE]


They may be combined to one cheat entry by removing extra [Enable]/[Disable].
Oops, sorry, no, they use same label name. To combine, it need to change the label name while still match within same functional aob.


-------
btw, here a reply to a pm about finding aob for this game, sorry it is not detailed, or may cause more confuse, but anyway~

------
Try use Jpex Decompiler.
Use its global search. The search is time comsuming, be patient please.

I've post an updated script, read it inside for a hint where they are.
To search directly to the module, try search, for example for PlayerBase, 'n PlayerBase'.
The initial 'n' if for functio[n], so the search will only find the definition module.

For 'critical', search inside the module 'crit', try to understand the code.
For exp/staimna..etc, try read the 1st one or two function, eg. init @ ExpWork, it should have some hint on which variable is the actual value holder we concern, eg SetExp(0) is a good hint, follow it to definition of SetExp, from there follow the param1, it show that the actual [EXP] value holder is _-05Y from following lines


               if(_loc3_[1] <= param1)
               {
                  this._-05Y = _loc4_ > param1?param1:_loc4_;
                  this._-hu = _loc4_;

then, find where _-05Y, or get use with this SetExp function.
You may find this then

      public function _-0K-(param1:int) : Boolean {
         var _loc4_:* = true;
         var _loc5_:* = false;
         var _loc2_:int = this.rank;
         var _loc3_:int = this.exp + param1;
         this.SetExp(_loc3_);
         return _loc2_ < this.rank;
      }

What my aob do is multiple the param1 before it get add to exp.

To make aob, click the middle 'tab' in right planel (view hex), it will locate (with some random offset, not exactl) the aob relate to the text source.

bye


Is doesn't work? Update please..
 

RE: Phantom Chronicle Posted on: 04/01/2014 11:23am
Quote Post

someone can hack this game, please!!!

RE: Phantom Chronicle Posted on: 05/29/2014 1:55am
Quote Post

Very good hack.
But sorry, two successive updates nothing works.
Sometimes the damage is high randomly.
The silver core are not spent but that is all (outstanding).

 

RE: Phantom Chronicle Posted on: 08/02/2014 9:33pm
Quote Post

I tried to use the ecrystal hack, but it didn't seems to works, i tried every thing that uses then or even in the game.
They already have patched it or i just doing something wrong?
I would appreciate any help, thanks.




"May our love live on like a child's dream..."
RE: Phantom Chronicle Posted on: 08/02/2014 10:13pm
Quote Post

I use the Kong Trainer and for me every hack is working except the "card exp" and "stamina / energy" o:

RE: Phantom Chronicle Posted on: 08/03/2014 6:03pm
Quote Post

All down. Nothing make for me. :(

RE: Phantom Chronicle Posted on: 08/09/2014 11:08pm
Quote Post

Nothing new for this game, guys?




"May our love live on like a child's dream..."
RE: Phantom Chronicle Posted on: 08/13/2014 10:19am
Quote Post

Just noted, well i am sure others have. but Player critical is not a good idea to use on pvp. tends to make you lose instantly also.




An open mind is like a fortress with its gates unbarred and unguarded.

RE: Phantom Chronicle Posted on: 08/21/2014 2:26pm
Quote Post

yes, pvp instant kill. But another hack allows you to play exactly the same.

And for e-crystal, no cheat software to win instead of spend please ?