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[Help] why are most mmo games unhackable ?
why ?
why are most mmo games unhackable ? Posted on: 06/18/2017 3:40am
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why are they un-hackable is it cuz they haz server stuff and its based on server things ?

RE: why are most mmo games unhackable ? Posted on: 06/18/2017 11:59am
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TIM the Enchanter
Level: 1
ADR Info

Dear god, rewrite that fucking mess of a post.

We hack LOCAL values.  That is, the values within the game that you're playing ON YOUR PC.  We don't hack SERVER values, as that's most likely insanely illegal.  I mean, if someone were crafty enough and injected a database or something, you'd most likely wind up in jail, but for a little while you'd get what you want...

Modifying your own PC is completely legal, at least for now until someone pays off the republicans again.





Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez

RE: why are most mmo games unhackable ? Posted on: 06/19/2017 6:43pm
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It's not that they arent unhackable it's usually highly illegal and can even get you jail time. Plus it would probably take quite a while to develop something useful. Props to people who can. Honestly probably not very helpul sorry ;(
 

RE: why are most mmo games unhackable ? Posted on: 06/20/2017 5:42am
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1.Most of the values are stored on the server, not on your PC.
2.You will be banned if detected.
3.You may even have the danger of being jailed.

RE: why are most mmo games unhackable ? Posted on: 05/29/2018 5:51pm
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Why do you guys say '' you might be jailed'' ? 

what if i used a VPN, they will never identify me

also what if their  servers is based on USA for example and i hacked their servers while i live in inda for example, they won't travel from their country to my house just because i hacked some ingame money that costs less than 100$ right?

the only thing they would do that they will ban me and that is it, why taking it to serious? im not hacking the FBI or CIA or NASA , im just hacking some stuff in a stupid game...

And that only will happen if i got detected

RE: why are most mmo games unhackable ? Posted on: 05/29/2018 5:54pm
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TIM the Enchanter
Level: 1
ADR Info
SoLoOoM Posted on: 05/29/2018 5:51pm

Why do you guys say '' you might be jailed'' ? 

1) what if i used a VPN, they will never identify me

2) also what if their  servers is based on USA for example and i hacked their servers while i live in inda for example, they won't travel from their country to my house just because i hacked some ingame money that costs less than 100$ right?

the only thing they would do that they will ban me and that is it, why taking it to serious? im not hacking the FBI or CIA or NASA , im just hacking some stuff in a stupid game...


1) LMFAO. You think VPN services aren't connecting the dots? It's just 1 extra step to get through.

2) WE are in the US, so posting hacks that involve breaking currency CAN AND WILL get us fucked over.





Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez

RE: why are most mmo games unhackable ? Posted on: 05/30/2018 8:02pm
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Well there are ways, BUT if you hack currency you're basically commiting a crime.

RE: why are most mmo games unhackable ? Posted on: 05/31/2018 4:28pm
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here are my 2 cents or opinion on the matter. Internet technology has matured and post year 2000 the generation that has grown has become very accquainted to it enough to conciously either use it or abuse it and with it the policies and laws surrounding the medium have also evolved. No longer curency needs to be in physical form or other real means . Cyber currencies and crypto currencies are real thing now and with it e-commerce bussines models such as nerflix , amazon , e-bay , STEAM , uplay, origin and all other private services have also matured exponentially where now the only metric of reliability and competitive edge is how well a service rate of adaptability is. So keeping these things/factors in mind the gaming industry after monitoring the mobile gaming bubble boom has decided to up the standard by exclusively turning the games from on-disc or digital local download level user agreed license content to full time intellectual propriteary based service experience where they have full control of their product and user has a subscription based premium / paid agreement or limited privellege to be part of their service experience and to achieve and sustain this business model every electronic service provider needs a form of private currency which can both be equalized to REAL WORLD currency and make transaction within platform more convenient for the user.

SO based on that logic if TL;DR all service platform currencies are linked to A STANDARD REAL WORLD CURRENCY STOCK EXCHANGE of sorts and hacking those values, if NOT locally accessible on foreign machine and not having any sanity checks on backside server, would mean that we are trying to espionage a corporate and by that extension a country's economy which in itself is an act of war so yeah.... go figure

RE: why are most mmo games unhackable ? Posted on: 06/07/2018 5:36am
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Well, in my opinion. The reason is simply because most MMO's store their files in their server. Therefore we cannot really do anything to change those.

RE: why are most mmo games unhackable ? Posted on: 06/18/2018 2:51pm
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Because they use servers instead of storing the information in the browser or the computer. It would be a lot more difficult to hack the server.

RE: why are most mmo games unhackable ? Posted on: 06/27/2018 1:37am
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It is because they require you to hack into another person's secured server.  That server is secure and the person who owns it is required to follow Federal and International laws regarding server security.  They would not just detect the hacker, but also give them a direct ID on where the hack came from.  This in turn would be given to the police, who would come arrest our friend.  Hacking is a crime, and it doesn't work anything like you see in the movies.  The people who run these MMOs have financial information stored on the server, therefore any breach of that security is a federal offense.  It does not matter if our friend stayed completely away from the financial information and personal identifying data (your personal information), the fact is they would have access to it and that is enough to put them in prison for the attempt.  Any breach will be investigated.

The hacks that we are provided here are not a crime because all the information is on our own systems, and the Ultra Trainer does not create backdoor into our systems because our friends at KongHack aren't interested in illegal activities.  They are providing a service and we are consuming that service.  Code injection of the sort we enjoy here is a matter of "At-Your-Own-Risk".  The only one you can hurt by using it is yourself, and the fine folks at KongHack aren't interested in hurting their clients with malicious code.  They're good people.

The steps the hacker would have to take to hack a server would be:
1) Plant a trojan horse program on the remote server through either direct access (frequently impossible) or social engineering (phishing)
2) Execute that program to give them access to the server so they can make changes on it
3) Grant themselves administrator privilege on the remote server by escalating permissions
4) Find the correct database that holds the relevant information for the program in question
5) Provide injection values to alter the relevant information for the client to change their values
6) Maintain this access and permissions through the entire software lifecycle, which includes updating access for each and every patch

In short, hacking an MMO is something you'd only ever do if you both had nothing better to do and were willing to risk your freedom for practically no reward.  That level of risk would only be worthy if the financial gain promises to outweigh all the bad things that can and most likely will happen.  Never ask someone to do it unless you're willing to pay a few million in cash up front, plus bail and bond if they get caught.  If you've got that much dough to burn, you're better off just paying the MMO people for special favors, and not trying to put someone else in danger by having them commit a federal crime.

That's why most MMO games are unhackable.  On top of being very difficult with an almost guaranteed rate of failure, it's not worth the effort.  Some of these servers would also require some very specialized equipment which is not only expensive, but also very illegal to own without special permission from the government.  People who get hacked do it to themselves 99% of the time.  Servers get hacked because someone was dumb enough to let the hacker get the access they needed, not because they magicked their way into the data.

RE: why are most mmo games unhackable ? Posted on: 07/01/2018 1:57am
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The Ignorant Masses Posted on: 05/29/2018 5:54pm


1) LMFAO. You think VPN services aren't connecting the dots? It's just 1 extra step to get through.
 



Actually, just what exactly is a VPN worth for?
I always found it useless for non-mundane stuff like "being hidden", I bet it's more a good proof for the jury to make you look more guilty than usual, but that's crazy talk.




Hating the Soviet Union since 1924.
RE: why are most mmo games unhackable ? Posted on: 07/07/2018 1:51pm
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Stalin15 Posted on: 07/01/2018 1:57am
The Ignorant Masses Posted on: 05/29/2018 5:54pm


1) LMFAO. You think VPN services aren't connecting the dots? It's just 1 extra step to get through.
 



Actually, just what exactly is a VPN worth for?
I always found it useless for non-mundane stuff like "being hidden", I bet it's more a good proof for the jury to make you look more guilty than usual, but that's crazy talk.



Agreed ..... If memory serves correct there was a torrentffreak article on FBI/interpol capturing a stalker in mid 2017 who kept on harassing defaming and framing the victim with questionable activities of *coughcough*adultindustry *coughaaaachuu* until was caught just by the logging timestamp information of a china VPN he was a customer of, who despite in their advertising and claiming of not logging any kind of information willfully cooperated with the international authorities and handed them their customer logging timestamp infomarion so the target criminal could be apprehended . Its old news by now but with regards to VPN it was an important piece of news and besides the point stand in this current age where the e-commerce industry is as relevant as your local food market / seven eleven or local grocery shop where you purchase your daily food supply from. Then there is no arguing that VPNs are just virtual browsing conveniences only and privacy within any digital product that has access to the internet is as much valid as net neutrality, take this statement as a pun or seriously IMO its self sufficient and provides a concrete closure  the subject.

RE: why are most mmo games unhackable ? Posted on: 07/07/2018 4:26pm
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To 

victorsp Posted on: 07/07/2018 1:51pm
Stalin15 Posted on: 07/01/2018 1:57am
The Ignorant Masses Posted on: 05/29/2018 5:54pm


1) LMFAO. You think VPN services aren't connecting the dots? It's just 1 extra step to get through.
 



Actually, just what exactly is a VPN worth for?
I always found it useless for non-mundane stuff like "being hidden", I bet it's more a good proof for the jury to make you look more guilty than usual, but that's crazy talk.



Agreed ..... If memory serves correct there was a torrentffreak article on FBI/interpol capturing a stalker in mid 2017 who kept on harassing defaming and framing the victim with questionable activities of *coughcough*adultindustry *coughaaaachuu* until was caught just by the logging timestamp information of a china VPN he was a customer of, who despite in their advertising and claiming of not logging any kind of information willfully cooperated with the international authorities and handed them their customer logging timestamp infomarion so the target criminal could be apprehended . Its old news by now but with regards to VPN it was an important piece of news and besides the point stand in this current age where the e-commerce industry is as relevant as your local food market / seven eleven or local grocery shop where you purchase your daily food supply from. Then there is no arguing that VPNs are just virtual browsing conveniences only and privacy within any digital product that has access to the internet is as much valid as net neutrality, take this statement as a pun or seriously IMO its self sufficient and provides a concrete closure  the subject.



To make it clear for everyone still confused a VPN would be for that hidden private connection but you have to make sure that you are using one that actually cares about maintaining your privacy. Like the case you're talking about they could sell you out no problem if they wanted. Whenever they claim not to log anything they're lying. All traffic is automatically logged no matter what when it goes through passthrough serrvices like that. The only reason a VPN is helpful to people that don't want to get found is if it becomes hard enough to track you lots of law enforcement will give up on that route eventually. There have been cases of people routing through at least 10 VPNs and still getting caught though as they were high profile enough that it was going to happen.