Necronomicon - Book of Dead Names
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Necronomicon - Book of Dead Names
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Card CCG Horror Strategy Turn Based

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Necronomicon - Book of Dead Names

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Last Updated: 03/02/2011 16:36

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Battle once again against the Cthulhu Mythos of HP Lovecraft in this sequel to the Necronomicon Flash Card Game. Play creatures, characters, ancient tomes,...
Necronomicon - Book of Dead Names Posted on: 02/28/2011 10:33pm
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URL: http://www.kongregate.com/games/Gamesof ... dead-names

Fun upgrade of the older Necronomicon card game.

Variables are root:

_level0/:vida1 (Life)
_level0/:sanity1 (Sanity)
_level0/:arcanemod1 (arcane power)

However, changing them does not seem to work.  They always display the correct values, however.  Poking around to try to see if I can figure out why.

Edit: Can't seem to find a second "verification" address.  Tried all roots of the same name, double, 4b*1, 4b*8, 4b*8+6.  It's possible it's doing math to obfuscate the true value, and then using the root vars here to do the actual display.  Starting to poke through some of the more obscure root variables, see if any of those are the "real" value.

Further edit: No luck with the obscure root vars so far.  Going to start trying common factors for "real" variables.
Re: Necronomicon - Book of Dead Names Posted on: 02/28/2011 11:41pm
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TIM the Enchanter
Level: 1
ADR Info
The best of luck to you bud.  I'll have to give this game a playthrough tonight when I get home.  (broken image removed)




Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez

Re: Necronomicon - Book of Dead Names Posted on: 03/01/2011 2:50am
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Wow.  This one has thoroughly defeated me.  (broken image removed)
Re: Necronomicon - Book of Dead Names Posted on: 03/01/2011 4:57am
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Never let a computer tell me shit.
one of these will stop sanity going down...
96 04 00 08 ?? 08 00 1c 96 02 00 08 ?? 4e 96 02 00 08 00 1c 96 02 00 08 ?? 4e 0b 4f
02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

I really dont know why it refuses to work for health and shit.
this should make your health go up when hit...but doesnt
96 02 00 08 00 1c 96 04 00 08 c7 08 00 1c 96 02 00 08 c7 4e 96 02 00 08 00 1c 96 02 00 08 d3 4e 0b 4f
96 02 00 08 00 1c 96 04 00 08 c7 08 00 1c 96 02 00 08 c7 4e 96 02 00 08 00 1c 96 02 00 08 d3 4e 0a 4f

like if you apply it, dump the memory, decompile it, it has changed life=life-damge to life=life+damage....
so there must be a trick to it....



I use this AoB tool to make all the AoBs I post. Try the online version if you dont feel like downloading it.
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Re: Necronomicon - Book of Dead Names Posted on: 03/01/2011 5:26pm
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That's really odd.  The math there seems straightforward.
Re: Necronomicon - Book of Dead Names Posted on: 03/01/2011 7:23pm
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Quote from: "kolonelkadat"
one of these will stop sanity going down...
96 04 00 08 ?? 08 00 1c 96 02 00 08 ?? 4e 96 02 00 08 00 1c 96 02 00 08 ?? 4e 0b 4f
02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

I really dont know why it refuses to work for health and shit.
this should make your health go up when hit...but doesnt
96 02 00 08 00 1c 96 04 00 08 c7 08 00 1c 96 02 00 08 c7 4e 96 02 00 08 00 1c 96 02 00 08 d3 4e 0b 4f
96 02 00 08 00 1c 96 04 00 08 c7 08 00 1c 96 02 00 08 c7 4e 96 02 00 08 00 1c 96 02 00 08 d3 4e 0a 4f

like if you apply it, dump the memory, decompile it, it has changed life=life-damge to life=life+damage....
so there must be a trick to it....

The problem is that there are multiple places in the code where the life is written to (code for damaged by a card, another for when damaged by a spell, and so on).  At the very least I counted about 5+ instances where you'd need to change the code.

Easiest solution for not dying is probably just:
[aob:oq30q9ym]Starting out with an enormous amount of health
=========================================
96 07 00 08 b2 07 1e 00 00 00
====>
96 07 00 08 b2 07 1e FF FF 00[/aob:oq30q9ym]

Hope that helps
Re: Necronomicon - Book of Dead Names Posted on: 03/01/2011 7:26pm
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Foreign Fanservice
Main damage types add Hp (Attacking cards, Monsters and Taint)

Search for:

27 00 96 02 00 08 02 1C 96 04 00 08 05 08 02 1C 96 02 00 08 05 4E 96 02 00 08 02 1C 96 02 00 08 03 4E 0b 4F
And
27 00 96 02 00 08 00 1C 96 04 00 08 0C 08 00 1C 96 02 00 08 0C 4E 96 02 00 08 00 1C 96 02 00 08 0A 4E 0b 4F
And
6c 00 96 02 00 08 04 1C 96 04 00 08 09 08 04 1C 96 02 00 08 09 4E 96 02 00 08 04 1C 96 02 00 08 05 4E 0b 4F

Change All 3 to

?? 00 96 02 00 08 ?? 1C 96 04 00 08 ?? 08 ?? 1C 96 02 00 08 ?? 4E 96 02 00 08 ?? 1C 96 02 00 08 ?? 4E 0a 4F

i.e change the final 0b to 0a in each one

Edit: Fixed dual effect issues

Version 1.4



Survival of the fittest? Then why are there so many idiots around...
Point proven.
Listen to many, speak to a few.

Re: Necronomicon - Book of Dead Names Posted on: 03/02/2011 3:15pm
Quote Post
System Bot
Quote from: "zhaoli"
URL: http://www.kongregate.com/games/Gamesof ... dead-names

Fun upgrade of the older Necronomicon card game.

Variables are root:

_level0/:vida1 (Life)
_level0/:sanity1 (Sanity)
_level0/:arcanemod1 (arcane power)

However, changing them does not seem to work.  They always display the correct values, however.  Poking around to try to see if I can figure out why.

Hmm, works almost perfectly fine for me (so, thanks for that!)... I found the corresponding values, changed life and sanity to 100 (it doesn't matter that they are greater than their respective maximum, plus you will always get a S-rating) and froze everything. Everytime I got hit or lost sanity, the values were reset to 100 and then reduced according to the damage taken or sanity lost. There were only two or three occasions when the pointer address changed, but honestly I don't know why. Nonetheless I'm pretty sure that changing the root variables is sufficient and that there is no further "control mechanism" for these values.

This post was imported from an account that no longer exists!
Previous Name: Yoshimo
Re: Necronomicon - Book of Dead Names Posted on: 03/02/2011 4:36pm
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Weird.  I tried it like four times and never got it to work.  Maybe I just got really unlucky and ended up with one of those pointer changes afterward.  I'll have to give it another go.  (broken image removed)