Link | Submitted By | Actions | |
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Game on Kongregate | Hack Bot | ||
Game On Newgrounds | gates | ||
Game On Armor Games | gates |
Orbital OnslaughtAuto-PostLast Updated: 09/19/2012 02:29 | |
Orbital Onslaught-migrated-Last Updated: 04/09/2011 08:46 |
5 | ||
Kekekekeke |
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Rush into combat and kill 100 total enemy units |
15 | ||
Heroic Headhunter |
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Capture all 9 fugitives |
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Found money, 4b x8+6, interestingly enough it sets money as "undefined" and more or less crashes the game.
After that, if you reload your file, it starts you with the same amount of money as you had at the end of the last mission. Most likely going to have to do AoB's, but I'm not so great at finding those. http://www.kongregate.com/games/nerdook%20...%20-onslaught |
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Quote from: "Stoli" Found money, 4b x8+6, interestingly enough it sets money as "undefined" and more or less crashes the game. No need for AoBs ... you just need to remember that is 4b x8+6, so set a value which is x8+6... i set 80006 and freezed value = 10000 cash freezed. Hope it helped. |
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Quote Re: Orbital Onslaught This post was imported from an account that no longer exists! Previous Name: Simple_AOB |
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Those AoBs also increase enemy damage. Against a couple bounties, that basically makes the game unwinnable due to a superior defensive unit combination.
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[aob:19e70fd0]battle of the ultra lights
2f 05 68 c8 10 d0 24 02 68 c9 10 d0 24 04 68 ca 10 d0 24 0f 68 cb 10 d0 24 5a 68 cc 10 d0 24 3c 68 cd 10 2f 09 68 c8 10 d0 24 7e 68 c9 10 d0 24 7f 68 ca 10 d0 24 01 68 cb 10 d0 24 7f 68 cc 10 d0 24 7f 68 cd 10[/aob:19e70fd0] also post link http://www.kongregate.com/games/nerdook ... -onslaught I use this AoB tool to make all the AoBs I post. Try the online version if you dont feel like downloading it. |
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urm..can someone like explain the 4b x8+6 thing? I read the tutorial through and through but I still can't find the vaules on my cheat engine.
XS |
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the game says you have 5000 money
so the 4 byte value is 5000 4b*8 = 40000 4b*8+6=40006 (broken image removed) I use this AoB tool to make all the AoBs I post. Try the online version if you dont feel like downloading it. |
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Quote from: "curate" Those AoBs also increase enemy damage. Against a couple bounties, that basically makes the game unwinnable due to a superior defensive unit combination. I tested this and it worked. Just spam alot of your own and then in like, 5 hits the enemy dies completely. Edit: Badges [badges=http://www.kongregate.com/games/nerdook/orbital-onslaught?tab=achievements:3f28618e]09825[/badges:3f28618e] Edit2: .sol This post was imported from an account that no longer exists! Previous Name: Simple_AOB |
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So what do I do? I scan for the eg. 40006 value? then again with a new value? if that's the case..I'm not getting anything after the second scan through. Awkward. I use C-engine for a lot of other things. But I've never NOT gotten anything on a second scan.
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Quote from: "kongrejoker" So what do I do? I scan for the eg. 40006 value? then again with a new value? if that's the case..I'm not getting anything after the second scan through. Awkward. I use C-engine for a lot of other things. But I've never NOT gotten anything on a second scan. You start the game with $250. You are scanning for 4b*8 + 6, so your first scan will be for (250*(broken image removed)+6 = 2006. Say you clicked on the $10 "new assortment" option or whatever it's called, so you have $240 now. Your next scan will be for (240*(broken image removed)+6 = 1926. Repeat as needed, until you have one result. Now, if you don't want flash to crash, make sure that any value you put in will end up as a whole number. So for example, if you want $10k, (10,000*(broken image removed)+6 = 80006. Flash/the game will likely crash if you put in something where the end value will not be a whole number. So for example, let's say you put in 79995. (79995 - 6) / 8 = 9998.625. Since this is not a whole number, flash crashes. |
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Quote from: "Simple_AOB"
Does this get you the badges without any dodgy highscores? |
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66 e8 11 11 32 00 00 => 66 e8 11 11 00 00 00 - cd decrease during deploy time
66 b6 0f 24 00 0d 1c 00 00 => 66 b6 0f 24 00 0d 00 00 00 - even better one cd is always 0 |
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Enemies don't attack
66 DB 12 96 12 66 DB 12 02 12 EDIT: Wasn't working on melee units due to a spereate segment of code. Fix'd so should work on everything now I think. EDIT2: Figured I'd add another AoB as a bonus for the first not working properly Bounty starts with 0 hp d0 66 a6 11 25 c8 01 a2 24 00 02 02 02 02 02 02 Click end turn and you win the fight Survival of the fittest? Then why are there so many idiots around... |
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Quote from: "Genx"
It's clean This post was imported from an account that no longer exists! Previous Name: Simple_AOB |
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Quote from: "Simple_AOB"
Doesn't get you the badges. |