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[Request] Battle Pirates.
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[Request] Battle Pirates.

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Last Updated: 10/06/2017 09:29

Battle Pirates

Trouble
Last Updated: 01/02/2015 00:57

Battle Pirates (request)

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Last Updated: 12/17/2010 03:15

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Game Dscription
Battle Pirates (BP) is a MMORTS - a Massively Multiplayer Online Real-Time Strategy game you can play through Facebook or directly on kixeye.com/game/battlepirates. It features real-time battles against other players in which you can attack bases or go head to head in Fleet vs. Fleet. The game includes a high level of strategy in constructing fleets, gathering resources, and researching new technologies. There is no pause or suspend button in BP -- it goes on and on and on
Re: [Request] Battle Pirates. Posted on: 12/30/2011 4:58am
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No one's noticed so far, morons. Maybe we can trick the client into thinking it's the first time we're attempting to relocate? "_firstAttempt" <--- Maybe something involving this? Gonna poke around more.
Re: [Request] Battle Pirates. Posted on: 12/30/2011 8:03am
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HAPPY NEW YEAR FOLKS...thanks slowmo...
Re: [Request] Battle Pirates. Posted on: 12/30/2011 7:21pm
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Hey slowmo, what in main.class.asasm do I mess with do disable hack checks / logs, ect? Your tutorials didn't exactly say what I'm tweaking. Thanks!
Re: [Request] Battle Pirates. Posted on: 12/30/2011 10:10pm
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Slomo, you know how to make an unsuspend hack???
Re: [Request] Battle Pirates. Posted on: 12/31/2011 12:01am
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When you say "disable that"... how exactly am I doing this?

In the one tutorial it says "Find these files", which I did, but it doesn't say what exactly to do. I don't know what will cause problems and what'll work right.
Re: [Request] Battle Pirates. Posted on: 12/31/2011 12:14pm
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ok slowmo and how can i edit my shipyard weight .. i saw some one did that before ...
Re: [Request] Battle Pirates. Posted on: 12/31/2011 5:49pm
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Ahhhh true true. Thanks slowmo, somehow that obvious answer slipped my mind.
Re: [Request] Battle Pirates. Posted on: 12/31/2011 6:41pm
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slowmo .. plzz i need answer man .. do u know how ?
Re: [Request] Battle Pirates. Posted on: 12/31/2011 6:59pm
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there are 2 of (0.15) i change them to what ?
Re: [Request] Battle Pirates. Posted on: 12/31/2011 7:09pm
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i meant what is the best desire ? ... idk , i choose ur idea  (broken image removed)
Re: [Request] Battle Pirates. Posted on: 12/31/2011 7:29pm
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thanx .. need to try it now
Re: [Request] Battle Pirates. Posted on: 12/31/2011 7:36pm
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thanx very very much .. u r my hero <3<3
Re: [Request] Battle Pirates. Posted on: 12/31/2011 11:52pm
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Ok I'm back from vacation, seems like you guys have had luck using swf replacements. For those still using my script, here is the latest version. Although really only 4 hacks require version updates.

I added a hack for always valid ship design under the risky section. This allows you to make ships with the secret drac special slot BP. It is very uber but has no graphic. The current All Blueprint hack I have in the script unlocks it for use. This code just allows ships to be built with it.

I could use some help however, try as I might I have not figured out how to unlock the 2 hulls that came from raids 3 and 4 rewards. They do not seem to be apart of the normal blueprints. If anyone can help with that one Id be grateful.
Re: [Request] Battle Pirates. Posted on: 01/01/2012 2:58am
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Gyan1010- I have had trouble in the past using your attachment and decided to try doing it once again- I got it to work finally and it jumped me up to level 32(was expecting this) but I was called away from the computer when I was looking at building some ships so I shut the game down- when I went back to the game without the hack on my level was back down to where it was before- so my question- is the upgrades permanent or are they dependent on keeping CE on?
Re: [Request] Battle Pirates. Posted on: 01/01/2012 3:27am
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Well things like the hacks themselves ie. 600 map speed, instant build, etc need to be applied each time to have the effect. But everything you do with the hacks active is permanent. Like if you build something it stays built. The only thing I can see is that the base never saved. I would suggest using the hacks, then after the game loads, do any action like build a ship, collect resources, or even move a building. This will cause the save function to execute.

Be careful with the hacks from the risky section though and read my warning inside the script. If you load the game without hacks and have some illegal ships build, there is a good chance you will be auto detected and banned as soon as the review the logs.