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tks goodknife
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For version v1.11.1.11
Code: [Select] [ENABLE] |
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Quote from: "jadshajsh" in other news, for the people who want to be able to request for pizza while energy request is active: Quote from: "goodknife" aoe radiusBoth of these were already added/fixed to my compiled list I posted y-day? O.o Noticed the pizza part wasn't working after I posted it (only after it was a new day since had already used pizza the day I posted it). Aoe one hasn't changed tho O.o |
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Quote from: "goodknife" aoe radius what that function??? |
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Quote from: "pian9866" what that function???It's the same aoe that was already posted in my compiled list. Also since someone pm'ed and asked for my map to also include where the item collections that give energy are; (broken image removed) |
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Code vac for the Magik Fairy map
//MONSTER VAC Aobscan(_monstervac, d2 66 c1 08 d2 66 c2 08 46 c7 0a 02) label(monstervac) registersymbol(monstervac) _monstervac: monstervac: db 24 43 02 02 24 64 02 02 46 c7 0a 02 |
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This AOE range doesn't work
//aoerange Aobscan(_aoerange,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 f9 15 48) label(aoerange) registersymbol(aoerange) _aoerange: aoerange: db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48 instead use this one //aoeradius Aobscan(_aoeradius,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 fa 15 48 ) label(aoeradius) registersymbol(aoeradius) _aoeradius: aoeradius: db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48 |
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both aob are the same... there is no difference if u use either 1
Quote from: "nangryo" This AOE range doesn't work |
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both are not the same! notice the f9 and fa
one isnt working while the other worked! Quote from: "hotkicker" both aob are the same... there is no difference if u use either 1 |
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@hotkicker
No they are not they same. They came from different source The difference is stated in post above me by nymphomaniac |
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Quote from: "nangryo" This AOE range doesn't workWrong, they both work as they are two different types of aoe abilities... The "//aoerange" determines the maximum distance from your character to the monster you are attacking. (ie. Stand at one side of the map and hit a monster on the other side of the map on the same level but has the same aoe system) The "//aoeradius" determines the maximum distance that your aoe travels from monster to monster. (ie. attack one monster beside you and have the aoe hit a different monster on the opposite side of the map) //aoeradius wasn't really used as much due to 2 things; 1, it has a higher likelihood to cause black mage error. 2, there is no use for it when combined with monstervac as all monsters are already stacked up in one position and there is no need for the increased aoe radius. (only exception being vac crash maps) Understand, the current "//aoerange" works as intended. |
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Quote from: "00100010"
Have to test it again and it's true It's separate code with separate function My mistake Thanks for the correction |
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Try this
Code: [Select] [ENABLE] |
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I tried to update the no-miss part earlier but it would crash any time an attack was made so I opted to just leave it out.
Although I just revisited it and noticed I derped on it a little and messed up the start value. No Miss: Code: [Select] //nevermiss That should work now =)Also after looking at it, it seems best to have 3 different lists depending on which map you are on;_____________________________________________________ On Map's which Monstervac Crashes: Quote - The Hill West of Henesys I Code: [Select] [ENABLE] _____________________________________________________On tree maps which monsters spawn next to a portal: Quote - Tree Trunk Nest I Code: [Select] [ENABLE] _____________________________________________________Everything else: Code: [Select] [ENABLE] _____________________________________________________ |