MapleStory Adventures [READ FIRST POST]
-migrated-
Re: MapleStory Adventures [READ FIRST POST] Posted on: 02/24/2012 9:07am
Quote Post
Quote from: "thoncha"
2.3.1.3?

Code: [Select]
[ENABLE]

//INSTANT HARVEST
Aobscan(_harvest,66 b2 2c 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 9e 2c 24 63

//SPEED
Aobscan(_speed,D0 66 a8 2C A2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//tamedmonster
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 c3 37 d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 a5 37 d1 d2 d3 24 01 24 01

//skill range
Aobscan(_skillrange,d0 30 d0 66 f1 06 d0 66 a9 1c 46 b1 21 01 66 af 1c 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 f1 06 d0 66 a9 1c 46 b1 21 01 66 b0 1c 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 b2 2a 66 bc 07 60 e8 26 66 b4 45 4f a9 1f 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//ENERGY REQUEST
Aobscan(_energyreq,47 26 d0 46 a2 05 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 02 26 d0 46 a0 05 00 14 01 00 00 02

//collection1
Aobscan(_collection1,66 96 0c 12 2e 00 00 d0 d0 66 97 0c)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 96 0c 11 2e 00 00 d0 d0 66 97 0c

//collection2
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

//collection3
Aobscan(_collection3,66 f2 10 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 f2 10 76 2a 11 0a 00 00

//collection4
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

//monstervac
Aobscan(_monstervac,d1 66 bd 07 d1 66 be 07 46 ca 0c 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 ca 0c 02

[DISABLE]
Re: MapleStory Adventures [READ FIRST POST] Posted on: 02/24/2012 5:43pm
Quote Post
I edit success rate in Enchant.xml and try to replace it using Fiddler. It's not work.  :x
Please share anyway to hack the enchant success rate.
Re: MapleStory Adventures [READ FIRST POST] Posted on: 02/26/2012 5:28am
Quote Post
Quote from: "NattzA"
I edit success rate in Enchant.xml and try to replace it using Fiddler. It's not work.  :x
Please share anyway to hack the enchant success rate.

i have been doing it for many hours to replace with AoB but no successful. it work on the client side where you failed and it doesnt decrease but keeps leveling to 20 max level with awesomeness stats on legendary helm level 60. then grind monsters to farm for more legendary gears at higher levels (broken image removed). after you refresh your maple it will go back where you failed but you can get to keep your gears and all those farming (broken image removed)
Re: MapleStory Adventures [READ FIRST POST] Posted on: 03/01/2012 10:46pm
Quote Post
Quote from: "bubibubi3"
ttt5551



I already did it and mine wont crash when you harvest stuff or remove the energybonus for helping friends.  down here is the most updated working script
Code: [Select]
//INSTANT HARVEST
Aobscan(_harvest,66 b2 2c 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 b2 2c 24 63
Only the last hex value should change from the original:
66 b2 2c 24 00
66 b2 2c 24 63
NOT
66 9e 2c 24 63

Use the code I added above instead.

Fully working for 2.3.1.3:
Code: [Select]
[ENABLE]

//monstervac
Aobscan(_monstervac,d1 66 bd 07 d1 66 be 07 46 ca 0c 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 ca 0c 02

//godmode
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//SPEED
Aobscan(_speed,d0 66 a8 2c a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//skill range
Aobscan(_skillrange,d0 30 d0 66 f1 06 d0 66 a9 1c 46 b1 21 01 66 af 1c 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7b 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 f1 06 d0 66 a9 1c 46 b1 21 01 66 b0 1c 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7b 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 b2 2a 66 bc 07 60 e8 26 66 b4 45 4f a9 1f 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//ENERGY REQUEST
Aobscan(_energyreq,47 26 d0 46 a0 05 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 02 26 d0 46 a0 05 00 14 01 00 00 02

//INSTANT HARVEST
Aobscan(_harvest,66 b2 2c 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 b2 2c 24 63

//collection1
Aobscan(_collection1,66 96 0c 12 2e 00 00 d0 d0 66 97 0c)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 96 0c 11 2e 00 00 d0 d0 66 97 0c

//collection2
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

//collection3
Aobscan(_collection3,66 f2 10 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 f2 10 76 2a 11 0a 00 00

//collection4
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

[DISABLE]
Fairy Maps:
Code: [Select]
//monstervac
Aobscan(_monstervac,d1 66 bd 07 d1 66 be 07 46 ca 0c 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 c9 02 02 24 c9 02 02 46 ca 0c 02


00100010
Re: MapleStory Adventures [READ FIRST POST] Posted on: 03/07/2012 9:26am
Quote Post
Click here for the updated monster info.

It doesn't work for level dependent monsters.

 (broken image removed)
Re: MapleStory Adventures [READ FIRST POST] Posted on: 03/13/2012 8:04am
Quote Post
Update [12 march]

Code: [Select]
//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 cc 2e 66 de 07 60 eb 28 66 a1 45 4f 94 21 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//INSTANT HARVEST
Aobscan(_harvest,66 b2 2e 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 b2 2e 24 63
Re: MapleStory Adventures [READ FIRST POST] Posted on: 04/13/2012 3:29am
Quote Post
thx u for all the sharing~appreciate it
Re: MapleStory Adventures [READ FIRST POST] Posted on: 05/08/2012 7:52pm
Quote Post
there is any hack teht work or all close?
Re: MapleStory Adventures [READ FIRST POST] Posted on: 05/08/2012 8:38pm
Quote Post
Re: MapleStory Adventures [READ FIRST POST] Posted on: 05/09/2012 2:54am
Quote Post
Basically myself + others migrated to another forum during the whole forum change etc.

There are more aob's that in my old guide now and they are always updated when new versions come out, you just need to know where to look to find it.

0010010