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I'd like to continue the discussion with Imk0tter's godmode explanation located here (if someone can quote it, feel free to do so, I can't).
I guess I understand the basic idea. So I went through the latest version with Sothink in raw data mode, cobbled my arrays together, searched with HxD, and found.. nothing. The same happened with all three in the above explanation mentioned arrays. To take the first array as example, I couldn't find _as3_returnvalue (still 48). I tried doing a partial AOB search, but it wasn't very successful (14 03 00 00 61 04 2A was the closest I could find). Was that patched? Or am I just missing something? (also please refrain from bickering about inane BS until the topic gets locked) |
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Wow, what a first post!
+1 to Lock the topic. Unless someone has something new to add, there is nothing to talk about.
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minus one to locking. +1 to moving to help as a
I use this AoB tool to make all the AoBs I post. Try the online version if you dont feel like downloading it. |
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I opened it directly without changing the swf. Using CE to search and HxD to modify.
Anyway, I think I found out why the AOBs didn't show up, I followed the guide a bit too closely and it apparently omitted unimportant parts in the AOB, so obviously it didn't show up in HxD. Duh. Thanks so far. I might have a question later, so, uh, -1 to locking! /sneakedit: I |
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Just in case you were all wondering, there isn't any kind of counter system that tracks your +/- stuff... It's not like anything automatically locks when you hit 3 or anything...
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I think I got the projectile collision down, but I can't get the game to skip my character when projectiles are looking for something to hit (in fact, it seems to PREFER me instead of random objects).
So now I have to basically change the code to _as3_getlocal <5> => compare with _as3_getlex _-8f => if equal => don't return my position but continue on. However, whatever I try, it ends up making the game spasm out the second there's a projectile on the screen. Any ideas? It's also possible that I'm looking in the wrong place, but not very likely. Code: [Select] //62 05 |
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does player equal -8f?
if not, go to NO, otherwise continue reading //14 11 00 00 i dunno do damage or something... NO: just do whatever. you want that shit to just jump to no no matter what. so, change 14 to 10. i think its 10. 99.9999% sure its 10. I use this AoB tool to make all the AoBs I post. Try the online version if you dont feel like downloading it. |
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Tried that.. same result. Tried to nop //62 05 48 as well. And every possible combination. This is always what happens when I shoot, or someone else/monsters do.
(broken image removed) |
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try this
goto the top of the function and replace the first 4 bytes with this d0 24 00 48 I use this AoB tool to make all the AoBs I post. Try the online version if you dont feel like downloading it. |
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Hi! I'm new.... and I've had some mild success with:
Code: [Select] 6207620566e905af My client doesn't register the hits, but he still takes damage.... Perhaps it's from the server-sided packets mentioned by Imk0tter. I swapped some of the maths around for the greater-than check, and pushed 0 into local variable 7. Forgive me if I'm not completely familiar with the terminology of the actionscript bytecode, I'm exceedingly fresh and new. I also attempted kolonelkadat's tweak to registers test, basically everything went nuts =) Have another "Oh holy crap!" that I created by loosely trying to replace some more math by the projectile proximity code. Code: [Select] 620566e905af2a |
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Leave _as3_greaterthan as it is, apply the same logic to the other check and you'll be where I am.. also yeah, I'm getting the same result again too.
I've been testing a bit on 110.2 and now the monsters die on my screen, but not on the server it seems (no exp).. they still show up on the minimap, and deal invisible damage. |
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AOB i think i can find one but am going to need some help can any admins help me please
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Honestly as of build 118 does anything in the projectile class gets called anymore?
I successfully decompiled the source, got the AoB 's (yes they look simliar to the old ones) and found them with CE being on a map. Attaching the CE-Debugger to it using an access BP on the offset nothing ever happens. :?: Did they completely switch to using server-based entity tracking or am I'm doing something wrong? |