I can't upload file atm.
update:
[ENABLE]
// 00 01 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f 10 11 12 13 14 15 16 17 18 19 1a 1b 1c 1d 1e 1f 20 21 22 23 24 25 26 27 28 29 2a 2b 0c 0d 0e 0f
Aobscan(_wp1,0C 3B 00 00 62 04 2A 11 03 00 00 29 D3 76 12 9D 00 00 60 A9 0E 60 A9 0E 66 8E 04 10 08 00 00 C2 02 B1 C7 A9 C3 02 97 60 C8 01 66 E4 4E A2 ) // player critical
_wp1 + 01:
db 00
_wp1 + 2a:
db 29 24 78 // crtical damage mutiplier
// @ PlayerBase
[DISABLE]
[ENABLE]
// 00 01 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f 10 11 12 13 14 15 16 17 18 19 1a 1b 1c 1d 1e 1f 20 21 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f
Aobscan(_wp1,12 0a 00 00 d0 66 ?? ?? 62 06 4f ?? 01 47 )
_wp1 + 01:
db 00
_wp1 + 0d:
db 02
// @ DropItem
Aobscan(_wp2,20 48 60 ?? ?? 24 00 25 90 4e 46 )
_wp2 + 08:
db 81 00
Aobscan(_wp3,00 00 60 ?? ?? 24 00 25 90 4e 46 )
_wp3 + 08:
db 81 00
[DISABLE]
[ENABLE]
// 00 01 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f 10 11 12 13 14 15 16 17 18 19 1a 1b 1c 1d 1e 1f 20 21 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f
Aobscan(_wp1,27 26 63 04 10 0b 00 00 94 04 c3 03 1c 92 04 63 04 c3 02 63 05)
_wp1 + 04:
db d1 25 80 7d a2 d5 02 02 02 02 02 02 02 02 02
//@CardWork
[DISABLE]
[ENABLE]
// 00 01 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f 10 11 12 13 14 15 16 17 18 19 1a 1b 1c 1d 1e 1f 20 21 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f
Aobscan(_wp1,27 26 63 04 10 08 00 00 d1 d3 a6 aa 08 02 08 04 63)
_wp1 + 04:
db d1 24 02 a2 d5 02 02 02 02 02 02 02
// -- mul, don't be to high or miss some level up bonus, eg, +card cost limit or +stamina max
// keep it high enough to only level up at most once per rank exp gaining
//@ExpWork
[DISABLE]
[ENABLE]
// 00 01 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f 10 11 12 13 14 15 16 17 18 19 1a 1b 1c 1d 1e 1f 20 21 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f
Aobscan(_wp1,27 26 63 06 10 09 00 00 63 06 64 62 05 d3 94 04 1f 63 07)
_wp1 + 04:
db d1 24 00 0c 03 00 00 24 00 d5 02 02 02
//@StaminaWork
[DISABLE]
[ENABLE]
// 00 01 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f 10 11 12 13 14 15 16 17 18 19 1a 1b 1c 1d 1e 1f 20 21 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f
Aobscan(_wp1,27 26 2b 10 08 00 00 27 d6 d3 c3 03 94 02 d2 d7)
_wp1 + 03:
db d1 24 00 0c 03 00 00 24 01 d5 02 02
//@ECrystalWork
[DISABLE]
They may be combined to one cheat entry by removing extra [Enable]/[Disable].
Oops, sorry, no, they use same label name. To combine, it need to change the label name while still match within same functional aob.
-------
btw, here a reply to a pm about finding aob for this game, sorry it is not detailed, or may cause more confuse, but anyway~
------
Try use Jpex Decompiler.
Use its global search. The search is time comsuming, be patient please.
I've post an updated script, read it inside for a hint where they are.
To search directly to the module, try search, for example for PlayerBase, 'n PlayerBase'.
The initial 'n' if for functio[n], so the search will only find the definition module.
For 'critical', search inside the module 'crit', try to understand the code.
For exp/staimna..etc, try read the 1st one or two function, eg. init @ ExpWork, it should have some hint on which variable is the actual value holder we concern, eg SetExp(0) is a good hint, follow it to definition of SetExp, from there follow the param1, it show that the actual [EXP] value holder is _-05Y from following lines
if(_loc3_[1] <= param1)
{
this._-05Y = _loc4_ > param1?param1:_loc4_;
this._-hu = _loc4_;
then, find where _-05Y, or get use with this SetExp function.
You may find this then
public function _-0K-(param1:int) : Boolean {
var _loc4_:* = true;
var _loc5_:* = false;
var _loc2_:int = this.rank;
var _loc3_:int = this.exp + param1;
this.SetExp(_loc3_);
return _loc2_ < this.rank;
}
What my aob do is multiple the param1 before it get add to exp.
To make aob, click the middle 'tab' in right planel (view hex), it will locate (with some random offset, not exactl) the aob relate to the text source.
bye
No +karma or thanks post please,
we shall exchange appreciation via telepathy ;)