no truth save the game, the more I was looking at the swf and enontrei the speed and the range attack, and even has damage, but I do not really know how to change codicos, give a look and test please. 
 these codes are in the folder. Command- COM- PROGRESTAR-Game- DATE - FIGHT-TYPE - ATTACK DATA
 package com.progrestar.game.data.fight.types
 {
     import com.progrestar.common.lang.*;
     import com.progrestar.common.util.*;
     import com.progrestar.game.lib.*;
     public class AttackData extends Object
     {
         private const LOCAL_PREFIX:String = "T_BATTLE_OBJECT_";
         private var _attack:int;
         private var _recharge:Number;
         private var _attackDelay:Number;
         private var _speed:Number;
         private var _range:int;
         private var _visibleRange:int;
         private var _startHeight:Number;
         private var _minAttackRange:int;
         private var _bulletLibItem:BulletLibItem;
         private var _type:String;
         private var _targetTypes:Array;
         private var _priorityTypes:Array;
         public var armySlots:int;
         private var _empty:Boolean;
         private var _targetBoosts:Object;
         private var _skills:Object;
         private var _faction:String;
         private static const fDamageFactors:String = "damageFactors";
         public static const TYPE_GROUND_UNIT:String = "groundUnit";
         public static const TYPE_AIR_UNIT:String = "airUnit";
         public static const TYPE_BUILDING:String = "building";
         public static const TYPE_STORAGE:String = "storage";
         public static const TYPE_DEFENSE:String = "defense";
         public static const TYPE_WALL:String = "wall";
         public static const TYPE_NATURE:String = "nature";
         public function AttackData(param1:Object)
         {
 //d0 
 _as3_getlocal <0> 
 //30 
 _as3_pushscope 
 //55 00 
 _as3_newobject {object count:0}
 //5e 9c 86 01 
 _as3_findproperty com.progrestar.game.data.fight.types:AttackData::_targetBoosts
 //2b 
 _as3_swap 
 //61 9c 86 01 
 _as3_setproperty com.progrestar.game.data.fight.types:AttackData::_targetBoosts
 //55 00 
 _as3_newobject {object count:0}
 //5e 9e 86 01 
 _as3_findproperty com.progrestar.game.data.fight.types:AttackData::_skills
 //2b 
 _as3_swap 
 //61 9e 86 01 
 _as3_setproperty com.progrestar.game.data.fight.types:AttackData::_skills
 //d0 
 _as3_getlocal <0> 
 //49 00 
 _as3_constructsuper (param count:0)
 //26 
 _as3_pushtrue 
 //5e 9b 86 01 
 _as3_findproperty com.progrestar.game.data.fight.types:AttackData::_empty
 //2b 
 _as3_swap 
 //61 9b 86 01 
 _as3_setproperty com.progrestar.game.data.fight.types:AttackData::_empty
 //60 80 03 
 _as3_getlex com.progrestar.common.util::Assert
 //d1 
 _as3_getlocal <1> 
 //2a 
 _as3_dup 
 //12 0a 00 00 
 _as3_iffalse offset: 10
 //29 
 _as3_pop 
 //d1 
 _as3_getlocal <1> 
 //66 a2 86 01 
 _as3_getproperty type
 //21 
 _as3_pushundefined 
 //ac 
 _as3_strictequals 
 //96 
 _as3_not 
 //82 
 _as3_coerce_a 
 //4f 81 03 01 
 _as3_callpropvoid isTrue(param count:1)
 //2c b7 97 01 
 _as3_pushstring "groundUnit"
 //d1 
 _as3_getlocal <1> 
 //66 a2 86 01 
 _as3_getproperty type
 //14 1a 00 00 
 _as3_ifne offset: 26
 //60 fb 02 
 _as3_getlex com.progrestar.common.util::TypeUtils
 //d1 
 _as3_getlocal <1> 
 //2c 8c 1a 
 _as3_pushstring "speed"
 //2c f6 7e 
 _as3_pushstring "range"
 //2c dc 18 
 _as3_pushstring "air"
 //2c e3 02 
 _as3_pushstring "type"
 //2c 82 8d 01 
 _as3_pushstring "targetTypes"
 //56 05 
 _as3_newarray [array size:5]
 //4f c4 20 02 
 _as3_callpropvoid checkData(param count:2)
 //d1 
 _as3_getlocal <1> 
 //66 a3 86 01 
 _as3_getproperty speed
 //5e 8c 86 01 
 _as3_findproperty com.progrestar.game.data.fight.types:AttackData::_speed
 //2b 
 _as3_swap 
 //61 8c 86 01 
 _as3_setproperty com.progrestar.game.data.fight.types:AttackData::_speed
 //d1 
 _as3_getlocal <1> 
 //66 a4 86 01 
 _as3_getproperty range
 //5e 8d 86 01 
 _as3_findproperty com.progrestar.game.data.fight.types:AttackData::_range
 //2b 
 _as3_swap 
 //61 8d 86 01 
 _as3_setproperty com.progrestar.game.data.fight.types:AttackData::_range
 //d1 
 _as3_getlocal <1> 
 //66 a5 86 01 
 _as3_getproperty visibleRange
 //5e 8f 86 01 
 _as3_findproperty com.progrestar.game.data.fight.types:AttackData::_visibleRange
 //2b 
 _as3_swap 
 //61 8f 86 01 
 _as3_setproperty com.progrestar.game.data.fight.types:AttackData::_visibleRange
 //d1 
 _as3_getlocal <1> 
 //66 a6 86 01 
 _as3_getproperty minAttackRange
 //5e 93 86 01 
 _as3_findproperty com.progrestar.game.data.fight.types:AttackData::_minAttackRange
 //2b 
 _as3_swap 
 //61 93 86 01 
 _as3_setproperty com.progrestar.game.data.fight.types:AttackData::_minAttackRange
 //60 85 16 
 _as3_getlex com.progrestar.game.lib::BulletLib
 //66 03 
 _as3_getproperty instance
 //d1 
 _as3_getlocal <1> 
 //66 a7 86 01 
 _as3_getproperty bulletId
 //46 b7 19 01 
 _as3_callproperty getById(param count:1)
 //5e 95 86 01 
 _as3_findproperty com.progrestar.game.data.fight.types:AttackData::_bulletLibItem
 //2b 
 _as3_swap 
 //61 95 86 01 
 _as3_setproperty com.progrestar.game.data.fight.types:AttackData::_bulletLibItem
 //d1 
 _as3_getlocal <1> 
 //66 a2 86 01 
 _as3_getproperty type
 //5e 96 86 01 
 _as3_findproperty com.progrestar.game.data.fight.types:AttackData::_type
 //2b 
 _as3_swap 
 //61 96 86 01 
 _as3_setproperty com.progrestar.game.data.fight.types:AttackData::_type
 //d1 
 _as3_getlocal <1> 
 //66 a8 86 01 
 _as3_getproperty targetTypes
 //5e 97 86 01 
 _as3_findproperty com.progrestar.game.data.fight.types:AttackData::_targetTypes
 //2b 
 _as3_swap 
 //61 97 86 01 
 _as3_setproperty com.progrestar.game.data.fight.types:AttackData::_targetTypes
 //d1 
 _as3_getlocal <1> 
 //66 a9 86 01 
 _as3_getproperty priorityTypes
 //5e 99 86 01 
 _as3_findproperty com.progrestar.game.data.fight.types:AttackData::_priorityTypes
 //2b 
 _as3_swap 
 //61 99 86 01 
 _as3_setproperty com.progrestar.game.data.fight.types:AttackData::_priorityTypes
 //24 01 
 _as3_pushbyte 1
 //5e d5 34 
 _as3_findproperty armySlots
 //2b 
 _as3_swap 
 //61 d5 34 
 _as3_setproperty armySlots
 //60 8d 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_range
 //24 00 
 _as3_pushbyte 0
 //ab 
 _as3_equals 
 //5e 9b 86 01 
 _as3_findproperty com.progrestar.game.data.fight.types:AttackData::_empty
 //2b 
 _as3_swap 
 //61 9b 86 01 
 _as3_setproperty com.progrestar.game.data.fight.types:AttackData::_empty
 //d1 
 _as3_getlocal <1> 
 //66 aa 86 01 
 _as3_getproperty startHeight
 //12 09 00 00 
 _as3_iffalse offset: 9
 //d1 
 _as3_getlocal <1> 
 //66 aa 86 01 
 _as3_getproperty startHeight
 //10 03 00 00 
 _as3_jump offset: 3
 //24 00 
 _as3_pushbyte 0
 //82 
 _as3_coerce_a 
 //5e 91 86 01 
 _as3_findproperty com.progrestar.game.data.fight.types:AttackData::_startHeight
 //2b 
 _as3_swap 
 //61 91 86 01 
 _as3_setproperty com.progrestar.game.data.fight.types:AttackData::_startHeight
 //d1 
 _as3_getlocal <1> 
 //66 ab 86 01 
 _as3_getproperty recharge
 //12 09 00 00 
 _as3_iffalse offset: 9
 //d1 
 _as3_getlocal <1> 
 //66 ab 86 01 
 _as3_getproperty recharge
 //10 03 00 00 
 _as3_jump offset: 3
 //24 01 
 _as3_pushbyte 1
 //82 
 _as3_coerce_a 
 //5e 8a 86 01 
 _as3_findproperty com.progrestar.game.data.fight.types:AttackData::_recharge
 //2b 
 _as3_swap 
 //61 8a 86 01 
 _as3_setproperty com.progrestar.game.data.fight.types:AttackData::_recharge
 //d1 
 _as3_getlocal <1> 
 //2c de 65 
 _as3_pushstring "attackDelay"
 //46 81 06 01 
 _as3_callproperty http://adobe.com/AS3/2006/builtin::hasOwnProperty(param count:1)
 //12 09 00 00 
 _as3_iffalse offset: 9
 //d1 
 _as3_getlocal <1> 
 //66 ac 86 01 
 _as3_getproperty attackDelay
 //10 03 00 00 
 _as3_jump offset: 3
 //2f 0b 
 _as3_pushdouble 0.5
 //82 
 _as3_coerce_a 
 //5e 8b 86 01 
 _as3_findproperty com.progrestar.game.data.fight.types:AttackData::_attackDelay
 //2b 
 _as3_swap 
 //61 8b 86 01 
 _as3_setproperty com.progrestar.game.data.fight.types:AttackData::_attackDelay
 //d1 
 _as3_getlocal <1> 
 //2c b0 71 
 _as3_pushstring "faction"
 //66 a1 86 01 
 _as3_getproperty {}
 //5e a0 86 01 
 _as3_findproperty com.progrestar.game.data.fight.types:AttackData::_faction
 //2b 
 _as3_swap 
 //61 a0 86 01 
 _as3_setproperty com.progrestar.game.data.fight.types:AttackData::_faction
 //d1 
 _as3_getlocal <1> 
 //2c b5 97 01 
 _as3_pushstring "damageFactors"
 //46 81 06 01 
 _as3_callproperty http://adobe.com/AS3/2006/builtin::hasOwnProperty(param count:1)
 //12 12 00 00 
 _as3_iffalse offset: 18
 //d1 
 _as3_getlocal <1> 
 //2c b5 97 01 
 _as3_pushstring "damageFactors"
 //66 a1 86 01 
 _as3_getproperty {}
 //5e 9c 86 01 
 _as3_findproperty com.progrestar.game.data.fight.types:AttackData::_targetBoosts
 //2b 
 _as3_swap 
 //61 9c 86 01 
 _as3_setproperty com.progrestar.game.data.fight.types:AttackData::_targetBoosts
 //d1 
 _as3_getlocal <1> 
 //2c d7 97 01 
 _as3_pushstring "skills"
 //66 a1 86 01 
 _as3_getproperty {}
 //60 05 
 _as3_getlex Array
 //87 
 _as3_astypelate 
 //80 05 
 _as3_coerce Array
 //d6 
 _as3_setlocal <2> 
 //d2 
 _as3_getlocal <2> 
 //20 
 _as3_pushnull 
 //ab 
 _as3_equals 
 //96 
 _as3_not 
 //2a 
 _as3_dup 
 //12 07 00 00 
 _as3_iffalse offset: 7
 //29 
 _as3_pop 
 //d2 
 _as3_getlocal <2> 
 //66 7d 
 _as3_getproperty length
 //24 00 
 _as3_pushbyte 0
 //af 
 _as3_greaterthan 
 //12 24 00 00 
 _as3_iffalse offset: 36
 //24 00 
 _as3_pushbyte 0
 //63 05 
 _as3_setlocal <5>
 //d2 
 _as3_getlocal <2> 
 //63 04 
 _as3_setlocal <4>
 //10 12 00 00 
 _as3_jump offset: 18
 //09 
 _as3_label 
 //62 04 
 _as3_getlocal <4>
 //62 05 
 _as3_getlocal <5>
 //23 
 _as3_nextvalue 
 //85 
 _as3_coerce_s 
 //d7 
 _as3_setlocal <3> 
 //60 9e 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_skills
 //d3 
 _as3_getlocal <3> 
 //26 
 _as3_pushtrue 
 //61 a1 86 01 
 _as3_setproperty {}
 //32 04 05 
 _as3_hasnext2 4, 5
 //11 e7 ff ff 
 _as3_iftrue offset: -25
 //47 
 _as3_returnvoid 
         }// end function
         public function get attack() : int
         {
 //d0 
 _as3_getlocal <0> 
 //30 
 _as3_pushscope 
 //60 89 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_attack
 //48 
 _as3_returnvalue 
         }// end function
         public function get recharge() : Number
         {
 //d0 
 _as3_getlocal <0> 
 //30 
 _as3_pushscope 
 //60 8a 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_recharge
 //48 
 _as3_returnvalue 
         }// end function
         public function get attackDelay() : Number
         {
 //d0 
 _as3_getlocal <0> 
 //30 
 _as3_pushscope 
 //60 8b 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_attackDelay
 //48 
 _as3_returnvalue 
         }// end function
         public function get speed() : Number
         {
 //d0 
 _as3_getlocal <0> 
 //30 
 _as3_pushscope 
 //60 8c 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_speed
 //48 
 _as3_returnvalue 
         }// end function
         public function get range() : int
         {
 //d0 
 _as3_getlocal <0> 
 //30 
 _as3_pushscope 
 //60 8d 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_range
 //48 
 _as3_returnvalue 
         }// end function
         public function get canShoot() : Boolean
         {
 //d0 
 _as3_getlocal <0> 
 //30 
 _as3_pushscope 
 //60 8d 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_range
 //24 01 
 _as3_pushbyte 1
 //af 
 _as3_greaterthan 
 //48 
 _as3_returnvalue 
         }// end function
         public function get visibleRange() : int
         {
 //d0 
 _as3_getlocal <0> 
 //30 
 _as3_pushscope 
 //60 8f 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_visibleRange
 //48 
 _as3_returnvalue 
         }// end function
         public function get startHeight() : Number
         {
 //d0 
 _as3_getlocal <0> 
 //30 
 _as3_pushscope 
 //60 91 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_startHeight
 //48 
 _as3_returnvalue 
         }// end function
         public function get minAttackRange() : int
         {
 //d0 
 _as3_getlocal <0> 
 //30 
 _as3_pushscope 
 //60 93 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_minAttackRange
 //48 
 _as3_returnvalue 
         }// end function
         public function get bulletLibItem() : BulletLibItem
         {
 //d0 
 _as3_getlocal <0> 
 //30 
 _as3_pushscope 
 //60 95 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_bulletLibItem
 //48 
 _as3_returnvalue 
         }// end function
         public function get type() : String
         {
 //d0 
 _as3_getlocal <0> 
 //30 
 _as3_pushscope 
 //60 96 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_type
 //48 
 _as3_returnvalue 
         }// end function
         public function get targetTypes() : Array
         {
 //d0 
 _as3_getlocal <0> 
 //30 
 _as3_pushscope 
 //60 97 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_targetTypes
 //48 
 _as3_returnvalue 
         }// end function
         public function get priorityTypes() : Array
         {
 //d0 
 _as3_getlocal <0> 
 //30 
 _as3_pushscope 
 //60 99 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_priorityTypes
 //48 
 _as3_returnvalue 
         }// end function
         public function get empty() : Boolean
         {
 //d0 
 _as3_getlocal <0> 
 //30 
 _as3_pushscope 
 //60 9b 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_empty
 //48 
 _as3_returnvalue 
         }// end function
         public function get targetBoosts() : Object
         {
 //d0 
 _as3_getlocal <0> 
 //30 
 _as3_pushscope 
 //60 9c 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_targetBoosts
 //48 
 _as3_returnvalue 
         }// end function
         public function haveSkill(param1:String) : Boolean
         {
 //d0 
 _as3_getlocal <0> 
 //30 
 _as3_pushscope 
 //60 9e 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_skills
 //d1 
 _as3_getlocal <1> 
 //66 a1 86 01 
 _as3_getproperty {}
 //76 
 _as3_convert_b 
 //48 
 _as3_returnvalue 
         }// end function
         public function get skillList() : Object
         {
 //d0 
 _as3_getlocal <0> 
 //30 
 _as3_pushscope 
 //60 9e 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_skills
 //48 
 _as3_returnvalue 
         }// end function
         public function get faction() : String
         {
 //d0 
 _as3_getlocal <0> 
 //30 
 _as3_pushscope 
 //60 a0 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_faction
 //48 
 _as3_returnvalue 
         }// end function
         public function get favorGoalLocal() : String
         {
 //d0 
 _as3_getlocal <0> 
 //30 
 _as3_pushscope 
 //20 
 _as3_pushnull 
 //d5 
 _as3_setlocal <1> 
 //60 99 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_priorityTypes
 //2a 
 _as3_dup 
 //12 0b 00 00 
 _as3_iffalse offset: 11
 //29 
 _as3_pop 
 //60 99 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_priorityTypes
 //66 7d 
 _as3_getproperty length
 //24 00 
 _as3_pushbyte 0
 //af 
 _as3_greaterthan 
 //82 
 _as3_coerce_a 
 //12 26 00 00 
 _as3_iffalse offset: 38
 //60 99 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_priorityTypes
 //24 00 
 _as3_pushbyte 0
 //66 a1 86 01 
 _as3_getproperty {}
 //85 
 _as3_coerce_s 
 //d5 
 _as3_setlocal <1> 
 //2c bf 97 01 
 _as3_pushstring "T_BATTLE_OBJECT_"
 //d1 
 _as3_getlocal <1> 
 //46 c4 05 00 
 _as3_callproperty http://adobe.com/AS3/2006/builtin::toUpperCase(param count:0)
 //a0 
 _as3_add 
 //85 
 _as3_coerce_s 
 //d5 
 _as3_setlocal <1> 
 //60 dd 01 
 _as3_getlex com.progrestar.common.lang::Translate
 //d1 
 _as3_getlocal <1> 
 //46 de 01 01 
 _as3_callproperty translate(param count:1)
 //85 
 _as3_coerce_s 
 //d5 
 _as3_setlocal <1> 
 //10 0d 00 00 
 _as3_jump offset: 13
 //60 dd 01 
 _as3_getlex com.progrestar.common.lang::Translate
 //2c d4 97 01 
 _as3_pushstring "T_BATTLE_TARGET_ANY"
 //46 de 01 01 
 _as3_callproperty translate(param count:1)
 //85 
 _as3_coerce_s 
 //d5 
 _as3_setlocal <1> 
 //d1 
 _as3_getlocal <1> 
 //48 
 _as3_returnvalue 
         }// end function
         public function getTypeLocal() : String
         {
 //d0 
 _as3_getlocal <0> 
 //30 
 _as3_pushscope 
 //2c bf 97 01 
 _as3_pushstring "T_BATTLE_OBJECT_"
 //60 96 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_type
 //46 c4 05 00 
 _as3_callproperty http://adobe.com/AS3/2006/builtin::toUpperCase(param count:0)
 //a0 
 _as3_add 
 //85 
 _as3_coerce_s 
 //d5 
 _as3_setlocal <1> 
 //60 dd 01 
 _as3_getlex com.progrestar.common.lang::Translate
 //d1 
 _as3_getlocal <1> 
 //46 de 01 01 
 _as3_callproperty translate(param count:1)
 //85 
 _as3_coerce_s 
 //d5 
 _as3_setlocal <1> 
 //d1 
 _as3_getlocal <1> 
 //48 
 _as3_returnvalue 
         }// end function
         public function getAttackTypeLocal() : String
         {
 //d0 
 _as3_getlocal <0> 
 //30 
 _as3_pushscope 
 //60 dd 01 
 _as3_getlex com.progrestar.common.lang::Translate
 //2c d5 97 01 
 _as3_pushstring "T_ATTACK_TYPE_SINGLE"
 //46 de 01 01 
 _as3_callproperty translate(param count:1)
 //85 
 _as3_coerce_s 
 //d5 
 _as3_setlocal <1> 
 //60 95 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_bulletLibItem
 //12 26 00 00 
 _as3_iffalse offset: 38
 //60 95 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_bulletLibItem
 //66 d1 47 
 _as3_getproperty splashInterval
 //2a 
 _as3_dup 
 //12 09 00 00 
 _as3_iffalse offset: 9
 //29 
 _as3_pop 
 //60 95 86 01 
 _as3_getlex com.progrestar.game.data.fight.types:AttackData::_bulletLibItem
 //66 d2 47 
 _as3_getproperty splashRange
 //75 
 _as3_convert_d 
 //12 0d 00 00 
 _as3_iffalse offset: 13
 //60 dd 01 
 _as3_getlex com.progrestar.common.lang::Translate
 //2c d6 97 01 
 _as3_pushstring "T_ATTACK_TYPE_SPLASH"
 //46 de 01 01 
 _as3_callproperty translate(param count:1)
 //85 
 _as3_coerce_s 
 //d5 
 _as3_setlocal <1> 
 //d1 
 _as3_getlocal <1> 
 //48 
 _as3_returnvalue 
         }// end function
     }
 }