Level: 1
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KHWar is temporarily down. Well, it's still there, and who knows if it's working properly. The mapping system relies on an internal socket system which may or may not be functioning as intended. We've changed a LOT during our migration to our new host, so it's very likely that the game isn't working properly, if at all.
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..oh goodie!! |
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Interesting! It does not seem to do much by now but those features you implemented work. Every game has to start somewhere and i am curious to know where this is going. If you need help with the graphics i could help. It would be good to know which direction you are going with the graphics. |
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The ultimate irony would be this game getting hacked. |
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Well, as long as all the calculations are done server sided it would be hard to hack this game. You can only request the server to do something and it then checks if you are able to and responds to that. If all the values are stored and checked on the server and the client just diplays them you are out of luck. |
Level: 1
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Everything is server sided. Everything.
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Yeah, i got an error yesterday that i can only do one action every 5 seconds. This only happened two times as you normally can't click as long as the loading bar is still going. An autoclicker could still work here if set to only click every 6 seconds or so, thats the only way of "cheating" here. |
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Got that 5 sec error, too. |
Level: 1
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Your geo efficiency is based on how cohesive your land is. A checkerboard pattern is the most inefficient, while a solid square is more efficient.
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this might be fun. I use this AoB tool to make all the AoBs I post. Try the online version if you dont feel like downloading it. |
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It seems interesting so far. One suggestion I have is to balance server sided with client sided. There's always that fight between security and convinience, and I've generally been on the side of more convinience. But that's more my philosphy and a personal choice, having it fully server-sided will definitely stop pretty much all hacking except for those who hack into the servers. Heh, I can just imagine that there are going to be some noobs that are going to request hacks for this game on this site. |
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You should call it "The Thunderlands" |
Level: 1
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It's based on a game called "War of Conquest" I do plan on taking it a bit further than they did though. They ran for nearly 10 years if I'm recalling correctly. This has been in existence for less than a month, and really only had 2- weeks of development time put in on it.
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Level: 1
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Pokecraftin Posted on: 01/14/2015 11:02pm Level 7 currently still addcited, still having fun...
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Level: 1
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Pokecraftin Posted on: 01/14/2015 11:16pm The grinding is just wow... I mean 380 Tiles for level 7! (That reminds me just how interesting you exp system is... I mean .94Xp per tile...) And 536 Xp for level 8! Its fun but wowzerz someone that does not have a lot of time cant get to far...
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