Level: 1
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ATTENTION
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Level: 1
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After analysis and extensive testing...
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A thing to fix up, low priority: if you own land near the edge of the map (1575ish), it shows as an artifact at the far end of the map when looking at the last map section. It's pretty clear what's going on, and won't impact play experience, but will look more polished to have cleaned up. |
Level: 1
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ATTENTION:
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"Consider an 'Evacuate this quadrant' command"
Moving the chat allows playing while still keeping an eye on it. The tab on the top usually shows the number of new messages, so you know to scroll down and have a look. I have gone to find myself. If I return before I get back, please hold me here until I arrive. |
Level: 1
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The chat won't be moved, as the game has to run in a 1000x750 box. Moving it below the game would give you the text input box... and no messages.
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I guess you didn't test the CSS since the server is down... whatevs I have gone to find myself. If I return before I get back, please hold me here until I arrive. |
Level: 1
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My level is for testing end game extremes, along with consuming mass quantities of the map to judge performance.
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On the chat, consider having official support for running it in a separate window? ATM, we need to flip over to chat to see if anything is new. (I noticed some controls for seeing who was in the main room and maybe something about notification at one point, but these are gone at last check. Having a list of online players is useful for opening a chat with someone. |
Level: 1
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Level: 1
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Updated the tooltips. They work just fine now.
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I'd noted that changing quadrants took a good bit of time, and was thinking of suggesting a 'Moving to quadrant' status msg so the player knew that the command had been received, but speedy performance is perhaps even better. |
Level: 1
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Well, after overhauling the quadrant system, I've discovered this.
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Maybe some more ingame objectives or missions would introduce more fun element to this project. More target/goal to reach :) just some personal small advice . no pressure. |
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Small annoyance with the client - it won't perform an attack on a tile it "thinks" is already owned. I have gone to find myself. If I return before I get back, please hold me here until I arrive. |