(REQUEST) The Grinns Tale
update aob

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(REQUEST) The Grinns Tale

update aob
Last Updated: 10/23/2013 16:36

The Grinns Tale


Last Updated: 03/13/2013 01:15

The Grinns Tale

-migrated-
Last Updated: 12/17/2012 09:59

5
 

The Eight Team

  Get your village population up to 8
30
 

Ghost of a Chance

  Defeat the Grand Ghost on floor 25 of the tower

Game Dscription
Let the Grinns take you on the adventure of a lifetime. Recruit a party of wacky cohorts, establish a base of operations so you can craft gear and produce batt...
RE: (REQUEST) The Grinns Tale Posted on: 12/25/2012 6:33pm
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Does anyone have an updated console aob the one fastnick had posted no longer works for me holzhackers is not woking for me as well
RE: (REQUEST) The Grinns Tale Posted on: 01/11/2013 9:14am
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The Ignorant Masses: For one day on Kong and ethernal(?) in game.

BabyArzy: Try to hack it for Yourself, this one's easy. Just get swf (search it in browsers cache) and Sothink SWF Decompiler. I've already posted function names and what to change.

RE: (REQUEST) The Grinns Tale Posted on: 03/13/2013 1:21am
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New badges for this game, they are:
  • The Eight Team (to be earned)
    The Eight Team Badge ( easy - 5 points )
    • 8 population
  • Ghost of a Chance (to be earned)
    Ghost of a Chance Badge ( hard - 30 points )
    • Floor 25 explored - We're running out of puns.
...wow, I wasn't expecting a simple Copy/Paste to handle all that.. love the new forums!
RE: (REQUEST) The Grinns Tale Posted on: 03/13/2013 8:29pm
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AI target themself (not sure if there is exception)
12 ?? 00 00 29 d1 66 ?? ?? 66 ?? ?? 2c ?? ?? ab 12 ?? 00 00
12 00 00 00 29 d1 66 ?? ?? 66 ?? ?? 2c ?? ?? ab 12 00 00 00

should be useful for level up at high level zone



RE: (REQUEST) The Grinns Tale Posted on: 03/13/2013 10:52pm
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TIM the Enchanter
Level: 1
ADR Info
Badge Hunter,

You do know that there is a tab up top with the kong badges in it, right? I pull them in every 12hrs, just to make sure we have all of the badge data we need. I even have a script that will allow you to look at your own badges and compare them to the current badge list to see what badges you still need, and if there are hacks for those badges. ;)

Anyway, the editor is CKEditor, the most bad ass WYSIWYG editor out there. Since it's HTML, you can copy/paste stuff straight from other websites and it will try and maintain the HTML structure as best as possible.

Now back to the game...

Thanks for the hacks lht#'s




Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez

RE: (REQUEST) The Grinns Tale Posted on: 03/14/2013 2:59am
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I sure didn't! But I won't bother posting them now, heh. Sorry about that, I'm kinda 'old school', from when this was howtokongregate several years ago. :) (And normally I just let people know because I'm looking for hacks myself, just to get the ball rolling)
RE: (REQUEST) The Grinns Tale Posted on: 03/14/2013 3:11am
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TIM the Enchanter
Level: 1
ADR Info
Fair enough. smiley

If you have any suggestions for the site, feel free to throw them in the suggestions forum.




Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez

RE: (REQUEST) The Grinns Tale Posted on: 03/15/2013 12:48pm
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lht001300000 Posted on: 03/13/2013 14:29
AI target themself (not sure if there is exception)
12 ?? 00 00 29 d1 66 ?? ?? 66 ?? ?? 2c ?? ?? ab 12 ?? 00 00
12 00 00 00 29 d1 66 ?? ?? 66 ?? ?? 2c ?? ?? ab 12 00 00 00

should be useful for level up at high level zone
Excellent hack!

That misses a small section of attack that multi target though.

To fix for the current build its
5d c7 1c 60 da 5a 46 c7 1c 01
5d c5 1c 60 da 5a 46 c5 1c 01

Used a code replacement to change chooseHeroTargets() to chooseEnemyTargets()
For later versions try searching first for
d7 5d ?? ?? d3 46 ?? ?? ?? 80 ?? d5
In the 2nd result, note the highlighted 5d and 46 segments
and then search
5d ?? ?? 60 ?? ?? 46 ?? ?? ?? 46
and replace those 5d & 46 segments with the ones you found 1st
RE: (REQUEST) The Grinns Tale Posted on: 03/15/2013 3:59pm
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Well, I shrinked the chooseEnemyTargets() into chooseHeroTargets()... 18 bytes to 14 bytes lol

Search for
d0 30 d0 d1 60 ?? ?? 60 ?? ?? 66 ?? ?? 24 02 a3 60 ?? ?? 66 b1 0d 46 ?? ?? 04 48
replace with
d0 30 d0 d1 60 ?? ?? 2a 02 02 66 ?? ?? 2a 24 02 a3 2b 02 02 02 02 46 ?? ?? 04 48
then
Search for
d0 30 d0 d1 60 ?? ?? 24 00 60 ?? ?? 66 ?? ?? 24 02 a3 46 ?? ?? 04 48
copy the first modified result, delete the last four 02s (after 2b, before 46, marked as strike through above), and paste it as replacement here.

btw, the game always have a problem and need refresh, even not hacking...



RE: (REQUEST) The Grinns Tale Posted on: 03/16/2013 12:01am
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lht001300000 Posted on: 03/15/2013 09:59
Search for
d0 30 d0 d1 60 ?? ?? 60 ?? ?? 66 ?? ?? 24 02 a3 60 ?? ?? 66 b1 0d 46 ?? ?? 04 48
replace with
d0 30 d0 d1 60 ?? ?? 2a 02 02 66 ?? ?? 2a 24 02 a3 2b 02 02 02 02 46 ?? ?? 04 48
then
Search for
d0 30 d0 d1 60 ?? ?? 24 00 60 ?? ?? 66 ?? ?? 24 02 a3 46 ?? ?? 04 48
copy the first modified result, delete the last four 02s (after 2b, before 46, marked as strike through above), and paste it as replacement here.

btw, the game always have a problem and need refresh, even not hacking...
This causes an error that requires refresh for me. Happens everytime first battle. Switched out with the old enemy attacks themselves and all worked fine.
RE: (REQUEST) The Grinns Tale Posted on: 03/16/2013 1:31am
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not sure why, but so far I know berserker and some monster attacking will somehow cause an error



RE: (REQUEST) The Grinns Tale Posted on: 03/16/2013 3:06am
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I think the error is caused by magic monsters casting magic attacks on themselves. Melee attacks don't seem to trigger the error for me, but the first time a mob cast shock on themselves, the error popped up and I had to refresh.
RE: (REQUEST) The Grinns Tale Posted on: 03/16/2013 7:11pm
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Tired has no effect Submitted By: Last1_out works and is needed.
Enemy AI modified Submitted By: lht001300000 at least one part works, not sure about the AI targeting self, but the AI doing nothing works just fine.

Disable Enemy A.I. Submitted By: Dane not needed, isn't update proof, there is one lower in the list that is.
Disable Enemy AI Updated Submitted By: drspaceman not needed, there's an update proof one above it.
Never Tired Submitted By: Dane doesn't work, but there is one further up that does.

However I'd like also like to request a few AOBs
Super fast resources (get fast resources means you can make more stuff)
Instant Upgrades/Builds (so I can make all the equips and upgrade stuff fast)
Super fast action points recharge (so you can use them to quickly get rid of upgrades if the one above can't be done and to get happiness)
More items per fight (so you can get more rare items and other things like that, for less grinding for crafting)
RE: (REQUEST) The Grinns Tale Posted on: 03/16/2013 7:29pm
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I think there used to be such Aobs (especially the resources/items ones) but they caused people to be banned, since the devs knew no one could get the kind of resources people were getting in the time frames they were collecting them in.

I'm all for the insta-upgrade/action-points aobs if they can be made, though.
RE: (REQUEST) The Grinns Tale Posted on: 03/16/2013 8:15pm
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There seems to be protection, or at least some checking for normally unattainable conditions somewhere that need to be eliminated.
Strange things had happened if you used AI team killing, like error if your berserker/ some monster attacks.
I'm not sure why does that happened as this code

d0 30 d0 d1 60 XX XX 60 XX XX 66 YY YY 24 02 a3 60 XX XX 66 YY YY 46 ZZ ZZ 04 48
replace with
d0 30 d0 d1 60 XX XX 2a 02 02 66 YY YY 2a 24 02 a3 2b 02 02 02 02 46 ZZ ZZ 04 48

actually does absolutely no change on the final stack value after executing.
the second is just a more compact version of the same expression by dup and swap for you to fit in somewhere else.
But using this alone can trigger error, not sure why...