[Request] Battle Pirates.
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[Request] Battle Pirates.

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Last Updated: 10/06/2017 09:29

Battle Pirates

Trouble
Last Updated: 01/02/2015 00:57

Battle Pirates (request)

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Last Updated: 12/17/2010 03:15

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Battle Pirates (BP) is a MMORTS - a Massively Multiplayer Online Real-Time Strategy game you can play through Facebook or directly on kixeye.com/game/battlepirates. It features real-time battles against other players in which you can attack bases or go head to head in Fleet vs. Fleet. The game includes a high level of strategy in constructing fleets, gathering resources, and researching new technologies. There is no pause or suspend button in BP -- it goes on and on and on
Re: [Request] Battle Pirates. Posted on: 09/13/2011 1:22am
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no joke   its a fun game but it takes way to long to do stuff
Re: [Request] Battle Pirates. Posted on: 09/20/2011 9:27pm
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As of today they have patched the rapid resource cheat as well.
Re: [Request] Battle Pirates. Posted on: 09/20/2011 11:15pm
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code's not working  :cry:
Re: [Request] Battle Pirates. Posted on: 09/21/2011 1:51am
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Quote from: "benjaminsdead"
code's not working  :cry:

They patched again.
Re: [Request] Battle Pirates. Posted on: 09/21/2011 4:03am
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for a beta game ... hard to find a hack to is (broken image removed)
Re: [Request] Battle Pirates. Posted on: 09/21/2011 8:18pm
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The rapid resource, and instant resource hack still work.

I'm trying to get my hands on the instant upgrade hack. Anyone have it?
Re: [Request] Battle Pirates. Posted on: 09/22/2011 2:15pm
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pm me for hacks who wanna.
Re: [Request] Battle Pirates. Posted on: 09/23/2011 12:53am
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I can't get rapid to work anymore, even as a subset of bytes, can you PM me what's working for you?
Re: [Request] Battle Pirates. Posted on: 09/23/2011 5:42am
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If this helps here is the swf of the game: http://www.megaupload.com/?d=M51IWXD6
Re: [Request] Battle Pirates. Posted on: 09/23/2011 8:03pm
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Experimenting with byte code hacking. I got the annoying clouds to stop moving haha.
Re: [Request] Battle Pirates. Posted on: 09/24/2011 8:37am
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Here is the updated SWF (they updated game Friday): http://www.megaupload.com/?d=OGPULCVL
Battle Pirates help Posted on: 09/27/2011 4:59am
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This is the code I believe that needs to be modified in Battle Pirates to get instant build time:
Code: [Select]
this._buildingStartTime.Set(GLOBAL.Timestamp());
this._buildingEndTime.Set(GLOBAL.Timestamp() + int(this._buildingProps.getBuildTime(1)));
I assume it should be modified to this:
Code: [Select]
this._buildingStartTime.Set(GLOBAL.Timestamp());
this._buildingEndTime.Set(GLOBAL.Timestamp());
to make the times the same. Therefore instant build, maybe even +1 to have 1 sec? build time. or 1/1000 of a second. Haven't dug into the timing yet.

Below is the RAW code and Im having trouble figuring out how I need to modify it to get the above result.
Code: [Select]
_as3_getproperty _buildingStartTime
//60 05
_as3_getlex com.waterworld.core::GLOBAL
//46 9b 01 00
_as3_callproperty Timestamp(param count:0)
//4f 51 01
_as3_callpropvoid Set(param count:1)
//d0
_as3_getlocal <0>
//66 82 0d

_as3_getproperty _buildingEndTime
//60 05
_as3_getlex com.waterworld.core::GLOBAL
//46 9b 01 00
_as3_callproperty Timestamp(param count:0)
//5d 01
_as3_findpropstrict int
//d0
_as3_getlocal <0>
//66 46

Full Source:
http://pastebin.com/EXWJCw4j

Edit: Moved and not answered? This place is lame.
Re: [Request] Battle Pirates. Posted on: 10/02/2011 3:29am
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someone posted a code to use in charles on the battle pirates forums earlier which was to make the servers responce think you had x amount of gold coins so you could buy everything making it instant. but before i could copy it the post got deleted.

Do you think you could come up with that code? i have no idea how to use charles been playing around with it but never managed to get anything to work
Re: Battle Pirates help Posted on: 10/02/2011 8:21am
Quote Post
Quote from: "FlyingPoo"
This is the code I believe that needs to be modified in Battle Pirates to get instant build time:
Code: [Select]
this._buildingStartTime.Set(GLOBAL.Timestamp());
this._buildingEndTime.Set(GLOBAL.Timestamp() + int(this._buildingProps.getBuildTime(1)));
I assume it should be modified to this:
Code: [Select]
this._buildingStartTime.Set(GLOBAL.Timestamp());
this._buildingEndTime.Set(GLOBAL.Timestamp());
to make the times the same. Therefore instant build, maybe even +1 to have 1 sec? build time. or 1/1000 of a second. Haven't dug into the timing yet.
Below is the RAW code and Im having trouble figuring out how I need to modify it to get the above result.
Code: [Select]
_as3_getproperty _buildingStartTime
//60 05
_as3_getlex com.waterworld.core::GLOBAL
//46 9b 01 00
_as3_callproperty Timestamp(param count:0)
//4f 51 01
_as3_callpropvoid Set(param count:1)
//d0
_as3_getlocal <0>
//66 82 0d

_as3_getproperty _buildingEndTime
//60 05
_as3_getlex com.waterworld.core::GLOBAL
//46 9b 01 00
_as3_callproperty Timestamp(param count:0)
//5d 01
_as3_findpropstrict int
//d0
_as3_getlocal <0>
//66 46

Full Source:
http://pastebin.com/EXWJCw4j

Edit: Moved and not answered? This place is lame.

You have to NOP (02) these two lines and a few more below them:
Code: [Select]
_as3_findpropstrict int
//d0
_as3_getlocal <0>
//66 46

I'll try it later today if you haven't found it by then.

P.S. Nice find =)

Edit: here you go

Instant build
5D 01 D0 66 46 24 01 46 FA 04 01 46 01 01 A0
02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

Instant upgrade
62 06 A0 4F 53 01
02 02 02 4F 53 01

I'll update this post if I find an "Instant research" hack.

Instant research
62 04 66 84 0F A0 4F 53 01
02 02 02 02 02 02 4F 53 01
Re: [Request] Battle Pirates. Posted on: 10/02/2011 4:09pm
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Can anyone give a simple step by step since i have no idea what im doing here.

I downloaded the SWF and opened it and dont know what to do. I have run charles with the game but dont see what to do i see map update lines adding every few seconds but nothing to do to get it to work.

What lines exactly should i change and how would i do it, im using Charles 3.6.3

Thanks flyingpoo, i know that works since on the battle pirates forums your name popped up as the creator of a mod to boost it. I just have no clue on how to do it