[Suggestion] Trusted Hacks
Trusted Hacks Posted on: 04/13/2015 1:44pm
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TIM the Enchanter
Level: 1
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If I throw it into the hack data, could we display an icon or something next to a hack that indicates if it was written by a "trusted" hacker? 





Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez

RE: Trusted Hacks Posted on: 04/13/2015 2:09pm
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What's the concept exactly? A trusted hacker put a hack, that means this hack can be trusted in terms of everything; that it works, that it will do what it says, that the hacker will respond to any issues (except extremely dumb ones if he doesn't want to), etc?

That being or not the concept, I'm not really too sure if this will be practical, I mean, I don't know if people even care that one person is "Trusted" in here or not, gotta make a survey about that, but even so I don't think this will really make much difference except maybe a very minority of people instantly vote up than down.




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RE: Trusted Hacks Posted on: 04/13/2015 2:18pm
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Ubi Maior Minor Cessat

real life scenario: KHUT script support is completed and pubblished, people start submitting hacks that are even more complex and articulate than before. You now face a dilemma, let user submitted input run through khut users machines or limit what the script part of khut should do? Mix of both? Those are a lot of questions. Also it might just be for shit and giggles due to the eye wanting to be feed sweeties

RE: Trusted Hacks Posted on: 04/13/2015 3:33pm
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TIM the Enchanter
Level: 1
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Zenwaichi Posted on: 04/13/2015 10:18am

real life scenario: KHUT script support is completed and pubblished, people start submitting hacks that are even more complex and articulate than before. You now face a dilemma, let user submitted input run through khut users machines or limit what the script part of khut should do? Mix of both? Those are a lot of questions. Also it might just be for shit and giggles due to the eye wanting to be feed sweeties


BINGO.

We'll be venturing down a scary path, and no amount of checks nor security can prevent everything.  I mean, SSL itself became vulnerable, so wtf.

This would be a small enough change that it would be quick and easy to implement, and it would be prior to scripting being available, which would give users time to adjust.





Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez

RE: Trusted Hacks Posted on: 04/14/2015 1:13am
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I say implement it. It would let end users know that its a legit hack and it would also give kadat a check to run certain functions or not if the hack is trusted or not

RE: Trusted Hacks Posted on: 04/14/2015 2:04am
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Never let a computer tell´╗┐ me shit.

the trainer checks all hacks before application. The system has caught many mistakes made by some of our most valued members.




I use this AoB tool to make all the AoBs I post. Try the online version if you dont feel like downloading it.
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RE: Trusted Hacks Posted on: 04/14/2015 2:14am
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TIM the Enchanter
Level: 1
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kolonelkadat Posted on: 04/13/2015 10:04pm

the trainer checks all hacks before application. The system has caught many mistakes made by some of our most valued members.


Sounds good, close it out if you want. :D





Everything's coming up KongHack!

"When you know nothing matters, the universe is yours" ~Rick Sanchez

RE: Trusted Hacks Posted on: 04/17/2015 12:18am
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Many hacks are falsely voted down by the trainer automatically as well.

Such as if the trainer glitches out or gets more than one instance of it run.

Or if the hack was already applied and they try to apply it again => instant false downvote.

Speaking of: That flagged hacks banner is getting rather annoying. hacks are falsely flagged a lot because of the above mentioned conditions, yet the hacks still work perfectly fine. Or flagged because the user just doesn't know how to read and enables more than one hack that hacks the same values and is clearly marked to disable hack x and hack y when using hack z.


Though a way to prevent that would be to run checks for if hacks are already active.
One of my private trainers I made for certain people I encorporated a simple check to see if the hack is already active or not by doing a scan for the modified value first in an if statement. if modified value is found > hack already active. else scan for original value, if found > change to modified value. else if scan returns null > value not found, either game isn't open or game was patched.


Also a way to set conditions for the hack in the trainer...

example: only allow 1 of these 3 hacks to be checked at a time and allow the hack submitter to select which hacks can only be allowed 1 at a time.

Just some ideas for the content kitty :)